#include "solvespace.h" bool Constraint::HasLabel(void) { switch(type) { case PT_LINE_DISTANCE: case PT_PLANE_DISTANCE: case PT_FACE_DISTANCE: case PT_PT_DISTANCE: case DIAMETER: case LENGTH_RATIO: case ANGLE: case COMMENT: return true; default: return false; } } void Constraint::LineDrawOrGetDistance(Vector a, Vector b) { if(dogd.drawing) { glBegin(GL_LINE_STRIP); glxVertex3v(a); glxVertex3v(b); glEnd(); } else { Point2d ap = SS.GW.ProjectPoint(a); Point2d bp = SS.GW.ProjectPoint(b); double d = dogd.mp.DistanceToLine(ap, bp.Minus(ap), true); dogd.dmin = min(dogd.dmin, d); } dogd.refp = (a.Plus(b)).ScaledBy(0.5); } double Constraint::EllipticalInterpolation(double rx, double ry, double theta) { double ex = rx*cos(theta); double ey = ry*sin(theta); double v = sqrt(ex*ex + ey*ey); return v; } char *Constraint::Label(void) { static char Ret[1024]; if(type == ANGLE) { sprintf(Ret, "%.2f", valA); } else if(type == LENGTH_RATIO) { sprintf(Ret, "%.3f:1", valA); } else if(type == COMMENT) { strcpy(Ret, comment.str); } else { // valA has units of distance strcpy(Ret, SS.MmToString(fabs(valA))); } if(reference) { strcat(Ret, " REF"); } return Ret; } void Constraint::DoLabel(Vector ref, Vector *labelPos, Vector gr, Vector gu) { char *s = Label(); double swidth = glxStrWidth(s), sheight = glxStrHeight(); if(labelPos) { // labelPos is from the top left corner (for the text box used to // edit things), but ref is from the center. *labelPos = ref.Minus(gr.WithMagnitude(swidth/2)).Minus( gu.WithMagnitude(sheight/2)); } if(dogd.drawing) { glPushMatrix(); glxTranslatev(ref); glxOntoWorkplane(gr, gu); glxWriteTextRefCenter(s); glPopMatrix(); } else { double l = swidth/2 - sheight/2; l = max(l, 5/SS.GW.scale); Point2d a = SS.GW.ProjectPoint(ref.Minus(gr.WithMagnitude(l))); Point2d b = SS.GW.ProjectPoint(ref.Plus (gr.WithMagnitude(l))); double d = dogd.mp.DistanceToLine(a, b.Minus(a), true); dogd.dmin = min(dogd.dmin, d - 3); dogd.refp = ref; } } void Constraint::DoProjectedPoint(Vector *r) { Vector p = r->ProjectInto(workplane); glLineStipple(4, 0x5555); glEnable(GL_LINE_STIPPLE); LineDrawOrGetDistance(p, *r); glDisable(GL_LINE_STIPPLE); *r = p; } void Constraint::DoEqualLenTicks(Vector a, Vector b, Vector gn) { Vector m = (a.ScaledBy(1.0/3)).Plus(b.ScaledBy(2.0/3)); Vector ab = a.Minus(b); Vector n = (gn.Cross(ab)).WithMagnitude(10/SS.GW.scale); LineDrawOrGetDistance(m.Minus(n), m.Plus(n)); } void Constraint::DoArcForAngle(Vector a0, Vector da, Vector b0, Vector db, Vector offset, Vector *ref) { Vector gr = SS.GW.projRight.ScaledBy(1/SS.GW.scale); Vector gu = SS.GW.projUp.ScaledBy(1/SS.GW.scale); if(workplane.v != Entity::FREE_IN_3D.v) { a0 = a0.ProjectInto(workplane); b0 = b0.ProjectInto(workplane); da = da.ProjectVectorInto(workplane); db = db.ProjectVectorInto(workplane); } bool skew; Vector pi = Vector::AtIntersectionOfLines(a0, a0.Plus(da), b0, b0.Plus(db), &skew); if(!skew) { *ref = pi.Plus(offset); // We draw in a coordinate system centered at the intersection point. // One basis vector is da, and the other is normal to da and in // the plane that contains our lines (so normal to its normal). Vector dna = (da.Cross(db)).Cross(da); da = da.WithMagnitude(1); dna = dna.WithMagnitude(1); Vector rm = (*ref).Minus(pi); double rda = rm.Dot(da), rdna = rm.Dot(dna); double r = sqrt(rda*rda + rdna*rdna); double c = (da.Dot(db))/(da.Magnitude()*db.Magnitude()); double thetaf = acos(c); Vector m = da.ScaledBy(cos(thetaf/2)).Plus( dna.ScaledBy(sin(thetaf/2))); if(m.Dot(rm) < 0) { da = da.ScaledBy(-1); dna = dna.ScaledBy(-1); } Vector prev = da.ScaledBy(r).Plus(pi); int i, n = 30; for(i = 0; i <= n; i++) { double theta = (i*thetaf)/n; Vector p = da. ScaledBy(r*cos(theta)).Plus( dna.ScaledBy(r*sin(theta))).Plus(pi); LineDrawOrGetDistance(prev, p); prev = p; } double tl = atan2(rm.Dot(gu), rm.Dot(gr)); double adj = EllipticalInterpolation( glxStrWidth(Label())/2, glxStrHeight()/2, tl); *ref = (*ref).Plus(rm.WithMagnitude(adj + 3/SS.GW.scale)); } else { // The lines are skew; no wonderful way to illustrate that. *ref = a0.Plus(b0); *ref = (*ref).ScaledBy(0.5).Plus(disp.offset); glPushMatrix(); gu = gu.WithMagnitude(1); glxTranslatev((*ref).Plus(gu.ScaledBy(-1.5*glxStrHeight()))); glxOntoWorkplane(gr, gu); glxWriteTextRefCenter("angle between skew lines"); glPopMatrix(); } } void Constraint::DrawOrGetDistance(Vector *labelPos) { if(!SS.GW.showConstraints) return; Group *g = SS.GetGroup(group); // If the group is hidden, then the constraints are hidden and not // able to be selected. if(!(g->visible)) return; // And likewise if the group is not the active group. if(g->h.v != SS.GW.activeGroup.v) return; // Unit vectors that describe our current view of the scene. One pixel // long, not one actual unit. Vector gr = SS.GW.projRight.ScaledBy(1/SS.GW.scale); Vector gu = SS.GW.projUp.ScaledBy(1/SS.GW.scale); Vector gn = (gr.Cross(gu)).WithMagnitude(1/SS.GW.scale); glxColor3d(1, 0.1, 1); switch(type) { case PT_PT_DISTANCE: { Vector ap = SS.GetEntity(ptA)->PointGetNum(); Vector bp = SS.GetEntity(ptB)->PointGetNum(); if(workplane.v != Entity::FREE_IN_3D.v) { DoProjectedPoint(&ap); DoProjectedPoint(&bp); } Vector ref = ((ap.Plus(bp)).ScaledBy(0.5)).Plus(disp.offset); Vector ab = ap.Minus(bp); Vector ar = ap.Minus(ref); // Normal to a plan containing the line and the label origin. Vector n = ab.Cross(ar); Vector out = ab.Cross(n).WithMagnitude(1); out = out.ScaledBy(-out.Dot(ar)); LineDrawOrGetDistance(ap, ap.Plus(out)); LineDrawOrGetDistance(bp, bp.Plus(out)); DoLabel(ref, labelPos, gr, gu); break; } case PT_FACE_DISTANCE: case PT_PLANE_DISTANCE: { Vector pt = SS.GetEntity(ptA)->PointGetNum(); Entity *enta = SS.GetEntity(entityA); Vector n, p; if(type == PT_PLANE_DISTANCE) { n = enta->Normal()->NormalN(); p = enta->WorkplaneGetOffset(); } else { n = enta->FaceGetNormalNum(); p = enta->FaceGetPointNum(); } double d = (p.Minus(pt)).Dot(n); Vector closest = pt.Plus(n.WithMagnitude(d)); LineDrawOrGetDistance(pt, closest); Vector ref = ((closest.Plus(pt)).ScaledBy(0.5)).Plus(disp.offset); DoLabel(ref, labelPos, gr, gu); break; } case PT_LINE_DISTANCE: { Vector pt = SS.GetEntity(ptA)->PointGetNum(); Entity *line = SS.GetEntity(entityA); Vector lA = SS.GetEntity(line->point[0])->PointGetNum(); Vector lB = SS.GetEntity(line->point[1])->PointGetNum(); if(workplane.v != Entity::FREE_IN_3D.v) { lA = lA.ProjectInto(workplane); lB = lB.ProjectInto(workplane); DoProjectedPoint(&pt); } // Find the closest point on the line Vector closest = pt.ClosestPointOnLine(lA, (lA.Minus(lB))); LineDrawOrGetDistance(pt, closest); Vector ref = ((closest.Plus(pt)).ScaledBy(0.5)).Plus(disp.offset); DoLabel(ref, labelPos, gr, gu); if(workplane.v != Entity::FREE_IN_3D.v) { // Draw the projection marker from the closest point on the // projected line to the projected point on the real line. Vector lAB = (lA.Minus(lB)); double t = (lA.Minus(closest)).DivPivoting(lAB); Vector lA = SS.GetEntity(line->point[0])->PointGetNum(); Vector lB = SS.GetEntity(line->point[1])->PointGetNum(); Vector c2 = (lA.ScaledBy(1-t)).Plus(lB.ScaledBy(t)); DoProjectedPoint(&c2); } break; } case DIAMETER: { Entity *circle = SS.GetEntity(entityA); Vector center = SS.GetEntity(circle->point[0])->PointGetNum(); double r = circle->CircleGetRadiusNum(); Vector ref = center.Plus(disp.offset); double theta = atan2(disp.offset.Dot(gu), disp.offset.Dot(gr)); double adj = EllipticalInterpolation( glxStrWidth(Label())/2, glxStrHeight()/2, theta); Vector mark = ref.Minus(center); mark = mark.WithMagnitude(mark.Magnitude()-r); LineDrawOrGetDistance(ref.Minus(mark.WithMagnitude(adj)), ref.Minus(mark)); DoLabel(ref, labelPos, gr, gu); break; } case POINTS_COINCIDENT: { if(!dogd.drawing) { for(int i = 0; i < 2; i++) { Vector p = SS.GetEntity(i == 0 ? ptA : ptB)-> PointGetNum(); Point2d pp = SS.GW.ProjectPoint(p); // The point is selected within a radius of 7, from the // same center; so if the point is visible, then this // constraint cannot be selected. But that's okay. dogd.dmin = min(dogd.dmin, pp.DistanceTo(dogd.mp) - 3); dogd.refp = p; } break; } for(int a = 0; a < 2; a++) { Vector r = SS.GW.projRight.ScaledBy((a+1)/SS.GW.scale); Vector d = SS.GW.projUp.ScaledBy((2-a)/SS.GW.scale); for(int i = 0; i < 2; i++) { Vector p = SS.GetEntity(i == 0 ? ptA : ptB)-> PointGetNum(); glxColor3d(0.4, 0, 0.4); glBegin(GL_QUADS); glxVertex3v(p.Plus (r).Plus (d)); glxVertex3v(p.Plus (r).Minus(d)); glxVertex3v(p.Minus(r).Minus(d)); glxVertex3v(p.Minus(r).Plus (d)); glEnd(); } } break; } case PT_ON_CIRCLE: case PT_ON_LINE: case PT_ON_FACE: case PT_IN_PLANE: { double s = 8/SS.GW.scale; Vector p = SS.GetEntity(ptA)->PointGetNum(); Vector r, d; if(type == PT_ON_FACE) { Vector n = SS.GetEntity(entityA)->FaceGetNormalNum(); r = n.Normal(0); d = n.Normal(1); } else if(type == PT_IN_PLANE) { Entity *n = SS.GetEntity(entityA)->Normal(); r = n->NormalU(); d = n->NormalV(); } else { r = gr; d = gu; s *= (6.0/8); // draw these a little smaller } r = r.WithMagnitude(s); d = d.WithMagnitude(s); LineDrawOrGetDistance(p.Plus (r).Plus (d), p.Plus (r).Minus(d)); LineDrawOrGetDistance(p.Plus (r).Minus(d), p.Minus(r).Minus(d)); LineDrawOrGetDistance(p.Minus(r).Minus(d), p.Minus(r).Plus (d)); LineDrawOrGetDistance(p.Minus(r).Plus (d), p.Plus (r).Plus (d)); break; } case SAME_ORIENTATION: { for(int i = 0; i < 2; i++) { Entity *e = SS.GetEntity(i == 0 ? entityA : entityB); Quaternion q = e->NormalGetNum(); Vector n = q.RotationN().WithMagnitude(25/SS.GW.scale); Vector u = q.RotationU().WithMagnitude(6/SS.GW.scale); Vector p = SS.GetEntity(e->point[0])->PointGetNum(); p = p.Plus(n.WithMagnitude(10/SS.GW.scale)); LineDrawOrGetDistance(p.Plus(u), p.Minus(u).Plus(n)); LineDrawOrGetDistance(p.Minus(u), p.Plus(u).Plus(n)); } break; } case EQUAL_ANGLE: { Vector ref; Entity *a = SS.GetEntity(entityA); Entity *b = SS.GetEntity(entityB); Entity *c = SS.GetEntity(entityC); Entity *d = SS.GetEntity(entityD); Vector a0 = a->VectorGetRefPoint(); Vector b0 = b->VectorGetRefPoint(); Vector c0 = c->VectorGetRefPoint(); Vector d0 = d->VectorGetRefPoint(); Vector da = a->VectorGetNum(); Vector db = b->VectorGetNum(); Vector dc = c->VectorGetNum(); Vector dd = d->VectorGetNum(); if(other) da = da.ScaledBy(-1); DoArcForAngle(a0, da, b0, db, da.WithMagnitude(40/SS.GW.scale), &ref); DoArcForAngle(c0, dc, d0, dd, dc.WithMagnitude(40/SS.GW.scale), &ref); break; } case ANGLE: { Entity *a = SS.GetEntity(entityA); Entity *b = SS.GetEntity(entityB); Vector a0 = a->VectorGetRefPoint(); Vector b0 = b->VectorGetRefPoint(); Vector da = a->VectorGetNum(); Vector db = b->VectorGetNum(); if(other) da = da.ScaledBy(-1); Vector ref; DoArcForAngle(a0, da, b0, db, disp.offset, &ref); DoLabel(ref, labelPos, gr, gu); break; } case PERPENDICULAR: { Vector u, v; Vector rn, ru; if(workplane.v == Entity::FREE_IN_3D.v) { rn = gn; ru = gu; } else { Entity *normal = SS.GetEntity(workplane)->Normal(); rn = normal->NormalN(); ru = normal->NormalV(); // ru meaning r_up, not u/v } for(int i = 0; i < 2; i++) { Entity *e = SS.GetEntity(i == 0 ? entityA : entityB); if(i == 0) { // Calculate orientation of perpendicular sign only // once, so that it's the same both times it's drawn u = e->VectorGetNum(); u = u.WithMagnitude(16/SS.GW.scale); v = (rn.Cross(u)).WithMagnitude(16/SS.GW.scale); if(fabs(u.Dot(ru)) < fabs(v.Dot(ru))) { SWAP(Vector, u, v); } if(u.Dot(ru) < 0) u = u.ScaledBy(-1); } Vector p = e->VectorGetRefPoint(); Vector s = p.Plus(u).Plus(v); LineDrawOrGetDistance(s, s.Plus(v)); Vector m = s.Plus(v.ScaledBy(0.5)); LineDrawOrGetDistance(m, m.Plus(u)); } break; } case CUBIC_LINE_TANGENT: case ARC_LINE_TANGENT: { Vector textAt, u, v; if(type == ARC_LINE_TANGENT) { Entity *arc = SS.GetEntity(entityA); Entity *norm = SS.GetEntity(arc->normal); Vector c = SS.GetEntity(arc->point[0])->PointGetNum(); Vector p = SS.GetEntity(arc->point[other ? 2 : 1])->PointGetNum(); Vector r = p.Minus(c); textAt = p.Plus(r.WithMagnitude(14/SS.GW.scale)); u = norm->NormalU(); v = norm->NormalV(); } else { Vector n; if(workplane.v == Entity::FREE_IN_3D.v) { u = gr; v = gu; n = gn; } else { Entity *wn = SS.GetEntity(workplane)->Normal(); u = wn->NormalU(); v = wn->NormalV(); n = wn->NormalN(); } Entity *cubic = SS.GetEntity(entityA); Vector p = SS.GetEntity(cubic->point[other ? 3 : 0])->PointGetNum(); Vector dir = SS.GetEntity(entityB)->VectorGetNum(); Vector out = n.Cross(dir); textAt = p.Plus(out.WithMagnitude(14/SS.GW.scale)); } if(dogd.drawing) { glPushMatrix(); glxTranslatev(textAt); glxOntoWorkplane(u, v); glxWriteTextRefCenter("T"); glPopMatrix(); } else { dogd.refp = textAt; Point2d ref = SS.GW.ProjectPoint(dogd.refp); dogd.dmin = min(dogd.dmin, ref.DistanceTo(dogd.mp)-10); } break; } case PARALLEL: { for(int i = 0; i < 2; i++) { Entity *e = SS.GetEntity(i == 0 ? entityA : entityB); Vector n = e->VectorGetNum(); n = n.WithMagnitude(25/SS.GW.scale); Vector u = (gn.Cross(n)).WithMagnitude(4/SS.GW.scale); Vector p = e->VectorGetRefPoint(); LineDrawOrGetDistance(p.Plus(u), p.Plus(u).Plus(n)); LineDrawOrGetDistance(p.Minus(u), p.Minus(u).Plus(n)); } break; } case EQUAL_RADIUS: { for(int i = 0; i < 2; i++) { Entity *circ = SS.GetEntity(i == 0 ? entityA : entityB); Vector center = SS.GetEntity(circ->point[0])->PointGetNum(); double r = circ->CircleGetRadiusNum(); Quaternion q = circ->Normal()->NormalGetNum(); Vector u = q.RotationU(), v = q.RotationV(); double theta; if(circ->type == Entity::CIRCLE) { theta = PI/2; } else if(circ->type == Entity::ARC_OF_CIRCLE) { double thetaa, thetab, dtheta; circ->ArcGetAngles(&thetaa, &thetab, &dtheta); theta = thetaa + dtheta/2; } else oops(); Vector d = u.ScaledBy(cos(theta)).Plus(v.ScaledBy(sin(theta))); d = d.ScaledBy(r); Vector p = center.Plus(d); Vector tick = d.WithMagnitude(10/SS.GW.scale); LineDrawOrGetDistance(p.Plus(tick), p.Minus(tick)); } break; } case LENGTH_RATIO: case EQUAL_LENGTH_LINES: { Vector a, b; for(int i = 0; i < 2; i++) { Entity *e = SS.GetEntity(i == 0 ? entityA : entityB); a = SS.GetEntity(e->point[0])->PointGetNum(); b = SS.GetEntity(e->point[1])->PointGetNum(); if(workplane.v != Entity::FREE_IN_3D.v) { DoProjectedPoint(&a); DoProjectedPoint(&b); } DoEqualLenTicks(a, b, gn); } if(type == LENGTH_RATIO) { Vector ref = ((a.Plus(b)).ScaledBy(0.5)).Plus(disp.offset); DoLabel(ref, labelPos, gr, gu); } break; } case EQ_LEN_PT_LINE_D: { Entity *forLen = SS.GetEntity(entityA); Vector a = SS.GetEntity(forLen->point[0])->PointGetNum(), b = SS.GetEntity(forLen->point[1])->PointGetNum(); if(workplane.v != Entity::FREE_IN_3D.v) { DoProjectedPoint(&a); DoProjectedPoint(&b); } DoEqualLenTicks(a, b, gn); Entity *ln = SS.GetEntity(entityB); Vector la = SS.GetEntity(ln->point[0])->PointGetNum(), lb = SS.GetEntity(ln->point[1])->PointGetNum(); Vector pt = SS.GetEntity(ptA)->PointGetNum(); if(workplane.v != Entity::FREE_IN_3D.v) { DoProjectedPoint(&pt); la = la.ProjectInto(workplane); lb = lb.ProjectInto(workplane); } Vector closest = pt.ClosestPointOnLine(la, lb.Minus(la)); LineDrawOrGetDistance(pt, closest); DoEqualLenTicks(pt, closest, gn); break; } case EQ_PT_LN_DISTANCES: { for(int i = 0; i < 2; i++) { Entity *ln = SS.GetEntity(i == 0 ? entityA : entityB); Vector la = SS.GetEntity(ln->point[0])->PointGetNum(), lb = SS.GetEntity(ln->point[1])->PointGetNum(); Entity *pte = SS.GetEntity(i == 0 ? ptA : ptB); Vector pt = pte->PointGetNum(); if(workplane.v != Entity::FREE_IN_3D.v) { DoProjectedPoint(&pt); la = la.ProjectInto(workplane); lb = lb.ProjectInto(workplane); } Vector closest = pt.ClosestPointOnLine(la, lb.Minus(la)); LineDrawOrGetDistance(pt, closest); DoEqualLenTicks(pt, closest, gn); } break; } { Vector n; case SYMMETRIC: n = SS.GetEntity(entityA)->Normal()->NormalN(); goto s; case SYMMETRIC_HORIZ: n = SS.GetEntity(workplane)->Normal()->NormalU(); goto s; case SYMMETRIC_VERT: n = SS.GetEntity(workplane)->Normal()->NormalV(); goto s; case SYMMETRIC_LINE: { Entity *ln = SS.GetEntity(entityA); Vector la = SS.GetEntity(ln->point[0])->PointGetNum(), lb = SS.GetEntity(ln->point[1])->PointGetNum(); la = la.ProjectInto(workplane); lb = lb.ProjectInto(workplane); n = lb.Minus(la); Vector nw = SS.GetEntity(workplane)->Normal()->NormalN(); n = n.RotatedAbout(nw, PI/2); goto s; } s: Vector a = SS.GetEntity(ptA)->PointGetNum(); Vector b = SS.GetEntity(ptB)->PointGetNum(); for(int i = 0; i < 2; i++) { Vector tail = (i == 0) ? a : b; Vector d = (i == 0) ? b : a; d = d.Minus(tail); // Project the direction in which the arrow is drawn normal // to the symmetry plane; for projected symmetry constraints, // they might not be in the same direction, even when the // constraint is fully solved. d = n.ScaledBy(d.Dot(n)); d = d.WithMagnitude(20/SS.GW.scale); Vector tip = tail.Plus(d); LineDrawOrGetDistance(tail, tip); d = d.WithMagnitude(9/SS.GW.scale); LineDrawOrGetDistance(tip, tip.Minus(d.RotatedAbout(gn, 0.6))); LineDrawOrGetDistance(tip, tip.Minus(d.RotatedAbout(gn, -0.6))); } break; } case AT_MIDPOINT: case HORIZONTAL: case VERTICAL: if(entityA.v) { Vector r, u, n; if(workplane.v == Entity::FREE_IN_3D.v) { r = gr; u = gu; n = gn; } else { r = SS.GetEntity(workplane)->Normal()->NormalU(); u = SS.GetEntity(workplane)->Normal()->NormalV(); n = r.Cross(u); } // For "at midpoint", this branch is always taken. Entity *e = SS.GetEntity(entityA); Vector a = SS.GetEntity(e->point[0])->PointGetNum(); Vector b = SS.GetEntity(e->point[1])->PointGetNum(); Vector m = (a.ScaledBy(0.5)).Plus(b.ScaledBy(0.5)); Vector offset = (a.Minus(b)).Cross(n); offset = offset.WithMagnitude(13/SS.GW.scale); // Draw midpoint constraint on other side of line, so that // a line can be midpoint and horizontal at same time. if(type == AT_MIDPOINT) offset = offset.ScaledBy(-1); if(dogd.drawing) { glPushMatrix(); glxTranslatev(m.Plus(offset)); glxOntoWorkplane(r, u); glxWriteTextRefCenter( (type == HORIZONTAL) ? "H" : ( (type == VERTICAL) ? "V" : ( (type == AT_MIDPOINT) ? "M" : NULL))); glPopMatrix(); } else { dogd.refp = m.Plus(offset); Point2d ref = SS.GW.ProjectPoint(dogd.refp); dogd.dmin = min(dogd.dmin, ref.DistanceTo(dogd.mp)-10); } } else { Vector a = SS.GetEntity(ptA)->PointGetNum(); Vector b = SS.GetEntity(ptB)->PointGetNum(); Entity *w = SS.GetEntity(workplane); Vector cu = w->Normal()->NormalU(); Vector cv = w->Normal()->NormalV(); Vector cn = w->Normal()->NormalN(); int i; for(i = 0; i < 2; i++) { Vector o = (i == 0) ? a : b; Vector oo = (i == 0) ? a.Minus(b) : b.Minus(a); Vector d = (type == HORIZONTAL) ? cu : cv; if(oo.Dot(d) < 0) d = d.ScaledBy(-1); Vector dp = cn.Cross(d); d = d.WithMagnitude(14/SS.GW.scale); Vector c = o.Minus(d); LineDrawOrGetDistance(o, c); d = d.WithMagnitude(3/SS.GW.scale); dp = dp.WithMagnitude(2/SS.GW.scale); if(dogd.drawing) { glBegin(GL_QUADS); glxVertex3v((c.Plus(d)).Plus(dp)); glxVertex3v((c.Minus(d)).Plus(dp)); glxVertex3v((c.Minus(d)).Minus(dp)); glxVertex3v((c.Plus(d)).Minus(dp)); glEnd(); } else { Point2d ref = SS.GW.ProjectPoint(c); dogd.dmin = min(dogd.dmin, ref.DistanceTo(dogd.mp)-6); } } } break; case COMMENT: DoLabel(disp.offset, labelPos, gr, gu); break; default: oops(); } } void Constraint::Draw(void) { dogd.drawing = true; glLineWidth(1); DrawOrGetDistance(NULL); } double Constraint::GetDistance(Point2d mp) { dogd.drawing = false; dogd.mp = mp; dogd.dmin = 1e12; DrawOrGetDistance(NULL); return dogd.dmin; } Vector Constraint::GetLabelPos(void) { dogd.drawing = false; dogd.mp.x = 0; dogd.mp.y = 0; dogd.dmin = 1e12; Vector p; DrawOrGetDistance(&p); return p; } Vector Constraint::GetReferencePos(void) { dogd.drawing = false; dogd.refp = SS.GW.offset.ScaledBy(-1); DrawOrGetDistance(NULL); return dogd.refp; }