0e623c90c0
so now we've got the exact curve loops, with their direction standardized so that we can tell which direction is out. We still need the polygon in any case, since that's a convenient way to find each curve's winding number. And remove some more leftover code from mesh sweeps. [git-p4: depot-paths = "//depot/solvespace/": change = 1897] |
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ratpoly.cpp | ||
surface.h |