#include "solvespace.h" // A public-domain Hershey vector font ("Simplex"). #include "font.table" static bool ColorLocked; void glxWriteText(char *str) { double scale = 0.5/SS.GW.scale; int xo = 5; int yo = 5; for(; *str; str++) { int c = *str; if(c < 32 || c > 126) c = 32; c -= 32; glBegin(GL_LINE_STRIP); int j; for(j = 0; j < Font[c].points; j++) { int x = Font[c].coord[j*2]; int y = Font[c].coord[j*2+1]; if(x == PEN_UP && y == PEN_UP) { glEnd(); glBegin(GL_LINE_STRIP); } else { glVertex3d((xo + x)*scale, (yo + y)*scale, 0); } } glEnd(); xo += Font[c].width; } } void glxVertex3v(Vector u) { glVertex3f((GLfloat)u.x, (GLfloat)u.y, (GLfloat)u.z); } void glxTranslatev(Vector u) { glTranslated((GLdouble)u.x, (GLdouble)u.y, (GLdouble)u.z); } void glxOntoCsys(Vector u, Vector v) { double mat[16]; Vector n = u.Cross(v); MakeMatrix(mat, u.x, v.x, n.x, 0, u.y, v.y, n.y, 0, u.z, v.z, n.z, 0, 0, 0, 0, 1); glMultMatrixd(mat); } void glxLockColorTo(double r, double g, double b) { ColorLocked = false; glxColor3d(r, g, b); ColorLocked = true; } void glxUnlockColor(void) { ColorLocked = false; } void glxColor3d(double r, double g, double b) { if(!ColorLocked) glColor3d(r, g, b); } void glxColor4d(double r, double g, double b, double a) { if(!ColorLocked) glColor4d(r, g, b, a); } static void __stdcall Vertex(Vector *p) { glxVertex3v(*p); } void glxFillPolygon(SPolygon *p) { int i, j; GLUtesselator *gt = gluNewTess(); typedef void __stdcall cf(void); gluTessCallback(gt, GLU_TESS_BEGIN, (cf *)glBegin); gluTessCallback(gt, GLU_TESS_END, (cf *)glEnd); gluTessCallback(gt, GLU_TESS_VERTEX, (cf *)Vertex); gluTessProperty(gt, GLU_TESS_WINDING_RULE, GLU_TESS_WINDING_ODD); gluTessBeginPolygon(gt, NULL); for(i = 0; i < p->l.n; i++) { SContour *sc = &(p->l.elem[i]); gluTessBeginContour(gt); for(j = 0; j < (sc->l.n-1); j++) { SPoint *sp = &(sc->l.elem[j]); double ap[3]; ap[0] = sp->p.x; ap[1] = sp->p.y; ap[2] = sp->p.z; gluTessVertex(gt, ap, &(sp->p)); } gluTessEndContour(gt); } gluTessEndPolygon(gt); gluDeleteTess(gt); }