//----------------------------------------------------------------------------- // Our harness for running test cases, and reusable checks. // // Copyright 2016 whitequark //----------------------------------------------------------------------------- #include "solvespace.h" // Hack... we should rename the one in ui.h instead. #undef CHECK_TRUE namespace SolveSpace { namespace Test { class Helper { public: size_t checkCount; size_t failCount; bool RecordCheck(bool success); void PrintFailure(const char *file, int line, std::string msg); std::string GetAssetPath(std::string testFile, std::string assetName, std::string mangle = ""); bool CheckTrue(const char *file, int line, const char *expr, bool result); bool CheckLoad(const char *file, int line, const char *fixture); bool CheckSave(const char *file, int line, const char *reference); bool CheckRender(const char *file, int line, const char *fixture); }; class Case { public: std::string fileName; std::string caseName; std::function fn; static int Register(Case testCase); }; } } using namespace SolveSpace; #define TEST_CASE(name) \ static void Test_##name(Test::Helper *); \ static Test::Case TestCase_##name = { __FILE__, #name, Test_##name }; \ static int TestReg_##name = Test::Case::Register(TestCase_##name); \ static void Test_##name(Test::Helper *helper) // { ... } #define CHECK_TRUE(cond) \ do { if(!helper->CheckTrue(__FILE__, __LINE__, #cond, cond)) return; } while(0) #define CHECK_LOAD(fixture) \ do { if(!helper->CheckLoad(__FILE__, __LINE__, fixture)) return; } while(0) #define CHECK_SAVE(fixture) \ do { if(!helper->CheckSave(__FILE__, __LINE__, fixture)) return; } while(0) #define CHECK_RENDER(reference) \ do { if(!helper->CheckRender(__FILE__, __LINE__, reference)) return; } while(0)