//----------------------------------------------------------------------------- // The toolbar that appears at the top left of the graphics window, where the // user can select icons with the mouse, to perform operations equivalent to // selecting a menu item or using a keyboard shortcut. // // Copyright 2008-2013 Jonathan Westhues. //----------------------------------------------------------------------------- #include "solvespace.h" #include "generated/icons.h" static uint8_t SPACER[1]; static const struct { uint8_t *image; int menu; const char *tip; } Toolbar[] = { { Icon_line, GraphicsWindow::MNU_LINE_SEGMENT, "Sketch line segment" }, { Icon_rectangle, GraphicsWindow::MNU_RECTANGLE, "Sketch rectangle" }, { Icon_circle, GraphicsWindow::MNU_CIRCLE, "Sketch circle" }, { Icon_arc, GraphicsWindow::MNU_ARC, "Sketch arc of a circle" }, { Icon_text, GraphicsWindow::MNU_TTF_TEXT, "Sketch curves from text in a TrueType font" }, { Icon_tangent_arc, GraphicsWindow::MNU_TANGENT_ARC, "Create tangent arc at selected point" }, { Icon_bezier, GraphicsWindow::MNU_CUBIC, "Sketch cubic Bezier spline" }, { Icon_point, GraphicsWindow::MNU_DATUM_POINT, "Sketch datum point" }, { Icon_construction, GraphicsWindow::MNU_CONSTRUCTION, "Toggle construction" }, { Icon_trim, GraphicsWindow::MNU_SPLIT_CURVES, "Split lines / curves where they intersect" }, { SPACER, 0, 0 }, { Icon_length, GraphicsWindow::MNU_DISTANCE_DIA, "Constrain distance / diameter / length" }, { Icon_angle, GraphicsWindow::MNU_ANGLE, "Constrain angle" }, { Icon_horiz, GraphicsWindow::MNU_HORIZONTAL, "Constrain to be horizontal" }, { Icon_vert, GraphicsWindow::MNU_VERTICAL, "Constrain to be vertical" }, { Icon_parallel, GraphicsWindow::MNU_PARALLEL, "Constrain to be parallel or tangent" }, { Icon_perpendicular, GraphicsWindow::MNU_PERPENDICULAR, "Constrain to be perpendicular" }, { Icon_pointonx, GraphicsWindow::MNU_ON_ENTITY, "Constrain point on line / curve / plane / point" }, { Icon_symmetric, GraphicsWindow::MNU_SYMMETRIC, "Constrain symmetric" }, { Icon_equal, GraphicsWindow::MNU_EQUAL, "Constrain equal length / radius / angle" }, { Icon_same_orientation,GraphicsWindow::MNU_ORIENTED_SAME, "Constrain normals in same orientation" }, { Icon_other_supp, GraphicsWindow::MNU_OTHER_ANGLE, "Other supplementary angle" }, { Icon_ref, GraphicsWindow::MNU_REFERENCE, "Toggle reference dimension" }, { SPACER, 0, 0 }, { Icon_extrude, GraphicsWindow::MNU_GROUP_EXTRUDE, "New group extruding active sketch" }, { Icon_lathe, GraphicsWindow::MNU_GROUP_LATHE, "New group rotating active sketch" }, { Icon_sketch_in_plane, GraphicsWindow::MNU_GROUP_WRKPL, "New group in new workplane (thru given entities)" }, { Icon_step_rotate, GraphicsWindow::MNU_GROUP_ROT, "New group step and repeat rotating" }, { Icon_step_translate, GraphicsWindow::MNU_GROUP_TRANS, "New group step and repeat translating" }, { Icon_sketch_in_3d, GraphicsWindow::MNU_GROUP_3D, "New group in 3d" }, { Icon_assemble, GraphicsWindow::MNU_GROUP_IMPORT, "New group importing / assembling file" }, { SPACER, 0, 0 }, { Icon_in3d, GraphicsWindow::MNU_NEAREST_ISO, "Nearest isometric view" }, { Icon_ontoworkplane, GraphicsWindow::MNU_ONTO_WORKPLANE, "Align view to active workplane" }, { NULL, 0, 0 } }; void GraphicsWindow::ToolbarDraw(void) { ToolbarDrawOrHitTest(0, 0, true, NULL); } bool GraphicsWindow::ToolbarMouseMoved(int x, int y) { x += ((int)width/2); y += ((int)height/2); int nh = 0; bool withinToolbar = ToolbarDrawOrHitTest(x, y, false, &nh); if(!withinToolbar) nh = 0; if(nh != toolbarTooltipped) { // Don't let the tool tip move around if the mouse moves within the // same item. toolbarMouseX = x; toolbarMouseY = y; toolbarTooltipped = 0; } if(nh != toolbarHovered) { toolbarHovered = nh; SetTimerFor(1000); PaintGraphics(); } // So if we moved off the toolbar, then toolbarHovered is now equal to // zero, so it doesn't matter if the tool tip timer expires. And if // we moved from one item to another, we reset the timer, so also okay. return withinToolbar; } bool GraphicsWindow::ToolbarMouseDown(int x, int y) { x += ((int)width/2); y += ((int)height/2); int nh = -1; bool withinToolbar = ToolbarDrawOrHitTest(x, y, false, &nh); // They might have clicked within the toolbar, but not on a button. if(withinToolbar && nh >= 0) { for(int i = 0; SS.GW.menu[i].level >= 0; i++) { if(nh == SS.GW.menu[i].id) { (SS.GW.menu[i].fn)((GraphicsWindow::MenuId)SS.GW.menu[i].id); break; } } } return withinToolbar; } bool GraphicsWindow::ToolbarDrawOrHitTest(int mx, int my, bool paint, int *menuHit) { int i; int x = 17, y = (int)(height - 52); int fudge = 8; int h = 32*16 + 3*16 + fudge; int aleft = 0, aright = 66, atop = y+16+fudge/2, abot = y+16-h; bool withinToolbar = (mx >= aleft && mx <= aright && my <= atop && my >= abot); if(!paint && !withinToolbar) { // This gets called every MouseMove event, so return quickly. return false; } if(paint) { glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glTranslated(-1, -1, 0); glScaled(2.0/width, 2.0/height, 0); glDisable(GL_LIGHTING); double c = 30.0/255; glColor4d(c, c, c, 1.0); ssglAxisAlignedQuad(aleft, aright, atop, abot); } struct { bool show; const char *str; } toolTip = { false, NULL }; bool leftpos = true; for(i = 0; Toolbar[i].image; i++) { if(Toolbar[i].image == SPACER) { if(!leftpos) { leftpos = true; y -= 32; x -= 32; } y -= 16; if(paint) { // Draw a separator bar in a slightly different color. int divw = 30, divh = 2; glColor4d(0.17, 0.17, 0.17, 1); x += 16; y += 24; ssglAxisAlignedQuad(x+divw, x-divw, y+divh, y-divh); x -= 16; y -= 24; } continue; } if(paint) { glRasterPos2i(x - 12, y - 12); glDrawPixels(24, 24, GL_RGB, GL_UNSIGNED_BYTE, Toolbar[i].image); if(toolbarHovered == Toolbar[i].menu || pending.operation == Toolbar[i].menu) { // Highlight the hovered or pending item. glColor4d(1, 1, 0, 0.3); int boxhw = 15; ssglAxisAlignedQuad(x+boxhw, x-boxhw, y+boxhw, y-boxhw); } if(toolbarTooltipped == Toolbar[i].menu) { // Display the tool tip for this item; postpone till later // so that no one draws over us. Don't need position since // that's just wherever the mouse is. toolTip.show = true; toolTip.str = Toolbar[i].tip; } } else { int boxhw = 16; if(mx < (x+boxhw) && mx > (x - boxhw) && my < (y+boxhw) && my > (y - boxhw)) { if(menuHit) *menuHit = Toolbar[i].menu; } } if(leftpos) { x += 32; leftpos = false; } else { x -= 32; y -= 32; leftpos = true; } } if(paint) { // Do this last so that nothing can draw over it. if(toolTip.show) { ssglInitializeBitmapFont(); char str[1024]; if(strlen(toolTip.str) >= 200) oops(); strcpy(str, toolTip.str); for(i = 0; SS.GW.menu[i].level >= 0; i++) { if(toolbarTooltipped == SS.GW.menu[i].id) { char accelbuf[40]; if(MakeAcceleratorLabel(SS.GW.menu[i].accel, accelbuf)) { sprintf(str+strlen(str), " (%s)", accelbuf); } break; } } int tw = (int)strlen(str)*SS.TW.CHAR_WIDTH + 10, th = SS.TW.LINE_HEIGHT + 2; double ox = toolbarMouseX + 3, oy = toolbarMouseY + 3; glLineWidth(1); glColor4d(1.0, 1.0, 0.6, 1.0); ssglAxisAlignedQuad(ox, ox+tw, oy, oy+th); glColor4d(0.0, 0.0, 0.0, 1.0); ssglAxisAlignedLineLoop(ox, ox+tw, oy, oy+th); glColor4d(0, 0, 0, 1); glPushMatrix(); glTranslated(ox+5, oy+3, 0); glScaled(1, -1, 1); ssglBitmapText(str, Vector::From(0, 0, 0)); glPopMatrix(); } ssglDepthRangeLockToFront(false); } return withinToolbar; } void GraphicsWindow::TimerCallback(void) { SS.GW.toolbarTooltipped = SS.GW.toolbarHovered; PaintGraphics(); }