SolveSpace ========== This repository contains the source code of [SolveSpace][], a parametric 2d/3d CAD. [solvespace]: http://solvespace.com Installation ------------ ### macOS (>=10.6 64-bit), Windows (>=Vista 32-bit) Binary packages for macOS and Windows are available via [GitHub releases][rel]. [rel]: https://github.com/solvespace/solvespace/releases ### Other systems See below. Building on Linux ----------------- ### Building for Linux You will need the usual build tools, CMake, zlib, libpng, cairo, freetype. To build the GUI, you will need fontconfig, gtkmm 3.0 (version 3.16 or later), pangomm 1.4, OpenGL and OpenGL GLU, and optionally, the Space Navigator client library. On a Debian derivative (e.g. Ubuntu) these can be installed with: apt-get install git build-essential cmake zlib1g-dev libpng-dev libcairo2-dev libfreetype6-dev apt-get install libjson-c-dev libfontconfig1-dev libgtkmm-3.0-dev libpangomm-1.4-dev \ libgl-dev libglu-dev libspnav-dev Before building, check out the project and the necessary submodules: git clone https://github.com/solvespace/solvespace cd solvespace git submodule update --init extlib/libdxfrw After that, build SolveSpace as following: mkdir build cd build cmake .. -DCMAKE_BUILD_TYPE=Release make sudo make install The graphical interface is built as `build/bin/solvespace`, and the command-line interface is built as `build/bin/solvespace-cli`. It is possible to build only the command-line interface by passing the `-DENABLE_GUI=OFF` flag to the cmake invocation. ### Building for Windows You will need the usual build tools, CMake and a Windows cross-compiler. On a Debian derivative (e.g. Ubuntu) these can be installed with: apt-get install git build-essential cmake mingw-w64 Before building, check out the project and the necessary submodules: git clone https://github.com/solvespace/solvespace cd solvespace git submodule update After that, build 32-bit SolveSpace as following: mkdir build cd build cmake .. -DCMAKE_TOOLCHAIN_FILE=../cmake/Toolchain-mingw32.cmake \ -DCMAKE_BUILD_TYPE=Release make Or, build 64-bit SolveSpace as following: mkdir build cd build cmake .. -DCMAKE_TOOLCHAIN_FILE=../cmake/Toolchain-mingw64.cmake \ -DCMAKE_BUILD_TYPE=Release make The graphical interface is built as `build/bin/solvespace.exe`, and the command-line interface is built as `build/bin/solvespace-cli.exe`. Space Navigator support will not be available. Building on macOS ----------------- You will need git, XCode tools and CMake. Git and CMake can be installed via [Homebrew][]: brew install git cmake XCode has to be installed via AppStore or [the Apple website][appledeveloper]; it requires a free Apple ID. Before building, check out the project and the necessary submodules: git clone https://github.com/solvespace/solvespace cd solvespace git submodule update --init After that, build SolveSpace as following: mkdir build cd build cmake .. -DCMAKE_BUILD_TYPE=Release make Alternatively, generate an XCode project, open it, and build the "Release" scheme: mkdir build cd build cmake .. -G Xcode The application is built in `build/bin/solvespace.app`, the graphical interface executable is `build/bin/solvespace.app/Contents/MacOS/solvespace`, and the command-line interface executable is `build/bin/solvespace.app/Contents/MacOS/solvespace-cli`. [homebrew]: https://brew.sh/ [appledeveloper]: https://developer.apple.com/download/ Building on OpenBSD ------------------- You will need git, cmake, libexecinfo, libpng, gtk3mm and pangomm. These can be installed from the ports tree: pkg_add -U git cmake libexecinfo png json-c gtk3mm pangomm Before building, check out the project and the necessary submodules: git clone https://github.com/solvespace/solvespace cd solvespace git submodule update --init extlib/libdxfrw After that, build SolveSpace as following: mkdir build cd build cmake .. -DCMAKE_BUILD_TYPE=Release make Unfortunately, on OpenBSD, the produced executables are not filesystem location independent and must be installed before use. By default, the graphical interface is installed to `/usr/local/bin/solvespace`, and the command-line interface is built as `/usr/local/bin/solvespace-cli`. It is possible to build only the command-line interface by passing the `-DENABLE_GUI=OFF` flag to the cmake invocation. Building on Windows ------------------- You will need [git][gitwin], [cmake][cmakewin] and Visual C++. ### Building with Visual Studio IDE Check out the git submodules. Create a directory `build` in the source tree and point cmake-gui to the source tree and that directory. Press "Configure" and "Generate", then open `build\solvespace.sln` with Visual C++ and build it. ### Building with Visual Studio in a command prompt First, ensure that git and cl (the Visual C++ compiler driver) are in your `%PATH%`; the latter is usually done by invoking `vcvarsall.bat` from your Visual Studio install. Then, run the following in cmd or PowerShell: git clone https://github.com/solvespace/solvespace cd solvespace git submodule update --init mkdir build cd build cmake .. -G "NMake Makefiles" -DCMAKE_BUILD_TYPE=Release nmake ### Building with MinGW It is also possible to build SolveSpace using [MinGW][mingw], though Space Navigator support will be disabled. First, ensure that git and gcc are in your `$PATH`. Then, run the following in bash: git clone https://github.com/solvespace/solvespace cd solvespace git submodule update --init mkdir build cd build cmake .. -DCMAKE_BUILD_TYPE=Release make [gitwin]: https://git-scm.com/download/win [cmakewin]: http://www.cmake.org/download/#latest [mingw]: http://www.mingw.org/ Contributing ------------ See the [guide for contributors](CONTRIBUTING.md) for the best way to file issues, contribute code, and debug SolveSpace. License ------- SolveSpace is distributed under the terms of the [GPL3 license](COPYING.txt).