//----------------------------------------------------------------------------- // Data structures used frequently in the program, various kinds of vectors // (of real numbers, not symbolic algebra stuff) and our templated lists. // // Copyright 2008-2013 Jonathan Westhues. //----------------------------------------------------------------------------- #ifndef __DSC_H #define __DSC_H #include "solvespace.h" class Vector; class Vector4; class Point2d; class hEntity; class hParam; class Quaternion { public: // a + (vx)*i + (vy)*j + (vz)*k double w, vx, vy, vz; static const Quaternion IDENTITY; static Quaternion From(double w, double vx, double vy, double vz); static Quaternion From(hParam w, hParam vx, hParam vy, hParam vz); static Quaternion From(Vector u, Vector v); static Quaternion From(Vector axis, double dtheta); Quaternion Plus(Quaternion b); Quaternion Minus(Quaternion b); Quaternion ScaledBy(double s); double Magnitude(void); Quaternion WithMagnitude(double s); // Call a rotation matrix [ u' v' n' ]'; this returns the first and // second rows, where that matrix is generated by this quaternion Vector RotationU(void); Vector RotationV(void); Vector RotationN(void); Vector Rotate(Vector p); Quaternion ToThe(double p); Quaternion Inverse(void); Quaternion Times(Quaternion b); Quaternion Mirror(void); }; class Vector { public: double x, y, z; static Vector From(double x, double y, double z); static Vector From(hParam x, hParam y, hParam z); static Vector AtIntersectionOfPlanes(Vector n1, double d1, Vector n2, double d2); static Vector AtIntersectionOfLines(Vector a0, Vector a1, Vector b0, Vector b1, bool *skew, double *pa=NULL, double *pb=NULL); static Vector AtIntersectionOfPlaneAndLine(Vector n, double d, Vector p0, Vector p1, bool *parallel); static Vector AtIntersectionOfPlanes(Vector na, double da, Vector nb, double db, Vector nc, double dc, bool *parallel); static void ClosestPointBetweenLines(Vector pa, Vector da, Vector pb, Vector db, double *ta, double *tb); double Element(int i); bool Equals(Vector v, double tol=LENGTH_EPS); bool EqualsExactly(Vector v); Vector Plus(Vector b); Vector Minus(Vector b); Vector Negated(void); Vector Cross(Vector b); double DirectionCosineWith(Vector b); double Dot(Vector b); Vector Normal(int which); Vector RotatedAbout(Vector orig, Vector axis, double theta); Vector RotatedAbout(Vector axis, double theta); Vector DotInToCsys(Vector u, Vector v, Vector n); Vector ScaleOutOfCsys(Vector u, Vector v, Vector n); double DistanceToLine(Vector p0, Vector dp); bool OnLineSegment(Vector a, Vector b, double tol=LENGTH_EPS); Vector ClosestPointOnLine(Vector p0, Vector dp); double Magnitude(void); double MagSquared(void); Vector WithMagnitude(double s); Vector ScaledBy(double s); Vector ProjectInto(hEntity wrkpl); Vector ProjectVectorInto(hEntity wrkpl); double DivPivoting(Vector delta); Vector ClosestOrtho(void); void MakeMaxMin(Vector *maxv, Vector *minv); Vector ClampWithin(double minv, double maxv); static bool BoundingBoxesDisjoint(Vector amax, Vector amin, Vector bmax, Vector bmin); static bool BoundingBoxIntersectsLine(Vector amax, Vector amin, Vector p0, Vector p1, bool segment); bool OutsideAndNotOn(Vector maxv, Vector minv); Vector InPerspective(Vector u, Vector v, Vector n, Vector origin, double cameraTan); Point2d Project2d(Vector u, Vector v); Point2d ProjectXy(void); Vector4 Project4d(void); }; class Vector4 { public: double w, x, y, z; static Vector4 From(double w, double x, double y, double z); static Vector4 From(double w, Vector v3); static Vector4 Blend(Vector4 a, Vector4 b, double t); Vector4 Plus(Vector4 b); Vector4 Minus(Vector4 b); Vector4 ScaledBy(double s); Vector PerspectiveProject(void); }; class Point2d { public: double x, y; static Point2d From(double x, double y); Point2d Plus(const Point2d &b) const; Point2d Minus(const Point2d &b) const; Point2d ScaledBy(double s) const; double DivPivoting(Point2d delta) const; double Dot(Point2d p) const; double DistanceTo(const Point2d &p) const; double DistanceToLine(const Point2d &p0, const Point2d &dp, bool segment) const; double Magnitude(void) const; double MagSquared(void) const; Point2d WithMagnitude(double v) const; Point2d Normal(void) const; bool Equals(Point2d v, double tol=LENGTH_EPS) const; }; // A simple list template class List { public: T *elem; int n; int elemsAllocated; void AllocForOneMore(void) { if(n >= elemsAllocated) { elemsAllocated = (elemsAllocated + 32)*2; T *newElem = (T *)MemAlloc((size_t)elemsAllocated*sizeof(elem[0])); for(int i = 0; i < n; i++) { new(&newElem[i]) T(std::move(elem[i])); elem[i].~T(); } MemFree(elem); elem = newElem; } } void Add(T *t) { AllocForOneMore(); new(&elem[n++]) T(*t); } void AddToBeginning(T *t) { AllocForOneMore(); new(&elem[n]) T(); std::move_backward(elem, elem + 1, elem + n + 1); elem[0] = *t; n++; } T *First(void) { return (n == 0) ? NULL : &(elem[0]); } T *NextAfter(T *prev) { if(!prev) return NULL; if(prev - elem == (n - 1)) return NULL; return prev + 1; } void ClearTags(void) { int i; for(i = 0; i < n; i++) { elem[i].tag = 0; } } void Clear(void) { for(int i = 0; i < n; i++) elem[i].~T(); if(elem) MemFree(elem); elem = NULL; n = elemsAllocated = 0; } void RemoveTagged(void) { int src, dest; dest = 0; for(src = 0; src < n; src++) { if(elem[src].tag) { // this item should be deleted } else { if(src != dest) { elem[dest] = elem[src]; } dest++; } } for(int i = dest; i < n; i++) elem[i].~T(); n = dest; // and elemsAllocated is untouched, because we didn't resize } void RemoveLast(int cnt) { if(n < cnt) oops(); for(int i = n - cnt; i < n; i++) elem[i].~T(); n -= cnt; // and elemsAllocated is untouched, same as in RemoveTagged } void Reverse(void) { int i; for(i = 0; i < (n/2); i++) { swap(elem[i], elem[(n-1)-i]); } } }; // A list, where each element has an integer identifier. The list is kept // sorted by that identifier, and items can be looked up in log n time by // id. template class IdList { public: T *elem; int n; int elemsAllocated; uint32_t MaximumId(void) { uint32_t id = 0; int i; for(i = 0; i < n; i++) { id = max(id, elem[i].h.v); } return id; } H AddAndAssignId(T *t) { t->h.v = (MaximumId() + 1); Add(t); return t->h; } void Add(T *t) { if(n >= elemsAllocated) { elemsAllocated = (elemsAllocated + 32)*2; T *newElem = (T *)MemAlloc((size_t)elemsAllocated*sizeof(elem[0])); for(int i = 0; i < n; i++) { new(&newElem[i]) T(std::move(elem[i])); elem[i].~T(); } MemFree(elem); elem = newElem; } int first = 0, last = n; // We know that we must insert within the closed interval [first,last] while(first != last) { int mid = (first + last)/2; H hm = elem[mid].h; if(hm.v > t->h.v) { last = mid; } else if(hm.v < t->h.v) { first = mid + 1; } else { dbp("can't insert in list; is handle %d not unique?", t->h.v); oops(); } } int i = first; new(&elem[n]) T(); std::move_backward(elem + i, elem + n, elem + n + 1); elem[i] = *t; n++; } T *FindById(H h) { T *t = FindByIdNoOops(h); if(!t) { dbp("failed to look up item %08x, searched %d items", h.v, n); oops(); } return t; } int IndexOf(H h) { int first = 0, last = n-1; while(first <= last) { int mid = (first + last)/2; H hm = elem[mid].h; if(hm.v > h.v) { last = mid-1; // and first stays the same } else if(hm.v < h.v) { first = mid+1; // and last stays the same } else { return mid; } } return -1; } T *FindByIdNoOops(H h) { int first = 0, last = n-1; while(first <= last) { int mid = (first + last)/2; H hm = elem[mid].h; if(hm.v > h.v) { last = mid-1; // and first stays the same } else if(hm.v < h.v) { first = mid+1; // and last stays the same } else { return &(elem[mid]); } } return NULL; } T *First(void) { return (n == 0) ? NULL : &(elem[0]); } T *NextAfter(T *prev) { if(!prev) return NULL; if(prev - elem == (n - 1)) return NULL; return prev + 1; } void ClearTags(void) { int i; for(i = 0; i < n; i++) { elem[i].tag = 0; } } void Tag(H h, int tag) { int i; for(i = 0; i < n; i++) { if(elem[i].h.v == h.v) { elem[i].tag = tag; } } } void RemoveTagged(void) { int src, dest; dest = 0; for(src = 0; src < n; src++) { if(elem[src].tag) { // this item should be deleted } else { if(src != dest) { elem[dest] = elem[src]; } dest++; } } for(int i = dest; i < n; i++) elem[i].~T(); n = dest; // and elemsAllocated is untouched, because we didn't resize } void RemoveById(H h) { ClearTags(); FindById(h)->tag = 1; RemoveTagged(); } void MoveSelfInto(IdList *l) { l->Clear(); *l = *this; elemsAllocated = n = 0; elem = NULL; } void DeepCopyInto(IdList *l) { l->Clear(); l->elem = (T *)MemAlloc(elemsAllocated * sizeof(elem[0])); for(int i = 0; i < n; i++) new(&l->elem[i]) T(elem[i]); l->elemsAllocated = elemsAllocated; l->n = n; } void Clear(void) { for(int i = 0; i < n; i++) { elem[i].Clear(); elem[i].~T(); } elemsAllocated = n = 0; if(elem) MemFree(elem); elem = NULL; } }; class BandedMatrix { public: enum { MAX_UNKNOWNS = 16, RIGHT_OF_DIAG = 1, LEFT_OF_DIAG = 2 }; double A[MAX_UNKNOWNS][MAX_UNKNOWNS]; double B[MAX_UNKNOWNS]; double X[MAX_UNKNOWNS]; int n; void Solve(void); }; #define RGBi(r, g, b) RgbaColor::From((r), (g), (b)) #define RGBf(r, g, b) RgbaColor::FromFloat((float)(r), (float)(g), (float)(b)) // Note: sizeof(class RgbaColor) should be exactly 4 // class RgbaColor { public: uint8_t red, green, blue, alpha; float redF(void) const { return (float)red / 255.0f; } float greenF(void) const { return (float)green / 255.0f; } float blueF(void) const { return (float)blue / 255.0f; } float alphaF(void) const { return (float)alpha / 255.0f; } bool Equals(RgbaColor c) const { return c.red == red && c.green == green && c.blue == blue && c.alpha == alpha; } uint32_t ToPackedInt(void) const { return red | (uint32_t)(green << 8) | (uint32_t)(blue << 16) | (uint32_t)((255 - alpha) << 24); } uint32_t ToARGB32(void) const { return blue | (uint32_t)(green << 8) | (uint32_t)(red << 16) | (uint32_t)(alpha << 24); } static RgbaColor From(int r, int g, int b, int a = 255) { RgbaColor c; c.red = (uint8_t)r; c.green = (uint8_t)g; c.blue = (uint8_t)b; c.alpha = (uint8_t)a; return c; } static RgbaColor FromFloat(float r, float g, float b, float a = 1.0) { return From( (int)(255.1f * r), (int)(255.1f * g), (int)(255.1f * b), (int)(255.1f * a)); } static RgbaColor FromPackedInt(uint32_t bgra) { return From( (int)((bgra) & 0xff), (int)((bgra >> 8) & 0xff), (int)((bgra >> 16) & 0xff), (int)(255 - ((bgra >> 24) & 0xff))); } }; class BBox { public: Vector minp; Vector maxp; BBox(); BBox(const Vector &p0, const Vector &p1); Vector GetOrigin(); Vector GetExtents(); void Include(const Vector &v, double r = 0.0); bool Overlaps(BBox &b1); }; #endif