#include "solvespace.h" #define mView (&GraphicsWindow::MenuView) #define mEdit (&GraphicsWindow::MenuEdit) #define mReq (&GraphicsWindow::MenuRequest) #define mCon (&Constraint::MenuConstrain) #define mFile (&SolveSpace::MenuFile) #define mGrp (&Group::MenuGroup) #define S 0x100 #define C 0x200 const GraphicsWindow::MenuEntry GraphicsWindow::menu[] = { { 0, "&File", 0, NULL }, { 1, "&New\tCtrl+N", MNU_NEW, 'N'|C, mFile }, { 1, "&Open...\tCtrl+O", MNU_OPEN, 'O'|C, mFile }, {10, "Open &Recent", MNU_OPEN_RECENT, 0, mFile }, { 1, "&Save\tCtrl+S", MNU_SAVE, 'S'|C, mFile }, { 1, "Save &As...", MNU_SAVE_AS, 0, mFile }, { 1, NULL, 0, 0, NULL }, { 1, "Export &Image...", MNU_EXPORT_PNG, 0, mFile }, { 1, "Export &DXF...", MNU_EXPORT_DXF, 0, mFile }, { 1, "Export &Mesh...", MNU_EXPORT_MESH, 0, mFile }, { 1, NULL, 0, 0, NULL }, { 1, "E&xit", MNU_EXIT, 0, mFile }, { 0, "&Edit", 0, NULL }, { 1, "&Undo\tCtrl+Z", MNU_UNDO, 'Z'|C, mEdit }, { 1, "&Redo\tCtrl+Y", MNU_REDO, 'Y'|C, mEdit }, { 1, "Re&generate All\tSpace", MNU_REGEN_ALL, ' ', mEdit }, { 1, NULL, 0, NULL }, { 1, "&Delete\tDel", MNU_DELETE, 127, mEdit }, { 1, NULL, 0, NULL }, { 1, "&Unselect All\tEsc", MNU_UNSELECT_ALL, 27, mEdit }, { 0, "&View", 0, NULL }, { 1, "Zoom &In\t+", MNU_ZOOM_IN, '+', mView }, { 1, "Zoom &Out\t-", MNU_ZOOM_OUT, '-', mView }, { 1, "Zoom To &Fit\tF", MNU_ZOOM_TO_FIT, 'F', mView }, { 1, NULL, 0, NULL }, { 1, "Show Text &Window\tTab", MNU_SHOW_TEXT_WND, '\t', mView }, { 1, NULL, 0, NULL }, { 1, "Dimensions in &Inches", MNU_UNITS_INCHES, 0, mView }, { 1, "Dimensions in &Millimeters", MNU_UNITS_MM, 0, mView }, { 0, "&New Group", 0, 0, NULL }, { 1, "Sketch In &3d\tShift+3", MNU_GROUP_3D, '3'|S, mGrp }, { 1, "Sketch In New &Workplane\tShift+W", MNU_GROUP_WRKPL, 'W'|S, mGrp }, { 1, NULL, 0, NULL }, { 1, "Step &Translating\tShift+T", MNU_GROUP_TRANS, 'T'|S, mGrp }, { 1, "Step &Rotating\tShift+R", MNU_GROUP_ROT, 'R'|S, mGrp }, { 1, NULL, 0, 0, NULL }, { 1, "E&xtrude\tShift+X", MNU_GROUP_EXTRUDE, 'X'|S, mGrp }, { 1, "&Lathe\tShift+L", MNU_GROUP_LATHE, 'L'|S, mGrp }, { 1, "&Sweep\tShift+S", MNU_GROUP_SWEEP, 'S'|S, mGrp }, { 1, "&Helical Sweep\tShift+H", MNU_GROUP_HELICAL, 'H'|S, mGrp }, { 1, NULL, 0, 0, NULL }, { 1, "Import / Assemble...\tShift+I", MNU_GROUP_IMPORT, 'I'|S, mGrp }, {11, "Import Recent", MNU_GROUP_RECENT, 0, mGrp }, { 0, "&Sketch", 0, NULL }, { 1, "In &Workplane\tW", MNU_SEL_WORKPLANE, 'W', mReq }, { 1, "Anywhere In &3d\t3", MNU_FREE_IN_3D, '3', mReq }, { 1, NULL, 0, NULL }, { 1, "Datum &Point\tP", MNU_DATUM_POINT, 'P', mReq }, { 1, "&Workplane", MNU_WORKPLANE, 0, mReq }, { 1, NULL, 0, NULL }, { 1, "Line &Segment\tS", MNU_LINE_SEGMENT, 'S', mReq }, { 1, "&Rectangle\tR", MNU_RECTANGLE, 'R', mReq }, { 1, "&Circle\tC", MNU_CIRCLE, 'C', mReq }, { 1, "&Arc of a Circle\tA", MNU_ARC, 'A', mReq }, { 1, "&Bezier Cubic Segment\tB", MNU_CUBIC, 'B', mReq }, { 1, NULL, 0, NULL }, { 1, "&Text in TrueType Font\tT", MNU_TTF_TEXT, 'T', mReq }, { 1, NULL, 0, NULL }, { 1, "To&ggle Construction\tG", MNU_CONSTRUCTION, 'G', mReq }, { 0, "&Constrain", 0, NULL }, { 1, "&Distance / Diameter\tD", MNU_DISTANCE_DIA, 'D', mCon }, { 1, "A&ngle\tN", MNU_ANGLE, 'N', mCon }, { 1, "Other S&upplementary Angle\tU", MNU_OTHER_ANGLE, 'U', mCon }, { 1, "Toggle R&eference Dim\tE", MNU_REFERENCE, 'E', mCon }, { 1, NULL, 0, NULL }, { 1, "&Horizontal\tH", MNU_HORIZONTAL, 'H', mCon }, { 1, "&Vertical\tV", MNU_VERTICAL, 'V', mCon }, { 1, NULL, 0, NULL }, { 1, "&On Point / Curve / Plane\tO", MNU_ON_ENTITY, 'O', mCon }, { 1, "E&qual Length / Radius\tQ", MNU_EQUAL, 'Q', mCon }, { 1, "Length Ra&tio\tZ", MNU_RATIO, 'Z', mCon }, { 1, "At &Midpoint\tM", MNU_AT_MIDPOINT, 'M', mCon }, { 1, "S&ymmetric\tY", MNU_SYMMETRIC, 'Y', mCon }, { 1, "Para&llel / Tangent\tL", MNU_PARALLEL, 'L', mCon }, { 1, "&Perpendicular\t[", MNU_PERPENDICULAR, '[', mCon }, { 1, "Same Orient&ation\tX", MNU_ORIENTED_SAME, 'X', mCon }, { 1, NULL, 0, NULL }, { 1, "Comment\t;", MNU_COMMENT, ';', mCon }, { 0, "&Help", 0, NULL }, { 1, "&Load License...", 0, NULL }, { 1, NULL, 0, NULL }, { 1, "&Website / Manual", 0, NULL }, { 1, "&About", 0, NULL }, { -1 }, }; void GraphicsWindow::Init(void) { memset(this, 0, sizeof(*this)); scale = 5; offset = Vector::From(0, 0, 0); projRight = Vector::From(1, 0, 0); projUp = Vector::From(0, 1, 0); // And with the last group active activeGroup = SS.group.elem[SS.group.n-1].h; SS.GetGroup(activeGroup)->Activate(); showWorkplanes = false; showNormals = true; showPoints = true; showConstraints = true; showHdnLines = false; showShaded = true; showMesh = false; showTextWindow = true; ShowTextWindow(showTextWindow); // Do this last, so that all the menus get updated correctly. EnsureValidActives(); } void GraphicsWindow::NormalizeProjectionVectors(void) { Vector norm = projRight.Cross(projUp); projUp = norm.Cross(projRight); projUp = projUp.ScaledBy(1/projUp.Magnitude()); projRight = projRight.ScaledBy(1/projRight.Magnitude()); } //----------------------------------------------------------------------------- // Project a point in model space to screen space, exactly as gl would; return // units are pixels. //----------------------------------------------------------------------------- Point2d GraphicsWindow::ProjectPoint(Vector p) { Vector p3 = ProjectPoint3(p); Point2d p2 = { p3.x, p3.y }; return p2; } //----------------------------------------------------------------------------- // Project a point in model space to screen space, exactly as gl would; return // units are pixels. The z coordinate is also returned, also in pixels. //----------------------------------------------------------------------------- Vector GraphicsWindow::ProjectPoint3(Vector p) { double w; Vector r = ProjectPoint4(p, &w); return r.ScaledBy(scale/w); } //----------------------------------------------------------------------------- // Project a point in model space halfway into screen space. The scale is // not applied, and the perspective divide isn't applied; instead the w // coordinate is returned separately. //----------------------------------------------------------------------------- Vector GraphicsWindow::ProjectPoint4(Vector p, double *w) { p = p.Plus(offset); Vector r; r.x = p.Dot(projRight); r.y = p.Dot(projUp); r.z = p.Dot(projUp.Cross(projRight)); *w = 1 + r.z*SS.cameraTangent*scale; return r; } void GraphicsWindow::AnimateOntoWorkplane(void) { if(!LockedInWorkplane()) return; Entity *w = SS.GetEntity(ActiveWorkplane()); Quaternion quatf = w->Normal()->NormalGetNum(); Vector offsetf = (SS.GetEntity(w->point[0])->PointGetNum()).ScaledBy(-1); // Get our initial orientation and translation. Quaternion quat0 = Quaternion::From(projRight, projUp); Vector offset0 = offset; // Make sure we take the shorter of the two possible paths. double mp = (quatf.Minus(quat0)).Magnitude(); double mm = (quatf.Plus(quat0)).Magnitude(); if(mp > mm) { quatf = quatf.ScaledBy(-1); mp = mm; } double mo = (offset0.Minus(offsetf)).Magnitude()*scale; // Animate transition, unless it's a tiny move. SDWORD dt = (mp < 0.01 && mo < 10) ? (-20) : (SDWORD)(100 + 1000*mp + 0.4*mo); SDWORD tn, t0 = GetMilliseconds(); double s = 0; Quaternion dq = quatf.Times(quat0.Inverse()); do { offset = (offset0.ScaledBy(1 - s)).Plus(offsetf.ScaledBy(s)); Quaternion quat = (dq.ToThe(s)).Times(quat0); quat = quat.WithMagnitude(1); projRight = quat.RotationU(); projUp = quat.RotationV(); PaintGraphics(); tn = GetMilliseconds(); s = (tn - t0)/((double)dt); } while((tn - t0) < dt); projRight = quatf.RotationU(); projUp = quatf.RotationV(); offset = offsetf; InvalidateGraphics(); } void GraphicsWindow::HandlePointForZoomToFit(Vector p, Point2d *pmax, Point2d *pmin, double *wmin, bool div) { double w; Vector pp = ProjectPoint4(p, &w); if(div) { pp = pp.ScaledBy(1.0/w); } pmax->x = max(pmax->x, pp.x); pmax->y = max(pmax->y, pp.y); pmin->x = min(pmin->x, pp.x); pmin->y = min(pmin->y, pp.y); *wmin = min(*wmin, w); } void GraphicsWindow::LoopOverPoints( Point2d *pmax, Point2d *pmin, double *wmin, bool div) { HandlePointForZoomToFit(Vector::From(0, 0, 0), pmax, pmin, wmin, div); int i, j; for(i = 0; i < SS.entity.n; i++) { Entity *e = &(SS.entity.elem[i]); if(!e->IsPoint()) continue; if(!e->IsVisible()) continue; HandlePointForZoomToFit(e->PointGetNum(), pmax, pmin, wmin, div); } Group *g = SS.GetGroup(activeGroup); for(i = 0; i < g->runningMesh.l.n; i++) { STriangle *tr = &(g->runningMesh.l.elem[i]); HandlePointForZoomToFit(tr->a, pmax, pmin, wmin, div); HandlePointForZoomToFit(tr->b, pmax, pmin, wmin, div); HandlePointForZoomToFit(tr->c, pmax, pmin, wmin, div); } for(i = 0; i < g->poly.l.n; i++) { SContour *sc = &(g->poly.l.elem[i]); for(j = 0; j < sc->l.n; j++) { HandlePointForZoomToFit(sc->l.elem[j].p, pmax, pmin, wmin, div); } } } void GraphicsWindow::ZoomToFit(void) { // On the first run, ignore perspective. Point2d pmax = { -1e12, -1e12 }, pmin = { 1e12, 1e12 }; double wmin = 1; LoopOverPoints(&pmax, &pmin, &wmin, false); double xm = (pmax.x + pmin.x)/2, ym = (pmax.y + pmin.y)/2; double dx = pmax.x - pmin.x, dy = pmax.y - pmin.y; offset = offset.Plus(projRight.ScaledBy(-xm)).Plus( projUp. ScaledBy(-ym)); // And based on this, we calculate the scale and offset if(dx == 0 && dy == 0) { scale = 5; } else { double scalex = 1e12, scaley = 1e12; if(dx != 0) scalex = 0.9*width /dx; if(dy != 0) scaley = 0.9*height/dy; scale = min(scalex, scaley); scale = min(100, scale); scale = max(0.001, scale); } // Then do another run, considering the perspective. pmax.x = -1e12; pmax.y = -1e12; pmin.x = 1e12; pmin.y = 1e12; wmin = 1; LoopOverPoints(&pmax, &pmin, &wmin, true); // Adjust the scale so that no points are behind the camera if(wmin < 0.1) { double k = SS.cameraTangent; // w = 1+k*scale*z double zmin = (wmin - 1)/(k*scale); // 0.1 = 1 + k*scale*zmin // (0.1 - 1)/(k*zmin) = scale scale = min(scale, (0.1 - 1)/(k*zmin)); } } void GraphicsWindow::MenuView(int id) { switch(id) { case MNU_ZOOM_IN: SS.GW.scale *= 1.2; break; case MNU_ZOOM_OUT: SS.GW.scale /= 1.2; break; case MNU_ZOOM_TO_FIT: SS.GW.ZoomToFit(); break; case MNU_SHOW_TEXT_WND: SS.GW.showTextWindow = !SS.GW.showTextWindow; SS.GW.EnsureValidActives(); break; case MNU_UNITS_MM: SS.viewUnits = SolveSpace::UNIT_MM; SS.later.showTW = true; SS.GW.EnsureValidActives(); break; case MNU_UNITS_INCHES: SS.viewUnits = SolveSpace::UNIT_INCHES; SS.later.showTW = true; SS.GW.EnsureValidActives(); break; default: oops(); } InvalidateGraphics(); } void GraphicsWindow::EnsureValidActives(void) { bool change = false; // The active group must exist, and not be the references. Group *g = SS.group.FindByIdNoOops(activeGroup); if((!g) || (g->h.v == Group::HGROUP_REFERENCES.v)) { int i; for(i = 0; i < SS.group.n; i++) { if(SS.group.elem[i].h.v != Group::HGROUP_REFERENCES.v) { break; } } if(i >= SS.group.n) { // This can happen if the user deletes all the groups in the // sketch. It's difficult to prevent that, because the last // group might have been deleted automatically, because it failed // a dependency. There needs to be something, so create a plane // drawing group and activate that. They should never be able // to delete the references, though. activeGroup = SS.CreateDefaultDrawingGroup(); } else { activeGroup = SS.group.elem[i].h; } SS.GetGroup(activeGroup)->Activate(); change = true; } // The active coordinate system must also exist. if(LockedInWorkplane()) { Entity *e = SS.entity.FindByIdNoOops(ActiveWorkplane()); if(e) { hGroup hgw = e->group; if(hgw.v != activeGroup.v && SS.GroupsInOrder(activeGroup, hgw)) { // The active workplane is in a group that comes after the // active group; so any request or constraint will fail. SetWorkplaneFreeIn3d(); change = true; } } else { SetWorkplaneFreeIn3d(); change = true; } } // And update the checked state for various menus bool locked = LockedInWorkplane(); CheckMenuById(MNU_FREE_IN_3D, !locked); CheckMenuById(MNU_SEL_WORKPLANE, locked); SS.UndoEnableMenus(); switch(SS.viewUnits) { case SolveSpace::UNIT_MM: case SolveSpace::UNIT_INCHES: break; default: SS.viewUnits = SolveSpace::UNIT_MM; } CheckMenuById(MNU_UNITS_MM, SS.viewUnits == SolveSpace::UNIT_MM); CheckMenuById(MNU_UNITS_INCHES, SS.viewUnits == SolveSpace::UNIT_INCHES); ShowTextWindow(SS.GW.showTextWindow); CheckMenuById(MNU_SHOW_TEXT_WND, SS.GW.showTextWindow); if(change) SS.later.showTW = true; } void GraphicsWindow::SetWorkplaneFreeIn3d(void) { SS.GetGroup(activeGroup)->activeWorkplane = Entity::FREE_IN_3D; } hEntity GraphicsWindow::ActiveWorkplane(void) { Group *g = SS.group.FindByIdNoOops(activeGroup); if(g) { return g->activeWorkplane; } else { return Entity::FREE_IN_3D; } } bool GraphicsWindow::LockedInWorkplane(void) { return (SS.GW.ActiveWorkplane().v != Entity::FREE_IN_3D.v); } void GraphicsWindow::MenuEdit(int id) { switch(id) { case MNU_UNSELECT_ALL: SS.GW.GroupSelection(); if(SS.GW.gs.n == 0 && SS.GW.pending.operation == 0) { if(!TextEditControlIsVisible()) { SS.TW.ClearSuper(); } } SS.GW.ClearSuper(); HideTextEditControl(); break; case MNU_DELETE: { SS.UndoRemember(); int i; SS.request.ClearTags(); SS.constraint.ClearTags(); for(i = 0; i < MAX_SELECTED; i++) { Selection *s = &(SS.GW.selection[i]); hRequest r; r.v = 0; if(s->entity.v && s->entity.isFromRequest()) { r = s->entity.request(); } if(r.v && !r.IsFromReferences()) { SS.request.Tag(r, 1); } if(s->constraint.v) { SS.constraint.Tag(s->constraint, 1); } } SS.request.RemoveTagged(); SS.constraint.RemoveTagged(); // An edit might be in progress for the just-deleted item. So // now it's not. HideGraphicsEditControl(); HideTextEditControl(); // And clear out the selection, which could contain that item. SS.GW.ClearSuper(); // And regenerate to get rid of what it generates, plus anything // that references it (since the regen code checks for that). SS.GenerateAll(0, INT_MAX); SS.GW.EnsureValidActives(); SS.later.showTW = true; break; } case MNU_UNDO: SS.UndoUndo(); break; case MNU_REDO: SS.UndoRedo(); break; case MNU_REGEN_ALL: SS.ReloadAllImported(); SS.GenerateAll(0, INT_MAX); SS.later.showTW = true; break; default: oops(); } } void GraphicsWindow::MenuRequest(int id) { char *s; switch(id) { case MNU_SEL_WORKPLANE: { SS.GW.GroupSelection(); Group *g = SS.GetGroup(SS.GW.activeGroup); if(SS.GW.gs.n == 1 && SS.GW.gs.workplanes == 1) { // A user-selected workplane g->activeWorkplane = SS.GW.gs.entity[0]; } else if(g->type == Group::DRAWING_WORKPLANE) { // The group's default workplane g->activeWorkplane = g->h.entity(0); } if(!SS.GW.LockedInWorkplane()) { Error("Select workplane (e.g., the XY plane) " "before locking on."); break; } // Align the view with the selected workplane SS.GW.AnimateOntoWorkplane(); SS.GW.ClearSuper(); SS.later.showTW = true; break; } case MNU_FREE_IN_3D: SS.GW.SetWorkplaneFreeIn3d(); SS.GW.EnsureValidActives(); SS.later.showTW = true; break; case MNU_ARC: { SS.GW.GroupSelection(); if(SS.GW.gs.n == 1 && SS.GW.gs.points == 1) { if(!SS.GW.LockedInWorkplane()) { Error("Must be sketching in workplane to create tangent " "arc."); break; } // Find two line segments that join at the specified point, // and blend them with a tangent arc. First, find the // requests that generate the line segments. Vector pshared = SS.GetEntity(SS.GW.gs.point[0])->PointGetNum(); SS.GW.ClearSelection(); int i, c = 0; Entity *line[2]; Request *lineReq[2]; bool point1[2]; for(i = 0; i < SS.request.n; i++) { Request *r = &(SS.request.elem[i]); if(r->group.v != SS.GW.activeGroup.v) continue; if(r->type != Request::LINE_SEGMENT) continue; if(r->construction) continue; Entity *e = SS.GetEntity(r->h.entity(0)); Vector p0 = SS.GetEntity(e->point[0])->PointGetNum(), p1 = SS.GetEntity(e->point[1])->PointGetNum(); if(p0.Equals(pshared) || p1.Equals(pshared)) { if(c < 2) { line[c] = e; lineReq[c] = r; point1[c] = (p1.Equals(pshared)); } c++; } } if(c != 2) { Error("To create a tangent arc, select a point where " "two non-construction line segments join."); break; } SS.UndoRemember(); Entity *wrkpl = SS.GetEntity(SS.GW.ActiveWorkplane()); Vector wn = wrkpl->Normal()->NormalN(); hEntity hshared = (line[0])->point[point1[0] ? 1 : 0], hother0 = (line[0])->point[point1[0] ? 0 : 1], hother1 = (line[1])->point[point1[1] ? 0 : 1]; Vector pother0 = SS.GetEntity(hother0)->PointGetNum(), pother1 = SS.GetEntity(hother1)->PointGetNum(); Vector v0shared = pshared.Minus(pother0), v1shared = pshared.Minus(pother1); hEntity srcline0 = (line[0])->h, srcline1 = (line[1])->h; (lineReq[0])->construction = true; (lineReq[1])->construction = true; // And thereafter we mustn't touch the entity or req ptrs, // because the new requests/entities we add might force a // realloc. memset(line, 0, sizeof(line)); memset(lineReq, 0, sizeof(lineReq)); // The sign of vv determines whether shortest distance is // clockwise or anti-clockwise. Vector v = (wn.Cross(v0shared)).WithMagnitude(1); double vv = v1shared.Dot(v); double dot = (v0shared.WithMagnitude(1)).Dot( v1shared.WithMagnitude(1)); double theta = acos(dot); double r = 200/SS.GW.scale; // Set the radius so that no more than one third of the // line segment disappears. r = min(r, v0shared.Magnitude()*tan(theta/2)/3); r = min(r, v1shared.Magnitude()*tan(theta/2)/3); double el = r/tan(theta/2); hRequest rln0 = SS.GW.AddRequest(Request::LINE_SEGMENT, false), rln1 = SS.GW.AddRequest(Request::LINE_SEGMENT, false); hRequest rarc = SS.GW.AddRequest(Request::ARC_OF_CIRCLE, false); Entity *ln0 = SS.GetEntity(rln0.entity(0)), *ln1 = SS.GetEntity(rln1.entity(0)); Entity *arc = SS.GetEntity(rarc.entity(0)); SS.GetEntity(ln0->point[0])->PointForceTo(pother0); Constraint::ConstrainCoincident(ln0->point[0], hother0); SS.GetEntity(ln1->point[0])->PointForceTo(pother1); Constraint::ConstrainCoincident(ln1->point[0], hother1); Vector arc0 = pshared.Minus(v0shared.WithMagnitude(el)); Vector arc1 = pshared.Minus(v1shared.WithMagnitude(el)); SS.GetEntity(ln0->point[1])->PointForceTo(arc0); SS.GetEntity(ln1->point[1])->PointForceTo(arc1); Constraint::Constrain(Constraint::PT_ON_LINE, ln0->point[1], Entity::NO_ENTITY, srcline0); Constraint::Constrain(Constraint::PT_ON_LINE, ln1->point[1], Entity::NO_ENTITY, srcline1); Vector center = arc0; int a, b; if(vv < 0) { a = 1; b = 2; center = center.Minus(v0shared.Cross(wn).WithMagnitude(r)); } else { a = 2; b = 1; center = center.Plus(v0shared.Cross(wn).WithMagnitude(r)); } SS.GetEntity(arc->point[0])->PointForceTo(center); SS.GetEntity(arc->point[a])->PointForceTo(arc0); SS.GetEntity(arc->point[b])->PointForceTo(arc1); Constraint::ConstrainCoincident(arc->point[a], ln0->point[1]); Constraint::ConstrainCoincident(arc->point[b], ln1->point[1]); Constraint::Constrain(Constraint::ARC_LINE_TANGENT, Entity::NO_ENTITY, Entity::NO_ENTITY, arc->h, ln0->h, (a==2)); Constraint::Constrain(Constraint::ARC_LINE_TANGENT, Entity::NO_ENTITY, Entity::NO_ENTITY, arc->h, ln1->h, (b==2)); SS.later.generateAll = true; } else { s = "click point on arc (draws anti-clockwise)"; goto c; } break; } case MNU_DATUM_POINT: s = "click to place datum point"; goto c; case MNU_LINE_SEGMENT: s = "click first point of line segment"; goto c; case MNU_CUBIC: s = "click first point of cubic segment"; goto c; case MNU_CIRCLE: s = "click center of circle"; goto c; case MNU_WORKPLANE: s = "click origin of workplane"; goto c; case MNU_RECTANGLE: s = "click one corner of rectangle"; goto c; case MNU_TTF_TEXT: s = "click top left of text"; goto c; c: SS.GW.pending.operation = id; SS.GW.pending.description = s; SS.later.showTW = true; break; case MNU_CONSTRUCTION: { SS.GW.GroupSelection(); int i; for(i = 0; i < SS.GW.gs.entities; i++) { hEntity he = SS.GW.gs.entity[i]; if(!he.isFromRequest()) continue; Request *r = SS.GetRequest(he.request()); r->construction = !(r->construction); SS.MarkGroupDirty(r->group); } SS.GW.ClearSelection(); SS.GenerateAll(); break; } default: oops(); } } void GraphicsWindow::ClearSuper(void) { HideGraphicsEditControl(); ClearPending(); ClearSelection(); hover.Clear(); EnsureValidActives(); } void GraphicsWindow::ToggleBool(int link, DWORD v) { bool *vb = (bool *)v; *vb = !*vb; // The faces are shown as special stippling on the shaded triangle mesh, // so not meaningful to show them and hide the shaded. if(!SS.GW.showShaded) SS.GW.showFaces = false; SS.GenerateAll(); InvalidateGraphics(); SS.later.showTW = true; }