169 lines
4.5 KiB
C++
169 lines
4.5 KiB
C++
#include "solvespace.h"
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SolveSpace SS;
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void SolveSpace::Init(char *cmdLine) {
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if(strlen(cmdLine) == 0) {
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NewFile();
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} else {
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LoadFromFile(cmdLine);
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}
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TW.Init();
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GW.Init();
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GenerateAll(false);
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TW.Show();
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}
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void SolveSpace::GenerateAll(bool andSolve) {
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int i, j;
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// Don't lose our numerical guesses when we regenerate.
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IdList<Param,hParam> prev;
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param.MoveSelfInto(&prev);
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entity.Clear();
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for(i = 0; i < group.n; i++) {
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group.elem[i].solved = false;
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}
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// For now, solve the groups in given order; should discover the
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// correct order later.
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for(i = 0; i < group.n; i++) {
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Group *g = &(group.elem[i]);
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for(j = 0; j < request.n; j++) {
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Request *r = &(request.elem[j]);
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if(r->group.v != g->h.v) continue;
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r->Generate(&entity, ¶m);
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}
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g->Generate(&entity, ¶m);
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// Use the previous values for params that we've seen before, as
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// initial guesses for the solver.
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for(j = 0; j < param.n; j++) {
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Param *newp = &(param.elem[j]);
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if(newp->known) continue;
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Param *prevp = prev.FindByIdNoOops(newp->h);
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if(prevp) newp->val = prevp->val;
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}
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if(g->h.v == Group::HGROUP_REFERENCES.v) {
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ForceReferences();
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group.elem[0].solved = true;
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} else {
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// Solve this group.
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if(andSolve) SolveGroup(g->h);
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}
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g->MakePolygons();
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}
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prev.Clear();
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InvalidateGraphics();
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}
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void SolveSpace::ForceReferences(void) {
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// Force the values of the paramters that define the three reference
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// coordinate systems.
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static const struct {
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hRequest hr;
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Quaternion q;
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} Quat[] = {
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{ Request::HREQUEST_REFERENCE_XY, { 1, 0, 0, 0, } },
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{ Request::HREQUEST_REFERENCE_YZ, { 0.5, 0.5, 0.5, 0.5, } },
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{ Request::HREQUEST_REFERENCE_ZX, { 0.5, -0.5, -0.5, -0.5, } },
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};
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for(int i = 0; i < 3; i++) {
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hRequest hr = Quat[i].hr;
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Entity *wrkpl = GetEntity(hr.entity(0));
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// The origin for our coordinate system, always zero
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Entity *origin = GetEntity(wrkpl->point[0]);
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origin->PointForceTo(Vector::MakeFrom(0, 0, 0));
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GetParam(origin->param[0])->known = true;
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GetParam(origin->param[1])->known = true;
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GetParam(origin->param[2])->known = true;
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// The quaternion that defines the rotation, from the table.
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Entity *normal = GetEntity(wrkpl->normal);
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normal->NormalForceTo(Quat[i].q);
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GetParam(normal->param[0])->known = true;
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GetParam(normal->param[1])->known = true;
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GetParam(normal->param[2])->known = true;
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GetParam(normal->param[3])->known = true;
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}
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}
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bool SolveSpace::SolveGroup(hGroup hg) {
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int i;
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// Clear out the system to be solved.
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sys.entity.Clear();
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sys.param.Clear();
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sys.eq.Clear();
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// And generate all the params for requests in this group
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for(i = 0; i < request.n; i++) {
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Request *r = &(request.elem[i]);
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if(r->group.v != hg.v) continue;
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r->Generate(&(sys.entity), &(sys.param));
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}
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// And for the group itself
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Group *g = SS.GetGroup(hg);
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g->Generate(&(sys.entity), &(sys.param));
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// Set the initial guesses for all the params
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for(i = 0; i < sys.param.n; i++) {
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Param *p = &(sys.param.elem[i]);
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p->known = false;
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p->val = GetParam(p->h)->val;
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}
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// And generate all the equations from constraints in this group
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for(i = 0; i < constraint.n; i++) {
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Constraint *c = &(constraint.elem[i]);
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if(c->group.v != hg.v) continue;
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c->Generate(&(sys.eq));
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}
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// And the equations from entities
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for(i = 0; i < entity.n; i++) {
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Entity *e = &(entity.elem[i]);
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if(e->group.v != hg.v) continue;
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e->GenerateEquations(&(sys.eq));
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}
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bool r = sys.Solve();
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FreeAllTemporary();
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return r;
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}
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void SolveSpace::MenuFile(int id) {
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switch(id) {
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case GraphicsWindow::MNU_NEW:
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SS.NewFile();
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SS.GenerateAll(false);
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SS.GW.Init();
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SS.TW.Init();
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SS.TW.Show();
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break;
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case GraphicsWindow::MNU_OPEN:
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break;
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case GraphicsWindow::MNU_SAVE:
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SS.SaveToFile("t.slvs");
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break;
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case GraphicsWindow::MNU_SAVE_AS:
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break;
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case GraphicsWindow::MNU_EXIT:
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break;
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default: oops();
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}
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}
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