# -*- coding: utf-8 -*- from typing import Tuple, List, Sequence, Counter, ClassVar def quaternion_u( qw: float, qx: float, qy: float, qz: float ) -> Tuple[float, float, float]: ... def quaternion_v( qw: float, qx: float, qy: float, qz: float ) -> Tuple[float, float, float]: ... def quaternion_n( qw: float, qx: float, qy: float, qz: float ) -> Tuple[float, float, float]: ... def make_quaternion( ux: float, uy: float, uz: float, vx: float, vy: float, vz: float ) -> Tuple[float, float, float, float]: ... class Params: pass class Entity: FREE_IN_3D: ClassVar[Entity] = ... NONE: ClassVar[Entity] = ... params: Params def is_3d(self) -> bool: ... def is_none(self) -> bool: ... def is_point_2d(self) -> bool: ... def is_point_3d(self) -> bool: ... def is_point(self) -> bool: ... def is_normal_2d(self) -> bool: ... def is_normal_3d(self) -> bool: ... def is_normal(self) -> bool: ... def is_distance(self) -> bool: ... def is_work_plane(self) -> bool: ... def is_line_2d(self) -> bool: ... def is_line_3d(self) -> bool: ... def is_line(self) -> bool: ... def is_cubic(self) -> bool: ... def is_circle(self) -> bool: ... def is_arc(self) -> bool: ... class SolverSystem: def __init__(self, g: int = 0, param_list=None, entity_list=None, cons_list=None) -> None: """Create a solver system. The current group, parameters, entities, constraints can be set from an existing solver. """ ... def __reduce__(self): ... def copy(self) -> SolverSystem: ... def clear(self) -> None: ... def set_group(self, g: int) -> None: ... def group(self) -> int: ... def set_params(self, p: Params, params: Sequence[float]) -> None: ... def params(self, p: Params) -> List[float]: ... def dof(self) -> int: ... def constraints(self) -> Counter[str]: ... def failures(self) -> List[int]: ... def solve(self) -> int: ... def param_len(self) -> int: ... def entity_len(self) -> int: ... def cons_len(self) -> int: ... def create_2d_base(self) -> Entity: ... def add_point_2d(self, u: float, v: float, wp: Entity) -> Entity: ... def add_point_3d(self, x: float, y: float, z: float) -> Entity: ... def add_normal_2d(self, wp: Entity) -> Entity: ... def add_normal_3d(self, qw: float, qx: float, qy: float, qz: float) -> Entity: ... def add_distance(self, d: float, wp: Entity) -> Entity: ... def add_line_2d(self, p1: Entity, p2: Entity, wp: Entity) -> Entity: ... def add_line_3d(self, p1: Entity, p2: Entity) -> Entity: ... def add_cubic(self, p1: Entity, p2: Entity, p3: Entity, p4: Entity, wp: Entity) -> Entity: ... def add_arc(self, nm: Entity, ct: Entity, start: Entity, end: Entity, wp: Entity) -> Entity: ... def add_circle(self, nm: Entity, ct: Entity, radius: Entity, wp: Entity) -> Entity: ... def add_work_plane(self, origin: Entity, nm: Entity) -> Entity: ... def add_constraint( self, c_type: int, wp: Entity, v: float, p1: Entity, p2: Entity, e1: Entity, e2: Entity, e3: Entity = Entity.NONE, e4: Entity = Entity.NONE, other: int = 0, other2: int = 0 ) -> None: ... def coincident(self, e1: Entity, e2: Entity, wp: Entity = Entity.FREE_IN_3D) -> None: ... def distance( self, e1: Entity, e2: Entity, value: float, wp: Entity = Entity.FREE_IN_3D ) -> None: ... def equal(self, e1: Entity, e2: Entity, wp: Entity = Entity.FREE_IN_3D) -> None: ... def equal_included_angle( self, e1: Entity, e2: Entity, e3: Entity, e4: Entity, wp: Entity ) -> None: ... def equal_point_to_line( self, e1: Entity, e2: Entity, e3: Entity, e4: Entity, wp: Entity ) -> None: ... def ratio(self, e1: Entity, e2: Entity, value: float, wp: Entity) -> None: ... def symmetric( self, e1: Entity, e2: Entity, e3: Entity = Entity.NONE, wp: Entity = Entity.FREE_IN_3D ) -> None: ... def symmetric_h(self, e1: Entity, e2: Entity, wp: Entity) -> None: ... def symmetric_v(self, e1: Entity, e2: Entity, wp: Entity) -> None: ... def midpoint( self, e1: Entity, e2: Entity, wp: Entity = Entity.FREE_IN_3D ) -> None: ... def horizontal(self, e1: Entity, wp: Entity) -> None: ... def vertical(self, e1: Entity, wp: Entity) -> None: ... def diameter(self, e1: Entity, value: float, wp: Entity) -> None: ... def same_orientation(self, e1: Entity, e2: Entity) -> None: ... def angle(self, e1: Entity, e2: Entity, value: float, wp: Entity, inverse: bool = False) -> None: ... def perpendicular(self, e1: Entity, e2: Entity, wp: Entity, inverse: bool = False) -> None: ... def parallel(self, e1: Entity, e2: Entity, wp: Entity = Entity.FREE_IN_3D) -> None: ... def tangent(self, e1: Entity, e2: Entity, wp: Entity = Entity.FREE_IN_3D) -> None: ... def distance_proj(self, e1: Entity, e2: Entity, value: float) -> None: ... def dragged(self, e1: Entity, wp: Entity = Entity.FREE_IN_3D) -> None: ...