#include "solvespace.h" #include const TextWindow::Color TextWindow::fgColors[] = { { 'd', RGB(255, 255, 255) }, { 'l', RGB(100, 100, 255) }, { 't', RGB(255, 200, 0) }, { 'h', RGB( 90, 90, 90) }, { 's', RGB( 40, 255, 40) }, { 'm', RGB(200, 200, 0) }, { 'r', RGB( 0, 0, 0) }, { 'x', RGB(255, 20, 20) }, { 'i', RGB( 0, 255, 255) }, { 'g', RGB(160, 160, 160) }, { 0, 0 }, }; const TextWindow::Color TextWindow::bgColors[] = { { 'd', RGB( 0, 0, 0) }, { 't', RGB( 34, 15, 15) }, { 'a', RGB( 20, 20, 20) }, { 'r', RGB(255, 255, 255) }, { 0, 0 }, }; void TextWindow::MakeColorTable(const Color *in, float *out) { int i; for(i = 0; in[i].c != 0; i++) { int c = in[i].c; if(c < 0 || c > 255) oops(); out[c*3 + 0] = REDf(in[i].color); out[c*3 + 1] = GREENf(in[i].color); out[c*3 + 2] = BLUEf(in[i].color); } } void TextWindow::Init(void) { ClearSuper(); } void TextWindow::ClearSuper(void) { HideTextEditControl(); memset(this, 0, sizeof(*this)); MakeColorTable(fgColors, fgColorTable); MakeColorTable(bgColors, bgColorTable); ClearScreen(); Show(); } void TextWindow::ClearScreen(void) { int i, j; for(i = 0; i < MAX_ROWS; i++) { for(j = 0; j < MAX_COLS; j++) { text[i][j] = ' '; meta[i][j].fg = 'd'; meta[i][j].bg = 'd'; meta[i][j].link = NOT_A_LINK; } top[i] = i*2; } rows = 0; } void TextWindow::Printf(bool halfLine, char *fmt, ...) { va_list vl; va_start(vl, fmt); if(rows >= MAX_ROWS) return; int r, c; r = rows; top[r] = (r == 0) ? 0 : (top[r-1] + (halfLine ? 3 : 2)); rows++; for(c = 0; c < MAX_COLS; c++) { text[r][c] = ' '; meta[r][c].link = NOT_A_LINK; } int fg = 'd', bg = 'd'; int link = NOT_A_LINK; DWORD data = 0; LinkFunction *f = NULL, *h = NULL; c = 0; while(*fmt) { char buf[1024]; if(*fmt == '%') { fmt++; if(*fmt == '\0') goto done; strcpy(buf, ""); switch(*fmt) { case 'd': { int v = va_arg(vl, int); sprintf(buf, "%d", v); break; } case 'x': { DWORD v = va_arg(vl, DWORD); sprintf(buf, "%08x", v); break; } case '@': { double v = va_arg(vl, double); sprintf(buf, "%.2f", v); break; } case '2': { double v = va_arg(vl, double); sprintf(buf, "%s%.2f", v < 0 ? "" : " ", v); break; } case '3': { double v = va_arg(vl, double); sprintf(buf, "%s%.3f", v < 0 ? "" : " ", v); break; } case '#': { double v = va_arg(vl, double); sprintf(buf, "%.3f", v); break; } case 's': { char *s = va_arg(vl, char *); memcpy(buf, s, min(sizeof(buf), strlen(s)+1)); break; } case 'c': { char v = va_arg(vl, char); sprintf(buf, "%c", v); break; } case 'E': fg = 'd'; // leave the background, though link = NOT_A_LINK; data = 0; f = NULL; h = NULL; break; case 'F': case 'B': { int color; if(fmt[1] == '\0') goto done; if(fmt[1] == 'p') { color = va_arg(vl, int); } else { color = fmt[1]; } if((color < 0 || color > 255) && !(color & 0x80000000)) { color = 0; } if(*fmt == 'F') { fg = color; } else { bg = color; } fmt++; break; } case 'L': if(fmt[1] == '\0') goto done; fmt++; if(*fmt == 'p') { link = va_arg(vl, int); } else { link = *fmt; } break; case 'f': f = va_arg(vl, LinkFunction *); break; case 'h': h = va_arg(vl, LinkFunction *); break; case 'D': data = va_arg(vl, DWORD); break; case '%': strcpy(buf, "%"); break; } } else { buf[0] = *fmt; buf[1]= '\0'; } for(unsigned i = 0; i < strlen(buf); i++) { if(c >= MAX_COLS) goto done; text[r][c] = buf[i]; meta[r][c].fg = fg; meta[r][c].bg = bg; meta[r][c].link = link; meta[r][c].data = data; meta[r][c].f = f; meta[r][c].h = h; c++; } fmt++; } while(c < MAX_COLS) { meta[r][c].fg = fg; meta[r][c].bg = bg; c++; } done: va_end(vl); } #define gs (SS.GW.gs) void TextWindow::Show(void) { if(!(SS.GW.pending.operation)) SS.GW.ClearPending(); SS.GW.GroupSelection(); if(SS.GW.pending.description) { // A pending operation (that must be completed with the mouse in // the graphics window) will preempt our usual display. HideTextEditControl(); ShowHeader(false); Printf(false, ""); Printf(false, "%s", SS.GW.pending.description); Printf(true, "%Fl%f%Ll(cancel operation)%E", &TextWindow::ScreenUnselectAll); } else if((gs.n > 0 || gs.constraints > 0) && shown.screen != SCREEN_PASTE_TRANSFORMED) { if(edit.meaning != EDIT_TTF_TEXT) HideTextEditControl(); ShowHeader(false); DescribeSelection(); } else { if(edit.meaning == EDIT_TTF_TEXT) HideTextEditControl(); ShowHeader(true); switch(shown.screen) { default: shown.screen = SCREEN_LIST_OF_GROUPS; // fall through case SCREEN_LIST_OF_GROUPS: ShowListOfGroups(); break; case SCREEN_GROUP_INFO: ShowGroupInfo(); break; case SCREEN_GROUP_SOLVE_INFO: ShowGroupSolveInfo(); break; case SCREEN_CONFIGURATION: ShowConfiguration(); break; case SCREEN_STEP_DIMENSION: ShowStepDimension(); break; case SCREEN_LIST_OF_STYLES: ShowListOfStyles(); break; case SCREEN_STYLE_INFO: ShowStyleInfo(); break; case SCREEN_PASTE_TRANSFORMED: ShowPasteTransformed(); break; case SCREEN_EDIT_VIEW: ShowEditView(); break; } } Printf(false, ""); InvalidateText(); } void TextWindow::Paint(int width, int height) { // We would like things pixel-exact, to avoid shimmering. glViewport(0, 0, width, height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glClearColor(0, 0, 0, 1); glClear(GL_COLOR_BUFFER_BIT); glColor3d(1, 1, 1); glTranslated(-1, 1, 0); glScaled(2.0/width, -2.0/height, 1); glTranslated(0, 0, 0); halfRows = height / (LINE_HEIGHT/2); int bottom = SS.TW.top[SS.TW.rows-1] + 2; scrollPos = min(scrollPos, bottom - halfRows); scrollPos = max(scrollPos, 0); // Let's set up the scroll bar first MoveTextScrollbarTo(scrollPos, SS.TW.top[SS.TW.rows - 1] + 1, halfRows); // Create the bitmap font that we're going to use. glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_BLEND); // Now paint the window. int r, c, a; for(a = 0; a < 3; a++) { if(a == 0) { glBegin(GL_QUADS); } else if(a == 1) { glEnable(GL_TEXTURE_2D); glxCreateBitmapFont(); glBegin(GL_QUADS); } else { glBegin(GL_LINES); } for(r = 0; r < SS.TW.rows; r++) { int top = SS.TW.top[r]; if(top < (scrollPos-1)) continue; if(top > scrollPos+halfRows) break; for(c = 0; c < min((width/CHAR_WIDTH)+1, SS.TW.MAX_COLS); c++) { int x = LEFT_MARGIN + c*CHAR_WIDTH; int y = (top-scrollPos)*(LINE_HEIGHT/2) + 2; int fg = SS.TW.meta[r][c].fg; int bg = SS.TW.meta[r][c].bg; // On the first pass, all the background quads; on the next // pass, all the foreground (i.e., font) quads. if(a == 0) { int bh = LINE_HEIGHT, adj = 0; if(bg & 0x80000000) { glColor3f(REDf(bg), GREENf(bg), BLUEf(bg)); bh = CHAR_HEIGHT; adj = 2; } else { glColor3fv(&(bgColorTable[bg*3])); } if(!(bg == 'd')) { // Move the quad down a bit, so that the descenders // still have the correct background. y += adj; glBegin(GL_QUADS); glVertex2d(x, y); glVertex2d(x + CHAR_WIDTH, y); glVertex2d(x + CHAR_WIDTH, y + bh); glVertex2d(x, y + bh); glEnd(); y -= adj; } } else if(a == 1) { glColor3fv(&(fgColorTable[fg*3])); glxBitmapCharQuad(SS.TW.text[r][c], x, y + CHAR_HEIGHT); } else { if(SS.TW.meta[r][c].link && SS.TW.meta[r][c].link != 'n') { glColor3fv(&(fgColorTable[fg*3])); y += CHAR_HEIGHT + 1; glVertex2d(x, y); glVertex2d(x + CHAR_WIDTH, y); } } } } glEnd(); glDisable(GL_TEXTURE_2D); } } void TextWindow::MouseEvent(bool leftClick, double x, double y) { if(TextEditControlIsVisible() || GraphicsEditControlIsVisible()) { if(leftClick) { HideTextEditControl(); HideGraphicsEditControl(); } else { SetMousePointerToHand(false); } return; } GraphicsWindow::Selection ps = SS.GW.hover; SS.GW.hover.Clear(); // Find the corresponding character in the text buffer int c = (int)((x - LEFT_MARGIN) / CHAR_WIDTH); int hh = (LINE_HEIGHT)/2; y += scrollPos*hh; int r; for(r = 0; r < SS.TW.rows; r++) { if(y >= SS.TW.top[r]*hh && y <= (SS.TW.top[r]+2)*hh) { break; } } if(r >= SS.TW.rows) { SetMousePointerToHand(false); goto done; } #define META (SS.TW.meta[r][c]) if(leftClick) { if(META.link && META.f) { (META.f)(META.link, META.data); SS.TW.Show(); InvalidateGraphics(); } } else { if(META.link) { SetMousePointerToHand(true); if(META.h) { (META.h)(META.link, META.data); } } else { SetMousePointerToHand(false); } } done: if(!ps.Equals(&(SS.GW.hover))) { InvalidateGraphics(); } } void TextWindow::ScrollbarEvent(int newPos) { int bottom = SS.TW.top[SS.TW.rows-1] + 2; newPos = min(newPos, bottom - halfRows); newPos = max(newPos, 0); if(newPos != scrollPos) { scrollPos = newPos; MoveTextScrollbarTo(scrollPos, SS.TW.top[SS.TW.rows - 1] + 1, halfRows); if(TextEditControlIsVisible()) { extern int TextEditControlCol, TextEditControlHalfRow; ShowTextEditControl( TextEditControlHalfRow, TextEditControlCol, NULL); } InvalidateText(); } }