//----------------------------------------------------------------------------- // Entry point in to the program, our registry-stored settings and top-level // housekeeping when we open, save, and create new files. // // Copyright 2008-2013 Jonathan Westhues. //----------------------------------------------------------------------------- #include "solvespace.h" SolveSpaceUI SolveSpace::SS = {}; Sketch SolveSpace::SK = {}; std::string SolveSpace::RecentFile[MAX_RECENT] = {}; void SolveSpaceUI::Init() { SS.tangentArcRadius = 10.0; // Then, load the registry settings. int i; // Default list of colors for the model material modelColor[0] = CnfThawColor(RGBi(150, 150, 150), "ModelColor_0"); modelColor[1] = CnfThawColor(RGBi(100, 100, 100), "ModelColor_1"); modelColor[2] = CnfThawColor(RGBi( 30, 30, 30), "ModelColor_2"); modelColor[3] = CnfThawColor(RGBi(150, 0, 0), "ModelColor_3"); modelColor[4] = CnfThawColor(RGBi( 0, 100, 0), "ModelColor_4"); modelColor[5] = CnfThawColor(RGBi( 0, 80, 80), "ModelColor_5"); modelColor[6] = CnfThawColor(RGBi( 0, 0, 130), "ModelColor_6"); modelColor[7] = CnfThawColor(RGBi( 80, 0, 80), "ModelColor_7"); // Light intensities lightIntensity[0] = CnfThawFloat(1.0f, "LightIntensity_0"); lightIntensity[1] = CnfThawFloat(0.5f, "LightIntensity_1"); ambientIntensity = 0.3; // no setting for that yet // Light positions lightDir[0].x = CnfThawFloat(-1.0f, "LightDir_0_Right" ); lightDir[0].y = CnfThawFloat( 1.0f, "LightDir_0_Up" ); lightDir[0].z = CnfThawFloat( 0.0f, "LightDir_0_Forward" ); lightDir[1].x = CnfThawFloat( 1.0f, "LightDir_1_Right" ); lightDir[1].y = CnfThawFloat( 0.0f, "LightDir_1_Up" ); lightDir[1].z = CnfThawFloat( 0.0f, "LightDir_1_Forward" ); exportMode = false; // Chord tolerance chordTol = CnfThawFloat(2.0f, "ChordTolerance"); // Max pwl segments to generate maxSegments = CnfThawInt(10, "MaxSegments"); // Chord tolerance exportChordTol = CnfThawFloat(0.1f, "ExportChordTolerance"); // Max pwl segments to generate exportMaxSegments = CnfThawInt(64, "ExportMaxSegments"); // View units viewUnits = (Unit)CnfThawInt((uint32_t)UNIT_MM, "ViewUnits"); // Number of digits after the decimal point afterDecimalMm = CnfThawInt(2, "AfterDecimalMm"); afterDecimalInch = CnfThawInt(3, "AfterDecimalInch"); // Camera tangent (determines perspective) cameraTangent = CnfThawFloat(0.3f/1e3f, "CameraTangent"); // Grid spacing gridSpacing = CnfThawFloat(5.0f, "GridSpacing"); // Export scale factor exportScale = CnfThawFloat(1.0f, "ExportScale"); // Export offset (cutter radius comp) exportOffset = CnfThawFloat(0.0f, "ExportOffset"); // Rewrite exported colors close to white into black (assuming white bg) fixExportColors = CnfThawBool(true, "FixExportColors"); // Draw back faces of triangles (when mesh is leaky/self-intersecting) drawBackFaces = CnfThawBool(true, "DrawBackFaces"); // Check that contours are closed and not self-intersecting checkClosedContour = CnfThawBool(true, "CheckClosedContour"); // Export shaded triangles in a 2d view exportShadedTriangles = CnfThawBool(true, "ExportShadedTriangles"); // Export pwl curves (instead of exact) always exportPwlCurves = CnfThawBool(false, "ExportPwlCurves"); // Background color on-screen backgroundColor = CnfThawColor(RGBi(0, 0, 0), "BackgroundColor"); // Whether export canvas size is fixed or derived from bbox exportCanvasSizeAuto = CnfThawBool(true, "ExportCanvasSizeAuto"); // Margins for automatic canvas size exportMargin.left = CnfThawFloat(5.0f, "ExportMargin_Left"); exportMargin.right = CnfThawFloat(5.0f, "ExportMargin_Right"); exportMargin.bottom = CnfThawFloat(5.0f, "ExportMargin_Bottom"); exportMargin.top = CnfThawFloat(5.0f, "ExportMargin_Top"); // Dimensions for fixed canvas size exportCanvas.width = CnfThawFloat(100.0f, "ExportCanvas_Width"); exportCanvas.height = CnfThawFloat(100.0f, "ExportCanvas_Height"); exportCanvas.dx = CnfThawFloat( 5.0f, "ExportCanvas_Dx"); exportCanvas.dy = CnfThawFloat( 5.0f, "ExportCanvas_Dy"); // Extra parameters when exporting G code gCode.depth = CnfThawFloat(10.0f, "GCode_Depth"); gCode.passes = CnfThawInt(1, "GCode_Passes"); gCode.feed = CnfThawFloat(10.0f, "GCode_Feed"); gCode.plungeFeed = CnfThawFloat(10.0f, "GCode_PlungeFeed"); // Show toolbar in the graphics window showToolbar = CnfThawBool(true, "ShowToolbar"); // Recent files menus for(i = 0; i < MAX_RECENT; i++) { RecentFile[i] = CnfThawString("", "RecentFile_" + std::to_string(i)); } RefreshRecentMenus(); // Autosave timer autosaveInterval = CnfThawInt(5, "AutosaveInterval"); // The default styles (colors, line widths, etc.) are also stored in the // configuration file, but we will automatically load those as we need // them. SetAutosaveTimerFor(autosaveInterval); NewFile(); AfterNewFile(); } bool SolveSpaceUI::LoadAutosaveFor(const std::string &filename) { std::string autosaveFile = filename + AUTOSAVE_SUFFIX; FILE *f = ssfopen(autosaveFile, "rb"); if(!f) return false; fclose(f); if(LoadAutosaveYesNo() == DIALOG_YES) { unsaved = true; return LoadFromFile(autosaveFile); } return false; } bool SolveSpaceUI::OpenFile(const std::string &filename) { bool autosaveLoaded = LoadAutosaveFor(filename); bool fileLoaded = autosaveLoaded || LoadFromFile(filename); if(fileLoaded) saveFile = filename; bool success = fileLoaded && ReloadAllImported(/*canCancel=*/true); if(success) { RemoveAutosave(); AddToRecentList(filename); } else { saveFile = ""; NewFile(); } AfterNewFile(); unsaved = autosaveLoaded; return success; } void SolveSpaceUI::Exit(void) { // Recent files for(int i = 0; i < MAX_RECENT; i++) CnfFreezeString(RecentFile[i], "RecentFile_" + std::to_string(i)); // Model colors for(int i = 0; i < MODEL_COLORS; i++) CnfFreezeColor(modelColor[i], "ModelColor_" + std::to_string(i)); // Light intensities CnfFreezeFloat((float)lightIntensity[0], "LightIntensity_0"); CnfFreezeFloat((float)lightIntensity[1], "LightIntensity_1"); // Light directions CnfFreezeFloat((float)lightDir[0].x, "LightDir_0_Right"); CnfFreezeFloat((float)lightDir[0].y, "LightDir_0_Up"); CnfFreezeFloat((float)lightDir[0].z, "LightDir_0_Forward"); CnfFreezeFloat((float)lightDir[1].x, "LightDir_1_Right"); CnfFreezeFloat((float)lightDir[1].y, "LightDir_1_Up"); CnfFreezeFloat((float)lightDir[1].z, "LightDir_1_Forward"); // Chord tolerance CnfFreezeFloat((float)chordTol, "ChordTolerance"); // Max pwl segments to generate CnfFreezeInt((uint32_t)maxSegments, "MaxSegments"); // Export Chord tolerance CnfFreezeFloat((float)exportChordTol, "ExportChordTolerance"); // Export Max pwl segments to generate CnfFreezeInt((uint32_t)exportMaxSegments, "ExportMaxSegments"); // View units CnfFreezeInt((uint32_t)viewUnits, "ViewUnits"); // Number of digits after the decimal point CnfFreezeInt((uint32_t)afterDecimalMm, "AfterDecimalMm"); CnfFreezeInt((uint32_t)afterDecimalInch, "AfterDecimalInch"); // Camera tangent (determines perspective) CnfFreezeFloat((float)cameraTangent, "CameraTangent"); // Grid spacing CnfFreezeFloat(gridSpacing, "GridSpacing"); // Export scale CnfFreezeFloat(exportScale, "ExportScale"); // Export offset (cutter radius comp) CnfFreezeFloat(exportOffset, "ExportOffset"); // Rewrite exported colors close to white into black (assuming white bg) CnfFreezeBool(fixExportColors, "FixExportColors"); // Draw back faces of triangles (when mesh is leaky/self-intersecting) CnfFreezeBool(drawBackFaces, "DrawBackFaces"); // Check that contours are closed and not self-intersecting CnfFreezeBool(checkClosedContour, "CheckClosedContour"); // Export shaded triangles in a 2d view CnfFreezeBool(exportShadedTriangles, "ExportShadedTriangles"); // Export pwl curves (instead of exact) always CnfFreezeBool(exportPwlCurves, "ExportPwlCurves"); // Background color on-screen CnfFreezeColor(backgroundColor, "BackgroundColor"); // Whether export canvas size is fixed or derived from bbox CnfFreezeBool(exportCanvasSizeAuto, "ExportCanvasSizeAuto"); // Margins for automatic canvas size CnfFreezeFloat(exportMargin.left, "ExportMargin_Left"); CnfFreezeFloat(exportMargin.right, "ExportMargin_Right"); CnfFreezeFloat(exportMargin.bottom, "ExportMargin_Bottom"); CnfFreezeFloat(exportMargin.top, "ExportMargin_Top"); // Dimensions for fixed canvas size CnfFreezeFloat(exportCanvas.width, "ExportCanvas_Width"); CnfFreezeFloat(exportCanvas.height, "ExportCanvas_Height"); CnfFreezeFloat(exportCanvas.dx, "ExportCanvas_Dx"); CnfFreezeFloat(exportCanvas.dy, "ExportCanvas_Dy"); // Extra parameters when exporting G code CnfFreezeFloat(gCode.depth, "GCode_Depth"); CnfFreezeInt(gCode.passes, "GCode_Passes"); CnfFreezeFloat(gCode.feed, "GCode_Feed"); CnfFreezeFloat(gCode.plungeFeed, "GCode_PlungeFeed"); // Show toolbar in the graphics window CnfFreezeBool(showToolbar, "ShowToolbar"); // Autosave timer CnfFreezeInt(autosaveInterval, "AutosaveInterval"); // And the default styles, colors and line widths and such. Style::FreezeDefaultStyles(); // Exiting cleanly. RemoveAutosave(); ExitNow(); } void SolveSpaceUI::ScheduleGenerateAll() { if(!later.scheduled) ScheduleLater(); later.scheduled = true; later.generateAll = true; } void SolveSpaceUI::ScheduleShowTW() { if(!later.scheduled) ScheduleLater(); later.scheduled = true; later.showTW = true; } void SolveSpaceUI::DoLater(void) { if(later.generateAll) GenerateAll(); if(later.showTW) TW.Show(); later = {}; } double SolveSpaceUI::MmPerUnit(void) { if(viewUnits == UNIT_INCHES) { return 25.4; } else { return 1.0; } } const char *SolveSpaceUI::UnitName(void) { if(viewUnits == UNIT_INCHES) { return "inch"; } else { return "mm"; } } std::string SolveSpaceUI::MmToString(double v) { if(viewUnits == UNIT_INCHES) { return ssprintf("%.*f", afterDecimalInch, v/25.4); } else { return ssprintf("%.*f", afterDecimalMm, v); } } double SolveSpaceUI::ExprToMm(Expr *e) { return (e->Eval()) * MmPerUnit(); } double SolveSpaceUI::StringToMm(const std::string &str) { return std::stod(str) * MmPerUnit(); } double SolveSpaceUI::ChordTolMm(void) { if(exportMode) return ExportChordTolMm(); return chordTol / GW.scale; } double SolveSpaceUI::ExportChordTolMm(void) { return exportChordTol / exportScale; } int SolveSpaceUI::GetMaxSegments(void) { if(exportMode) return exportMaxSegments; return maxSegments; } int SolveSpaceUI::UnitDigitsAfterDecimal(void) { return (viewUnits == UNIT_INCHES) ? afterDecimalInch : afterDecimalMm; } void SolveSpaceUI::SetUnitDigitsAfterDecimal(int v) { if(viewUnits == UNIT_INCHES) { afterDecimalInch = v; } else { afterDecimalMm = v; } } double SolveSpaceUI::CameraTangent(void) { if(!usePerspectiveProj) { return 0; } else { return cameraTangent; } } void SolveSpaceUI::AfterNewFile(void) { // Clear out the traced point, which is no longer valid traced.point = Entity::NO_ENTITY; traced.path.l.Clear(); // and the naked edges nakedEdges.Clear(); // GenerateAll() expects the view to be valid, because it uses that to // fill in default values for extrusion depths etc. (which won't matter // here, but just don't let it work on garbage) SS.GW.offset = Vector::From(0, 0, 0); SS.GW.projRight = Vector::From(1, 0, 0); SS.GW.projUp = Vector::From(0, 1, 0); GenerateAll(GENERATE_REGEN); TW.Init(); GW.Init(); unsaved = false; int w, h; GetGraphicsWindowSize(&w, &h); GW.width = w; GW.height = h; // The triangles haven't been generated yet, but zoom to fit the entities // roughly in the window, since that sets the mesh tolerance. Consider // invisible entities, so we still get something reasonable if the only // thing visible is the not-yet-generated surfaces. GW.ZoomToFit(true); GenerateAll(GENERATE_ALL); SS.ScheduleShowTW(); // Then zoom to fit again, to fit the triangles GW.ZoomToFit(false); // Create all the default styles; they'll get created on the fly anyways, // but can't hurt to do it now. Style::CreateAllDefaultStyles(); UpdateWindowTitle(); } void SolveSpaceUI::RemoveFromRecentList(const std::string &filename) { int src, dest; dest = 0; for(src = 0; src < MAX_RECENT; src++) { if(filename != RecentFile[src]) { if(src != dest) RecentFile[dest] = RecentFile[src]; dest++; } } while(dest < MAX_RECENT) RecentFile[dest++].clear(); RefreshRecentMenus(); } void SolveSpaceUI::AddToRecentList(const std::string &filename) { RemoveFromRecentList(filename); int src; for(src = MAX_RECENT - 2; src >= 0; src--) { RecentFile[src+1] = RecentFile[src]; } RecentFile[0] = filename; RefreshRecentMenus(); } bool SolveSpaceUI::GetFilenameAndSave(bool saveAs) { std::string prevSaveFile = saveFile; if(saveAs || saveFile.empty()) { if(!GetSaveFile(saveFile, "", SLVS_PATTERN)) return false; // need to get new filename directly into saveFile, since that // determines impFileRel path } if(SaveToFile(saveFile)) { AddToRecentList(saveFile); RemoveAutosave(); unsaved = false; return true; } else { // don't store an invalid save filename saveFile = prevSaveFile; return false; } } bool SolveSpaceUI::Autosave() { SetAutosaveTimerFor(autosaveInterval); if(!saveFile.empty() && unsaved) return SaveToFile(saveFile + AUTOSAVE_SUFFIX); return false; } void SolveSpaceUI::RemoveAutosave() { std::string autosaveFile = saveFile + AUTOSAVE_SUFFIX; ssremove(autosaveFile.c_str()); } bool SolveSpaceUI::OkayToStartNewFile(void) { if(!unsaved) return true; switch(SaveFileYesNoCancel()) { case DIALOG_YES: return GetFilenameAndSave(false); case DIALOG_NO: return true; case DIALOG_CANCEL: return false; default: oops(); break; } } void SolveSpaceUI::UpdateWindowTitle(void) { SetCurrentFilename(saveFile); } static std::string Extension(const std::string &filename) { int dot = filename.rfind('.'); if(dot >= 0) return filename.substr(dot + 1, filename.length()); return ""; } void SolveSpaceUI::MenuFile(int id) { if(id >= RECENT_OPEN && id < (RECENT_OPEN+MAX_RECENT)) { if(!SS.OkayToStartNewFile()) return; std::string newFile = RecentFile[id - RECENT_OPEN]; SS.OpenFile(newFile); return; } switch(id) { case GraphicsWindow::MNU_NEW: if(!SS.OkayToStartNewFile()) break; SS.saveFile = ""; SS.NewFile(); SS.AfterNewFile(); break; case GraphicsWindow::MNU_OPEN: { if(!SS.OkayToStartNewFile()) break; std::string newFile; if(GetOpenFile(newFile, "", SLVS_PATTERN)) { SS.OpenFile(newFile); } break; } case GraphicsWindow::MNU_SAVE: SS.GetFilenameAndSave(false); break; case GraphicsWindow::MNU_SAVE_AS: SS.GetFilenameAndSave(true); break; case GraphicsWindow::MNU_EXPORT_PNG: { std::string exportFile; if(!GetSaveFile(exportFile, "", PNG_PATTERN)) break; SS.ExportAsPngTo(exportFile); break; } case GraphicsWindow::MNU_EXPORT_VIEW: { std::string exportFile; if(!GetSaveFile(exportFile, CnfThawString("", "ViewExportFormat"), VEC_PATTERN)) break; CnfFreezeString(Extension(exportFile), "ViewExportFormat"); // If the user is exporting something where it would be // inappropriate to include the constraints, then warn. if(SS.GW.showConstraints && (FilenameHasExtension(exportFile, ".txt") || fabs(SS.exportOffset) > LENGTH_EPS)) { Message("Constraints are currently shown, and will be exported " "in the toolpath. This is probably not what you want; " "hide them by clicking the link at the top of the " "text window."); } SS.ExportViewOrWireframeTo(exportFile, false); break; } case GraphicsWindow::MNU_EXPORT_WIREFRAME: { std::string exportFile; if(!GetSaveFile(exportFile, CnfThawString("", "WireframeExportFormat"), V3D_PATTERN)) break; CnfFreezeString(Extension(exportFile), "WireframeExportFormat"); SS.ExportViewOrWireframeTo(exportFile, true); break; } case GraphicsWindow::MNU_EXPORT_SECTION: { std::string exportFile; if(!GetSaveFile(exportFile, CnfThawString("", "SectionExportFormat"), VEC_PATTERN)) break; CnfFreezeString(Extension(exportFile), "SectionExportFormat"); SS.ExportSectionTo(exportFile); break; } case GraphicsWindow::MNU_EXPORT_MESH: { std::string exportFile; if(!GetSaveFile(exportFile, CnfThawString("", "MeshExportFormat"), MESH_PATTERN)) break; CnfFreezeString(Extension(exportFile), "MeshExportFormat"); SS.ExportMeshTo(exportFile); break; } case GraphicsWindow::MNU_EXPORT_SURFACES: { std::string exportFile; if(!GetSaveFile(exportFile, CnfThawString("", "SurfacesExportFormat"), SRF_PATTERN)) break; CnfFreezeString(Extension(exportFile), "SurfacesExportFormat"); StepFileWriter sfw = {}; sfw.ExportSurfacesTo(exportFile); break; } case GraphicsWindow::MNU_EXIT: if(!SS.OkayToStartNewFile()) break; SS.Exit(); break; default: oops(); } SS.UpdateWindowTitle(); } void SolveSpaceUI::MenuAnalyze(int id) { SS.GW.GroupSelection(); #define gs (SS.GW.gs) switch(id) { case GraphicsWindow::MNU_STEP_DIM: if(gs.constraints == 1 && gs.n == 0) { Constraint *c = SK.GetConstraint(gs.constraint[0]); if(c->HasLabel() && !c->reference) { SS.TW.shown.dimFinish = c->valA; SS.TW.shown.dimSteps = 10; SS.TW.shown.dimIsDistance = (c->type != Constraint::ANGLE) && (c->type != Constraint::LENGTH_RATIO) && (c->type != Constraint::LENGTH_DIFFERENCE); SS.TW.shown.constraint = c->h; SS.TW.shown.screen = TextWindow::SCREEN_STEP_DIMENSION; // The step params are specified in the text window, // so force that to be shown. SS.GW.ForceTextWindowShown(); SS.ScheduleShowTW(); SS.GW.ClearSelection(); } else { Error("Constraint must have a label, and must not be " "a reference dimension."); } } else { Error("Bad selection for step dimension; select a constraint."); } break; case GraphicsWindow::MNU_NAKED_EDGES: { SS.nakedEdges.Clear(); Group *g = SK.GetGroup(SS.GW.activeGroup); SMesh *m = &(g->displayMesh); SKdNode *root = SKdNode::From(m); bool inters, leaks; root->MakeCertainEdgesInto(&(SS.nakedEdges), SKdNode::NAKED_OR_SELF_INTER_EDGES, true, &inters, &leaks); InvalidateGraphics(); const char *intersMsg = inters ? "The mesh is self-intersecting (NOT okay, invalid)." : "The mesh is not self-intersecting (okay, valid)."; const char *leaksMsg = leaks ? "The mesh has naked edges (NOT okay, invalid)." : "The mesh is watertight (okay, valid)."; std::string cntMsg = ssprintf("\n\nThe model contains %d triangles, from " "%d surfaces.", g->displayMesh.l.n, g->runningShell.surface.n); if(SS.nakedEdges.l.n == 0) { Message("%s\n\n%s\n\nZero problematic edges, good.%s", intersMsg, leaksMsg, cntMsg.c_str()); } else { Error("%s\n\n%s\n\n%d problematic edges, bad.%s", intersMsg, leaksMsg, SS.nakedEdges.l.n, cntMsg.c_str()); } break; } case GraphicsWindow::MNU_INTERFERENCE: { SS.nakedEdges.Clear(); SMesh *m = &(SK.GetGroup(SS.GW.activeGroup)->displayMesh); SKdNode *root = SKdNode::From(m); bool inters, leaks; root->MakeCertainEdgesInto(&(SS.nakedEdges), SKdNode::SELF_INTER_EDGES, false, &inters, &leaks); InvalidateGraphics(); if(inters) { Error("%d edges interfere with other triangles, bad.", SS.nakedEdges.l.n); } else { Message("The assembly does not interfere, good."); } break; } case GraphicsWindow::MNU_VOLUME: { SMesh *m = &(SK.GetGroup(SS.GW.activeGroup)->displayMesh); double vol = 0; int i; for(i = 0; i < m->l.n; i++) { STriangle tr = m->l.elem[i]; // Translate to place vertex A at (x, y, 0) Vector trans = Vector::From(tr.a.x, tr.a.y, 0); tr.a = (tr.a).Minus(trans); tr.b = (tr.b).Minus(trans); tr.c = (tr.c).Minus(trans); // Rotate to place vertex B on the y-axis. Depending on // whether the triangle is CW or CCW, C is either to the // right or to the left of the y-axis. This handles the // sign of our normal. Vector u = Vector::From(-tr.b.y, tr.b.x, 0); u = u.WithMagnitude(1); Vector v = Vector::From(tr.b.x, tr.b.y, 0); v = v.WithMagnitude(1); Vector n = Vector::From(0, 0, 1); tr.a = (tr.a).DotInToCsys(u, v, n); tr.b = (tr.b).DotInToCsys(u, v, n); tr.c = (tr.c).DotInToCsys(u, v, n); n = tr.Normal().WithMagnitude(1); // Triangles on edge don't contribute if(fabs(n.z) < LENGTH_EPS) continue; // The plane has equation p dot n = a dot n double d = (tr.a).Dot(n); // nx*x + ny*y + nz*z = d // nz*z = d - nx*x - ny*y double A = -n.x/n.z, B = -n.y/n.z, C = d/n.z; double mac = tr.c.y/tr.c.x, mbc = (tr.c.y - tr.b.y)/tr.c.x; double xc = tr.c.x, yb = tr.b.y; // I asked Maple for // int(int(A*x + B*y +C, y=mac*x..(mbc*x + yb)), x=0..xc); double integral = (1.0/3)*( A*(mbc-mac)+ (1.0/2)*B*(mbc*mbc-mac*mac) )*(xc*xc*xc)+ (1.0/2)*(A*yb+B*yb*mbc+C*(mbc-mac))*xc*xc+ C*yb*xc+ (1.0/2)*B*yb*yb*xc; vol += integral; } std::string msg = ssprintf("The volume of the solid model is:\n\n"" %.3f %s^3", vol / pow(SS.MmPerUnit(), 3), SS.UnitName()); if(SS.viewUnits == SolveSpaceUI::UNIT_MM) { msg += ssprintf("\n %.2f mL", vol/(10*10*10)); } msg += "\n\nCurved surfaces have been approximated as triangles.\n" "This introduces error, typically of around 1%."; Message("%s", msg.c_str()); break; } case GraphicsWindow::MNU_AREA: { Group *g = SK.GetGroup(SS.GW.activeGroup); if(g->polyError.how != Group::POLY_GOOD) { Error("This group does not contain a correctly-formed " "2d closed area. It is open, not coplanar, or self-" "intersecting."); break; } SEdgeList sel = {}; g->polyLoops.MakeEdgesInto(&sel); SPolygon sp = {}; sel.AssemblePolygon(&sp, NULL, true); sp.normal = sp.ComputeNormal(); sp.FixContourDirections(); double area = sp.SignedArea(); double scale = SS.MmPerUnit(); Message("The area of the region sketched in this group is:\n\n" " %.3f %s^2\n\n" "Curves have been approximated as piecewise linear.\n" "This introduces error, typically of around 1%%.", area / (scale*scale), SS.UnitName()); sel.Clear(); sp.Clear(); break; } case GraphicsWindow::MNU_SHOW_DOF: // This works like a normal solve, except that it calculates // which variables are free/bound at the same time. SS.GenerateAll(SolveSpaceUI::GENERATE_ALL, true); break; case GraphicsWindow::MNU_TRACE_PT: if(gs.points == 1 && gs.n == 1) { SS.traced.point = gs.point[0]; SS.GW.ClearSelection(); } else { Error("Bad selection for trace; select a single point."); } break; case GraphicsWindow::MNU_STOP_TRACING: { std::string exportFile; if(GetSaveFile(exportFile, "", CSV_PATTERN)) { FILE *f = ssfopen(exportFile, "wb"); if(f) { int i; SContour *sc = &(SS.traced.path); for(i = 0; i < sc->l.n; i++) { Vector p = sc->l.elem[i].p; double s = SS.exportScale; fprintf(f, "%.10f, %.10f, %.10f\r\n", p.x/s, p.y/s, p.z/s); } fclose(f); } else { Error("Couldn't write to '%s'", exportFile.c_str()); } } // Clear the trace, and stop tracing SS.traced.point = Entity::NO_ENTITY; SS.traced.path.l.Clear(); InvalidateGraphics(); break; } default: oops(); } } void SolveSpaceUI::MenuHelp(int id) { switch(id) { case GraphicsWindow::MNU_WEBSITE: OpenWebsite("http://solvespace.com/helpmenu"); break; case GraphicsWindow::MNU_ABOUT: Message( "This is SolveSpace version " PACKAGE_VERSION ".\n" "\n" "Built " __TIME__ " " __DATE__ ".\n" "\n" "For more information, see http://solvespace.com/\n" "\n" "SolveSpace is free software: you are free to modify\n" "and/or redistribute it under the terms of the GNU\n" "General Public License (GPL) version 3 or later.\n" "\n" "There is NO WARRANTY, to the extent permitted by\n" "law. For details, visit http://gnu.org/licenses/\n" "\n" "© 2008-2013 Jonathan Westhues and other authors.\n" ); break; default: oops(); } } void SolveSpaceUI::Clear(void) { sys.Clear(); for(int i = 0; i < MAX_UNDO; i++) { if(i < undo.cnt) undo.d[i].Clear(); if(i < redo.cnt) redo.d[i].Clear(); } } void Sketch::Clear(void) { group.Clear(); constraint.Clear(); request.Clear(); style.Clear(); entity.Clear(); param.Clear(); } BBox Sketch::CalculateEntityBBox(bool includingInvisible) { BBox box; bool first = true; for(int i = 0; i < entity.n; i++) { Entity *e = (Entity *)&entity.elem[i]; if(!(e->IsVisible() || includingInvisible)) continue; Vector point; double r = 0.0; if(e->IsPoint()) { point = e->PointGetNum(); } else { switch(e->type) { case Entity::ARC_OF_CIRCLE: case Entity::CIRCLE: r = e->CircleGetRadiusNum(); point = GetEntity(e->point[0])->PointGetNum(); break; default: continue; } } if(first) { box.minp = point; box.maxp = point; box.Include(point, r); first = false; } else { box.Include(point, r); } } return box; }