Contributing to SolveSpace ========================== Contributing bug reports ------------------------ Bug reports are always welcome! When reporting a bug, please include the following: * The version of SolveSpace (use Help → About...); * The operating system; * The save file that reproduces the incorrect behavior, or, if trivial or impossible, instructions for reproducing it. GitHub does not allow attaching `*.slvs` files, but it does allow attaching `*.zip` files, so any savefiles should first be archived. Contributing translations ------------------------- To contribute a translation, not a lot is necessary—at a minimum, you need to be able to edit .po files with a tool such as [poedit](https://poedit.net/). Once you have such a tool installed, take `res/messages.pot` and start translating! However, if you want to see your translation in action, a little more work is necessary. First, you need to be able to build SolveSpace; see [README](README.md). After that: * Copy `res/messages.pot` to `res/locales/xx_YY.po`, where `xx` is an ISO 639-1 country code, and `YY` is an ISO 3166-1 language code. * Add a line `xx-YY,LCID,Name` to `res/locales.txt`, where `xx-YY` have the same meaning as above, `LCID` is a Windows Language Code Identifier ([MS-LCID][] has a complete list), and `Name` is the full name of your locale in your language. * Add `locales/xx_YY.po` in `res/CMakeLists.txt`—search for `locales/en_US.po` to see where it should be added. You're done! Recompile SolveSpace and you should be able to select your translation via Help → Language. [MS-LCID]: https://msdn.microsoft.com/en-us/library/cc233965.aspx Contributing code ----------------- SolveSpace is written in C++, and currently targets all compilers compliant with C++11. This includes GCC 5 and later, Clang 3.3 and later, and Visual Studio 12 (2013) and later. ### High-level conventions #### Portability SolveSpace aims to consist of two general parts: a fully portable core, and platform-specific UI and support code. Anything outside of `src/platform/` should only use standard C++11, and rely on `src/platform/unixutil.cpp` and `src/platform/w32util.cpp` to interact with the OS where this cannot be done through the C++11 standard library. #### Libraries SolveSpace primarily relies on the C++11 STL. STL has well-known drawbacks, but is also widely supported, used, and understood. SolveSpace also includes a fair amount of use of bespoke containers List and IdList; these provide STL iterators, and can be used when convenient, such as when reusing other code. One notable departure here is the STL I/O threads. SolveSpace does not use STL I/O threads for two reasons: (i) the interface is borderline unusable, and (ii) on Windows it is not possible to open files with Unicode paths through STL. When using external libraries (other than to access platform features), the libraries should satisfy the following conditions: * Portable, and preferably not interacting with the platform at all; * Can be included as a CMake subproject, to facilitate Windows, Android, etc. builds; * Use a license less restrictive than GPL (BSD/MIT, Apache2, MPL, etc.) #### String encoding Internally, SolveSpace exclusively stores and uses UTF-8 for all purposes; any `std::string` may be assumed to be encoded in UTF-8. On Windows, UTF-8 strings are converted to and from wide strings at the boundary; see [UTF-8 Everywhere][utf8] for details. [utf8]: http://utf8everywhere.org/ #### String formatting For string formatting, a wrapper around `sprintf`, `ssprintf`, is used. A notable pitfall when using it is trying to pass an `std::string` argument without first converting it to a C string with `.c_str()`. #### Filesystem access For filesystem access, the C standard library is used. The `ssfopen` and `ssremove` wrappers are provided that accept UTF-8 encoded paths. #### Assertions To ensure that internal invariants hold, the `ssassert` function is used, e.g. `ssassert(!isFoo, "Unexpected foo condition");`. Unlike the standard `assert` function, the `ssassert` function is always enabled, even in release builds. It is more valuable to discover a bug through a crash than to silently generate incorrect results, and crashes do not result in losing more than a few minutes of work thanks to the autosave feature. ### Use of C++ features The conventions described in this section should be used for all new code, but there is a lot of existing code in SolveSpace that does not use them. This is fine; don't touch it if it works, but if you need to modify it anyway, might as well modernize it. #### Exceptions Exceptions are not used primarily because SolveSpace's testsuite uses measurement of branch coverage, important for the critical parts such as the geometric kernel. Every function call with exceptions enabled introduces a branch, making branch coverage measurement useless. #### Operator overloading Operator overloading is not used primarily for historical reasons. Instead, method such as `Plus` are used. #### Member visibility Member visibility is not used for implementation hiding. Every member field and function is `public`. #### Constructors Constructors are not used for initialization, chiefly because indicating an error in a constructor would require throwing an exception, nor does it use constructors for blanket zero-initialization because of the performance impact of doing this for common POD classes like `Vector`. Instances can be zero-initialized using the aggregate-initialization syntax, e.g. `Foo foo = {};`. This zero-initializes the POD members and default-initializes the non-POD members, generally being an equivalent of `memset(&foo, 0, sizeof(foo));` but compatible with STL containers. #### Input- and output-arguments Functions accepting an input argument take it either by-value (`Vector v`) or by-const-reference (`const Vector &v`). Generally, passing by-value is safer as the value cannot be aliased by something else, but passing by-const-reference is faster, as a copy is eliminated. Small values should always be passed by-value, and otherwise functions that do not capture pointers into their arguments should take them by-const-reference. Use your judgement. Functions accepting an output argument always take it by-pointer (`Vector *v`). This makes it immediately visible at the call site as it is seen that the address is taken. Arguments are never passed by-reference, except when needed for interoperability with STL, etc. #### Iteration `foreach`-style iteration is preferred for both STL and `List`/`IdList` containers as it indicates intent clearly, as opposed to `for`-style. #### Const correctness Functions that do not mutate `this` should be marked as `const`; when iterating a collection without mutating any of its elements, `for(const Foo &elem : collection)` is preferred to indicate the intent. ### Coding style Code is formatted by the following rules: * Code is indented using 4 spaces, with no trailing spaces, and lines are wrapped at 100 columns; * Braces are placed at the end of the line with the declaration or control flow statement; * Braces are used with every control flow statement, even if there is only one statement in the body; * There is no space after control flow keywords (`if`, `while`, etc.); * Identifiers are formatted in camel case; variables start with a lowercase letter (`exampleVariable`) and functions start with an uppercase letter (`ExampleFunction`). For example: ```c++ std::string SolveSpace::Dirname(std::string filename) { int slash = filename.rfind(PATH_SEP); if(slash >= 0) { return filename.substr(0, slash); } return ""; } ``` Debugging code -------------- SolveSpace releases are throughly tested but sometimes they contain crash bugs anyway. The reason for such crashes can be determined only if the executable was built with debug information. ### Debugging a released version The Linux distributions usually include separate debug information packages. On a Debian derivative (e.g. Ubuntu), these can be installed with: apt-get install solvespace-dbg The macOS releases include the debug information, and no further action is needed. The Windows releases include the debug information on the GitHub [release downloads page](https://github.com/solvespace/solvespace/releases). ### Debugging a custom build If you are building SolveSpace yourself on a Unix-like platform, configure or re-configure SolveSpace to produce a debug build, and then re-build it: cd build cmake .. -DCMAKE_BUILD_TYPE=Debug [other cmake args...] make If you are building SolveSpace yourself using the Visual Studio IDE, select Debug from the Solution Configurations list box on the toolbar, and build the solution. ### Debugging with gdb gdb is a debugger that is mostly used on Linux. First, run SolveSpace under debugging: gdb [path to solvespace executable] (gdb) run Then, reproduce the crash. After the crash, attach the output in the console, as well as output of the following gdb commands to a bug report: (gdb) backtrace (gdb) info locals If the crash is not easy to reproduce, please generate a core file, which you can use to resume the debugging session later, and provide any other information that is requested: (gdb) generate-core-file This will generate a large file called like `core.1234` in the current directory; it can be later re-loaded using `gdb --core core.1234`. ### Debugging with lldb lldb is a debugger that is mostly used on macOS. First, run SolveSpace under debugging: lldb [path to solvespace executable] (lldb) run Then, reproduce the crash. After the crash, attach the output in the console, as well as output of the following gdb commands to a bug report: (lldb) backtrace all (lldb) frame variable If the crash is not easy to reproduce, please generate a core file, which you can use to resume the debugging session later, and provide any other information that is requested: (lldb) process save-core "core" This will generate a large file called `core` in the current directory; it can be later re-loaded using `lldb -c core`. ### Debugging GUI-related bugs on Linux There are several environment variables available that make crashes earlier and errors more informative. Before running SolveSpace, run the following commands in your shell: export G_DEBUG=fatal_warnings export LIBGL_DEBUG=1 export MESA_DEBUG=1