solvespace/dsc.h

127 lines
2.6 KiB
C++

#ifndef __DSC_H
#define __DSC_H
typedef unsigned long DWORD;
typedef unsigned char BYTE;
class Vector {
public:
double x, y, z;
static Vector MakeFrom(double x, double y, double z);
Vector Plus(Vector b);
Vector Minus(Vector b);
Vector Negated(void);
Vector Cross(Vector b);
double Dot(Vector b);
Vector Normal(int which);
Vector RotatedAbout(Vector axis, double theta);
double Magnitude(void);
Vector ScaledBy(double v);
// Call a rotation matrix [ u' v' n' ]'; this returns the first and
// second rows, where that matrix is generated by the given quaternion
// a + bi + cj + dk
static Vector RotationU(double a, double b, double c, double d);
static Vector RotationV(double a, double b, double c, double d);
};
class Point2d {
public:
double x, y;
};
template <class T, class H>
class IdList {
public:
typedef struct {
T t;
int tag;
} Elem;
Elem *elem;
int elems;
int elemsAllocated;
H AddAndAssignId(T *t) {
int i;
DWORD id = 0;
for(i = 0; i < elems; i++) {
id = max(id, elem[i].t.h.v);
}
t->h.v = (id + 1);
Add(t);
return t->h;
}
void Add(T *t) {
if(elems >= elemsAllocated) {
elemsAllocated = (elemsAllocated + 32)*2;
elem = (Elem *)realloc(elem, elemsAllocated*sizeof(elem[0]));
if(!elem) oops();
}
elem[elems].t = *t;
elem[elems].tag = 0;
elems++;
}
T *FindById(H h) {
int i;
for(i = 0; i < elems; i++) {
if(elem[i].t.h.v == h.v) {
return &(elem[i].t);
}
}
dbp("failed to look up item %16lx, searched %d items", h.v);
oops();
}
void ClearTags(void) {
int i;
for(i = 0; i < elems; i++) {
elem[i].tag = 0;
}
}
void RemoveTagged(void) {
int src, dest;
dest = 0;
for(src = 0; src < elems; src++) {
if(elem[src].tag) {
// this item should be deleted
} else {
if(src != dest) {
elem[dest] = elem[src];
}
dest++;
}
}
elems = dest;
// and elemsAllocated is untouched, because we didn't resize
}
void Clear(void) {
elemsAllocated = elems = 0;
if(elem) free(elem);
}
};
class NameStr {
public:
char str[20];
inline void strcpy(char *in) {
memcpy(str, in, min(strlen(in)+1, sizeof(str)));
str[sizeof(str)-1] = '\0';
}
};
#endif