07ddd62a3a
trim curves for all surfaces lie between 0 and 1. And add routines to merge the curves and surfaces from two shells into one, and to split the trim curves into their piecewise linear segments and then reassemble them into trim curves. [git-p4: depot-paths = "//depot/solvespace/": change = 1905] |
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boolean.cpp | ||
ratpoly.cpp | ||
surface.h | ||
triangulate.cpp |