General Navigation

Model View

To pan the view, center-drag with the mouse. (The center button is typically actuated by pressing on the scroll wheel.) To rotate the view, right-drag with the mouse. This will rotate the part about a horizontal or vertical axis. To rotate the part within the plane of the screen, Ctrl+right-drag with the mouse. To zoom in or out, rotate the scroll wheel. It is also possible to zoom in or out by using the View menu, or the associated keyboard shortcuts (+ and -). It is also possible to pan by Shift+right-dragging, or to rotate by Shift+center-dragging. This makes MechSketch usable on certain laptop keyboards that don't provide a center mouse button. If a workplane is active, then choose Sketch -> In Workplane (or press W) to align the view to the workplane. After doing this, the plane of the screen is coincident with the workplane.

Dimension Entry and Units

Dimensions may be displayed in either millimeters or inches. Millimeter dimensions are always displayed with two digits after the decimal point (45.23), and inch dimensions are always displayed with three (1.781). Choose View -> Dimensions in ... to change the current display units. This does not change the model; if the user changes from inches to millimeters, then a dimension that was entered as 1.0 is now displayed as 25.40. All dimensions are entered in the current display units. In most places where a dimension is expected, it's possible to enter an arithmetic expression ("4*20 + 7") instead of a single number.

Show / Hide Entities

As the sketch becomes more complex, it may be useful to hide unnecessary information. MechSketch provides several different controls for this. In the second and third line of the text window, links are provided to hide and show different types of entity. These are: wrkpls -- When a new "Sketch In New Workplane" group is created, an associated workplane is created automatically. If wrkpls is hidden, then that workplane is visible only when its associated group is active. If wrkpls is shown, then the workplane is always visible. normals -- By default, normals are drawn as blue-grey arrows, in the direction of the normal. These normals may be hovered and selected with the mouse, for example in order to constrain them. This link may be used to hide them. points -- By default, points are drawn as green squares. These points may be hovered and selected with the mouse, for example in order to constrain them. This link may be used to hide them. If points are hidden, then they will still appear when the mouse hovers over them, and may still be selected. constraints - When a constraint is created, a graphical representation of that constraint is displayed in purple. The constraints in a group are visible only when that group is active. To hide them even then, use this link. shaded -- The 3d part is displayed as an opaque solid, with lighting effects to give the impression of depth. This link may be used to disable that view. faces -- Some surfaces on the 3d model may be selected. For example, the user can select a plane face of the part, and constrain a point to lie on that plane. If faces are shown, then the faces will appear highlighted when the mouse hovers over them. The user can click the mouse to select the face, as they would for any other entity. As a convenience, faces are automatically hidden when a new sketch group is created, and automatically shown when a new extrusion is created. If this behavior is not what's desired, then the faces can be shown or hidden manually with this link. mesh -- The 3d model of the part consists of many triangles; for example, a flat polygon with n sides is broken down into n - 2 triangles. Use this link to show the triangles on the model. In general, this is useful only for debugging, or to see how fine the mesh is before exporting it. hidden-lines - With the part in a given orientation, some of the lines in the part will be invisible, because an opaque solid is between the line and the "camera". To show those lines anyways, as if the part were transparent, use this link. This may be useful when creating a sketch that lies within the volume of the part. In addition to the above options, it is possible to hide and show entire groups. If a group is hidden, then all of the entities (line segments, circles, arcs, points, etc.) from that group are hidden. To hide a group, go to the home screen in the text window, by pressing Esc or choosing the link at the top left. A list of groups is displayed, along with their visibility. If a group is visible, then the "show" column contains the word "yes" in green. Click the "yes"; it now appears as a greyed "no", and the group is hidden. The show / hide status of groups is saved in the part file. If a part is imported into an assembly, then entities that were visible in the part file will be visible in the assembly, and entities that were hidden will be hidden.

Active Workplane

MechSketch represents all geometry in 3d; it's possible to draw line segments anywhere, not just in some plane. This freedom is not always useful, so MechSketch also makes it possible to draw in a plane. If a workplane is active, then all entities that are drawn will be constrained to lie that plane. When MechSketch starts with a new empty file, a workplane parallel to the XY plane is active.

Active Group

Any groups that go after the active group will be hidden

Sketch Entities

Datum Point

Workplane

Line Segment

Rectangle

A rectangle consists of two vertical line segments, and two horizontal line segments, arranged to form a closed curve. Initially, the rectangle is specified with the mouse by two diagonally opposite corners. The line segments (and points) in the rectangle may be constrained in the same way as ordinary line segments. It would be possible to draw the same figure by hand, by drawing four line segments and inserting the appropriate constraints. The rectangle command is a faster way to draw the exact same thing. A workplane must be active when the rectangle is drawn, since the workplane defines the meaning of "horizontal" and "vertical".

Circle

Arc of a Circle

Tangent arcs may be created automatically. To do so, first select a point where two line segments join. Then choose Sketch -> Arc of a Circle; the arc will be created, and automatically constrained tangent to the two line segments. The initial line segments will become construction lines, and two new lines will be created, that join up to the arc. The arc's diameter may then be constrained in the usual way, with Distance / Diameter or Equal Length / Radius constraints. This is a simple way to round a sharp corner.

Bezier Cubic Segment

Text in a TrueType Font

Constraints

General

Reference Dimensions

By default, the dimension drives the geometry. If a line segment is constrained to have a length of 20.00 mm, then the line segment is modified until that length is accurate. A reference dimension is the reverse: the geometry drives the dimension. If a line segment has a reference dimension on its length, then it's still possibly to freely change that length, and the dimension displays whatever that length happens to be. A reference dimension does not constrain the geometry. To change a dimension into a reference dimension, choose Constrain -> Toggle Reference Dimension. A reference dimension is drawn with "REF" appended to the displayed length or angle. Double-clicking a reference dimension does nothing; the dimension is specified by the geometry, not the user.

Angle

When two lines intersect, four angles are formed. The opposite angles are equal; to change which opposite angle is displayed, drag the label, and the arc will follow. If the wrong supplementary angle is displayed, then select the constraint and choose Constrain -> Other Supplementary Angle.

Comment

A comment is a single line of text that appears on the drawing. When the comment is created, it appears in the center of the screen. To move the comment, drag it with the mouse. To change the text, double-click it. The comment has no effect on the geometry; it is only a human-readable note.

Groups

General

All groups have a name. When the group is created, a default name (e.g., "g008-extrude") is assigned. The user may change this name; to do so, go to the group's page in the text window, and choose [rename]. Groups that create a solid (e.g. extrudes or sweeps) have a "MERGE AS" option, which is displayed in the page in the text window. The group can be merged as union, which adds material to the model, or as difference, which cuts material away. The group's page in the text window also includes a list of all requests, and of all constraints. To identify a constraint or a request, hover the mouse over its name; it will appear highlighted in the graphics window. To select it, click on the link in the text window. This is equivalent to hovering over and clicking the actual object in the graphics window.

Sketch in 3d

Sketch in New Workplane

A point and two line segments The new workplane has its origin at the specified point. The workplane is parallel to the two lines. If the point and two are two edges on a plane face of the part, and a vertex on that plane face, then the resulting workplane will be coincident with that face (i.e., the user will be drawing on that face). A point The new workplane has its origin at the specified point. The workplane is orthogonal to the base coordinate system; for example, its horizontal and vertical axes might lie in the +y and -z directions, or +x and -z, or any other combination. The orientation of the workplane is inferred from the position of the view when the workplane is created; the view is snapped to the nearest orthographic view, and the workplane is aligned to that. If a part consists mostly of ninety degree angles, then this is a quick way to create workplanes.

Step Translating

Step Rotating

Extrude

If a workplane is active when the group is created, then the extrude path is automatically constrained to be normal to that workplane. This means, for example, that a rectangle is extruded to form a rectangular prism. The extrusion has one degree of freedom, so a single distance constraint will fully constrain it. This is usually the desired behaviour. If no workplane is active when the group is created, then the extrude path may be in any direction. This means that a rectangle could be extruded to form a parallelepiped. The extrusion has three degrees of freedom. This is not typically useful.

Lathe

Sweep

Helical Sweep

Import / Assemble

In MechSketch, there is no distinction between "part" files and "assembly" files; it's always possible to import one file into another. An "assembly" is just a part file that imports one or more other parts. The imported file is not editable within the assembly. It is imported exactly as it appears in the source file, but with an arbitrary position and orientation. This means that the imported part has six degrees of freedom. To move (translate) the part, click any point on the imported part and drag it. To rotate the part, click any point and Shift+ or Ctrl+drag it. The position and orientation of the part may be fixed with constraints, in the same way that any other geometry is constrained. The Same Orientation constraint is particularly useful when importing parts. This one constraint completely determines the imported part's rotation. (Select a normal on the imported part, select some other normal to constrain it against, and choose Constrain -> Same Orientation). Import groups have a special "MERGE AS" option: in addition to the usual "union" and "difference", they have "assemble". The "assemble" option is identical to "union", except that it displays a warning if the components intersect with each other. This is useful when checking to see if the assembled parts interfere. If the parts interfere, then a warning is displayed underneath the "MERGE AS" line in the group's text window page. The interfering surfaces are also highlighted in the graphics window, in red with black stripes. When an assembly file is loaded, MechSketch loads all of the imported files as well. If the imported files are not available, then an error occurs. When transfering an assembly file to another computer, it's necessary to transfer all of the imported files as well.

Export

Bitmap Image

This option will export a bitmap image of whatever is displayed on-screen. It is equivalent to taking a screenshot. This option is useful for producing human-readable drawings. Choose File -> Export Image. The file is exported as a PNG, which most graphics software can open.

2d Vector (DXF)

This option will generate a 2d vector file that represents a specified plane in the part. Most 2d CAM software, including the software that ships with laser or waterjet cutters, will accept a DXF file. Before exporting a DXF, it is necessary to specify which plane of the part should be exported. This may be specified by: a face: Any surfaces coplanar with that plane face will appear in the file. The faces must be shown before they can be selected; click the link in the third line of the text window. a point, and two lines or vectors: The export plane is through the point, and parallel to the two lines or vectors. If the two lines or vectors are perpendicular, then they will become the x and y axis in the DXF file. Whichever line is more horizontal in the current view becomes the x axis, and the other one becomes the y. This means that it's possible to rotate the exported DXF through ninety degrees by rotating the view through ninety degrees (in the plane of that face). Similarly, by rotating the part around to look at the face from behind instead of in front, the exported DXF is mirrored. the active workplane If a workplane is active, and nothing is selected when the export command is chosen, then MechSketch will export any surfaces that are coplanar with the active workplane. The workplane's horizontal and vertical axes become the x and y axis in the DXF file. The units of the DXF file are determined by the export scale factor, which may be specified in the configuration screen.

3d Mesh (STL)

This option will generate a 3d triangle mesh that represents the entire part. Most 3d CAM software, including the software for most 3d printers, will accept an STL file. The mesh from the active group will be exported; this is the same mesh that is displayed on screen. The coordinate system for the STL file is the same coordinate system in which the part is drawn. To use a different coordinate system (e.g., to rotate or translate the part), create an assembly with the part in the desired position, and then export an STL file of the assembly. The units of the STL file are determined by the export scale factor, which may be specified in the configuration screen.

Configuration

Material Colors

In the text window screen for certain groups (extrude, lathe, sweep), a palette of eight colors is displayed. This palette allows the user to choose the color of any surfaces generated by that group. These eight colors are specified here, by their components. The components go from 0 to 1.0. The color "0, 0, 0" is black, and "1, 1, 1" is white. The components are specified in the order "red, green, blue". A change to the palette colors does not change the color of any existing surfaces in the sketch, even if the color of an existing surface no longer appears in the palette.

Light Directions

The 3d part is displayed with simulated lighting, to produce the impression of depth. The directions and intensities of these lights may be modified according to user preference. The lights do not have a position; they have only a direction, as if they were coming from very far away. This direction is specified in 3 components, "right, top, front". The light with direction "1, 0, 0" is coming from the right of the screen. The light with direction "-1, 0, 0" is coming from the left of the screen. The light with direction "0, 0, 1" is coming from in front of the screen. The intensity must lie between 0 and 1. A light with intensity 0 has no effect, and 1 is full brightness. Two lights are available. If only one is desired, then the second may be disabled by setting its intensity to zero. When the part is rotated or translated, the lights do not move.

Chord Tolerance

MechSketch does not represent curved edges or surfaces exactly. Any curves are broken down into piecewise linear segments, and surfaces are represented as triangles. This introduces some error. The chord tolerance determines how much error is introduced; it is the maximum distance between the exact curve and the line segments that approximate it. If the chord tolerance is decreased, then more line segments will be generated, to produce a better approximation. The chord tolerance is specified in units of screen pixels. This means that when the user zooms in on the model, a better approximation is produced. The same tolerance is used for the mesh that's displayed on screen, and for the mesh that is used to export to a file. It may be helpful to use a large chord tolerance (2-5 pixels) while drawing, for fast response, and then temporarily specify a small chord tolerance (~0.5 pixels) before exporting an STL or DXF file.

Perspective Factor

To display a 3d part on-screen, it must be projected into 2d. One common choice is a parallel projection. In a parallel projection, any two lines that are parallel in real life are also parallel in the drawing. A parallel projection is also known as an axonometric projection. Isometric and orthographic views are examples of parallel projections. Another way to transform the image into 2d is with a perspective projection. In a perspective projection, objects closer to the "camera" appear larger than objects that are farther away. This means that some lines that are parallel in real life will not be parallel in the drawing; they will converge at a vanishing point. A perspective projection will often look more realistic, and gives a better impression of depth. The disadvantage is that the perspective distorts the image, and may cause confusion. By default, MechSketch displays a parallel projection. To display a perspective projection, set the perspective factor to something other than zero. The distance from the "camera" to the model is equal to one thousand pixels divided by the perspective factor.

Edge Color

The surfaces of the 3d part are shaded according to the specified lighting. Different faces will catch the light at slightly different angles, and will therefore appear slightly brighter or darker. This permits the viewer to distinguish the boundary between the faces. Depending on the lighting, this may not provided very much constrast. To make the edges of the part more visible, it's possible to emphasize them with a solid-color line. If the edge color is specified as "0,0,0", then no emphasized edges will be drawn. If any other color is specified, then the edges will be drawn in that color. The edge color is specified in the same format as for the material color.

Export Scale Factor

Internally, MechSketch represents lengths in millimeters. Before exporting geometry to an STL or DXF file, these lengths are divided by the export scale factor. This scale factor determines the units for the exported file. If the scale factor is set equal to 1, then exported files are in millimeter units. If the scale factor is set equal to 25.4, then the exported files are in inch units, since 1 inch = 25.4 mm. MechSketch works in a right-handed coordinate system. If the scale factor is negative, then the exported file will appear in a left-handed coordinate system (so that a right-handed screw thread will become left-handed).

Licensing

As downloaded, MechSketch does not include a license file. This means that it cannot create files with more than seven groups. Larger files may be opened, but not modified. This light version of MechSketch is intended for evaluation, but non-commercial / personal use is also permitted. The licensed version of MechSketch can create files with an unlimited number of groups. When a license is purchased, a license file ("mechsketch.license") will be sent via email. To activate the license, save this file somewhere on your computer. In MechSketch, choose Help -> Load License... A file dialog box will appear; select the license file. No license server or dongle is required, and licenses do not expire.