647 lines
19 KiB
C++
647 lines
19 KiB
C++
#include "solvespace.h"
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#include <png.h>
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SolveSpace SS;
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void SolveSpace::Init(char *cmdLine) {
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int i;
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// Default list of colors for the model material
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modelColor[0] = CnfThawDWORD(RGB(150, 150, 150), "ModelColor_0");
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modelColor[1] = CnfThawDWORD(RGB(100, 100, 100), "ModelColor_1");
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modelColor[2] = CnfThawDWORD(RGB( 30, 30, 30), "ModelColor_2");
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modelColor[3] = CnfThawDWORD(RGB(150, 0, 0), "ModelColor_3");
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modelColor[4] = CnfThawDWORD(RGB( 0, 100, 0), "ModelColor_4");
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modelColor[5] = CnfThawDWORD(RGB( 0, 80, 80), "ModelColor_5");
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modelColor[6] = CnfThawDWORD(RGB( 0, 0, 130), "ModelColor_6");
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modelColor[7] = CnfThawDWORD(RGB( 80, 0, 80), "ModelColor_7");
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// Light intensities
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lightIntensity[0] = ((int)CnfThawDWORD( 700, "LightIntensity_0"))/1000.0;
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lightIntensity[1] = ((int)CnfThawDWORD( 400, "LightIntensity_1"))/1000.0;
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// Light positions
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lightDir[0].x = ((int)CnfThawDWORD(-500, "LightDir_0_Right" ))/1000.0;
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lightDir[0].y = ((int)CnfThawDWORD( 500, "LightDir_0_Up" ))/1000.0;
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lightDir[0].z = ((int)CnfThawDWORD( 0, "LightDir_0_Forward" ))/1000.0;
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lightDir[1].x = ((int)CnfThawDWORD( 500, "LightDir_1_Right" ))/1000.0;
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lightDir[1].y = ((int)CnfThawDWORD( 0, "LightDir_1_Up" ))/1000.0;
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lightDir[1].z = ((int)CnfThawDWORD( 0, "LightDir_1_Forward" ))/1000.0;
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// Mesh tolerance
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meshTol = ((int)CnfThawDWORD(1000, "MeshTolerance"))/1000.0;
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// View units
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viewUnits = (Unit)CnfThawDWORD((DWORD)UNIT_MM, "ViewUnits");
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// Camera tangent (determines perspective)
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cameraTangent = ((int)CnfThawDWORD(0, "CameraTangent"))/1e6;
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// Recent files menus
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for(i = 0; i < MAX_RECENT; i++) {
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char name[100];
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sprintf(name, "RecentFile_%d", i);
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strcpy(RecentFile[i], "");
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CnfThawString(RecentFile[i], MAX_PATH, name);
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}
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RefreshRecentMenus();
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// Start with either an empty file, or the file specified on the
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// command line.
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NewFile();
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AfterNewFile();
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if(strlen(cmdLine) != 0) {
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if(LoadFromFile(cmdLine)) {
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strcpy(saveFile, cmdLine);
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} else {
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NewFile();
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}
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}
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AfterNewFile();
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}
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void SolveSpace::Exit(void) {
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int i;
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char name[100];
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// Recent files
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for(i = 0; i < MAX_RECENT; i++) {
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sprintf(name, "RecentFile_%d", i);
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CnfFreezeString(RecentFile[i], name);
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}
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// Model colors
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for(i = 0; i < MODEL_COLORS; i++) {
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sprintf(name, "ModelColor_%d", i);
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CnfFreezeDWORD(modelColor[i], name);
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}
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// Light intensities
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CnfFreezeDWORD((int)(lightIntensity[0]*1000), "LightIntensity_0");
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CnfFreezeDWORD((int)(lightIntensity[1]*1000), "LightIntensity_1");
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// Light directions
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CnfFreezeDWORD((int)(lightDir[0].x*1000), "LightDir_0_Right");
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CnfFreezeDWORD((int)(lightDir[0].y*1000), "LightDir_0_Up");
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CnfFreezeDWORD((int)(lightDir[0].z*1000), "LightDir_0_Forward");
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CnfFreezeDWORD((int)(lightDir[1].x*1000), "LightDir_1_Right");
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CnfFreezeDWORD((int)(lightDir[1].y*1000), "LightDir_1_Up");
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CnfFreezeDWORD((int)(lightDir[1].z*1000), "LightDir_1_Forward");
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// Mesh tolerance
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CnfFreezeDWORD((int)(meshTol*1000), "MeshTolerance");
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// Display/entry units
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CnfFreezeDWORD((int)viewUnits, "ViewUnits");
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// Camera tangent (determines perspective)
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CnfFreezeDWORD((int)(cameraTangent*1e6), "CameraTangent");
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ExitNow();
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}
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void SolveSpace::DoLater(void) {
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if(later.generateAll) GenerateAll();
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if(later.showTW) TW.Show();
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ZERO(&later);
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}
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int SolveSpace::CircleSides(double r) {
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int s = 7 + (int)(sqrt(r*SS.GW.scale/meshTol));
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return min(s, 40);
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}
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char *SolveSpace::MmToString(double v) {
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static int WhichBuf;
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static char Bufs[8][128];
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WhichBuf++;
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if(WhichBuf >= 8 || WhichBuf < 0) WhichBuf = 0;
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char *s = Bufs[WhichBuf];
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if(viewUnits == UNIT_INCHES) {
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sprintf(s, "%.3f", v/25.4);
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} else {
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sprintf(s, "%.2f", v);
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}
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return s;
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}
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double SolveSpace::ExprToMm(Expr *e) {
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if(viewUnits == UNIT_INCHES) {
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return (e->Eval())*25.4;
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} else {
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return e->Eval();
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}
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}
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void SolveSpace::AfterNewFile(void) {
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ReloadAllImported();
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GenerateAll(-1, -1);
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TW.Init();
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GW.Init();
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unsaved = false;
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int w, h;
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GetGraphicsWindowSize(&w, &h);
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GW.width = w;
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GW.height = h;
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// The triangles haven't been generated yet, but zoom to fit the entities
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// roughly in the window, since that sets the mesh tolerance.
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GW.ZoomToFit();
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GenerateAll(0, INT_MAX);
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later.showTW = true;
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// Then zoom to fit again, to fit the triangles
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GW.ZoomToFit();
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}
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void SolveSpace::MarkGroupDirtyByEntity(hEntity he) {
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Entity *e = SS.GetEntity(he);
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MarkGroupDirty(e->group);
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}
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void SolveSpace::MarkGroupDirty(hGroup hg) {
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int i;
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bool go = false;
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for(i = 0; i < group.n; i++) {
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Group *g = &(group.elem[i]);
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if(g->h.v == hg.v) {
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go = true;
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}
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if(go) {
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g->clean = false;
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}
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}
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unsaved = true;
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}
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bool SolveSpace::PruneOrphans(void) {
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int i;
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for(i = 0; i < request.n; i++) {
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Request *r = &(request.elem[i]);
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if(GroupExists(r->group)) continue;
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(deleted.requests)++;
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request.RemoveById(r->h);
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return true;
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}
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for(i = 0; i < constraint.n; i++) {
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Constraint *c = &(constraint.elem[i]);
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if(GroupExists(c->group)) continue;
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(deleted.constraints)++;
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constraint.RemoveById(c->h);
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return true;
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}
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return false;
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}
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bool SolveSpace::GroupsInOrder(hGroup before, hGroup after) {
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if(before.v == 0) return true;
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if(after.v == 0) return true;
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int beforep = -1, afterp = -1;
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int i;
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for(i = 0; i < group.n; i++) {
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Group *g = &(group.elem[i]);
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if(g->h.v == before.v) beforep = i;
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if(g->h.v == after.v) afterp = i;
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}
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if(beforep < 0 || afterp < 0) return false;
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if(beforep >= afterp) return false;
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return true;
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}
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bool SolveSpace::GroupExists(hGroup hg) {
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// A nonexistent group is not acceptable
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return group.FindByIdNoOops(hg) ? true : false;
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}
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bool SolveSpace::EntityExists(hEntity he) {
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// A nonexstient entity is acceptable, though, usually just means it
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// doesn't apply.
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if(he.v == Entity::NO_ENTITY.v) return true;
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return entity.FindByIdNoOops(he) ? true : false;
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}
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bool SolveSpace::PruneGroups(hGroup hg) {
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Group *g = GetGroup(hg);
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if(GroupsInOrder(g->opA, hg) &&
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EntityExists(g->predef.origin) &&
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EntityExists(g->predef.entityB) &&
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EntityExists(g->predef.entityC))
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{
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return false;
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}
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(deleted.groups)++;
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group.RemoveById(g->h);
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return true;
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}
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bool SolveSpace::PruneRequests(hGroup hg) {
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int i;
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for(i = 0; i < entity.n; i++) {
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Entity *e = &(entity.elem[i]);
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if(e->group.v != hg.v) continue;
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if(EntityExists(e->workplane)) continue;
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if(!e->h.isFromRequest()) oops();
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(deleted.requests)++;
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request.RemoveById(e->h.request());
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return true;
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}
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return false;
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}
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bool SolveSpace::PruneConstraints(hGroup hg) {
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int i;
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for(i = 0; i < constraint.n; i++) {
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Constraint *c = &(constraint.elem[i]);
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if(c->group.v != hg.v) continue;
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if(EntityExists(c->workplane) &&
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EntityExists(c->ptA) &&
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EntityExists(c->ptB) &&
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EntityExists(c->ptC) &&
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EntityExists(c->entityA) &&
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EntityExists(c->entityB))
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{
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continue;
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}
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(deleted.constraints)++;
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constraint.RemoveById(c->h);
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return true;
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}
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return false;
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}
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void SolveSpace::GenerateAll(void) {
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int i;
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int firstDirty = INT_MAX, lastVisible = 0;
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// Start from the first dirty group, and solve until the active group,
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// since all groups after the active group are hidden.
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for(i = 0; i < group.n; i++) {
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Group *g = &(group.elem[i]);
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if((!g->clean) || (g->solved.how != Group::SOLVED_OKAY)) {
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firstDirty = min(firstDirty, i);
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}
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if(g->h.v == SS.GW.activeGroup.v) {
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lastVisible = i;
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}
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}
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if(firstDirty == INT_MAX || lastVisible == 0) {
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// All clean; so just regenerate the entities, and don't solve anything.
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GenerateAll(-1, -1);
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} else {
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GenerateAll(firstDirty, lastVisible);
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}
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}
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void SolveSpace::GenerateAll(int first, int last) {
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int i, j;
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while(PruneOrphans())
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;
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// Don't lose our numerical guesses when we regenerate.
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IdList<Param,hParam> prev;
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param.MoveSelfInto(&prev);
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entity.Clear();
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for(i = 0; i < group.n; i++) {
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Group *g = &(group.elem[i]);
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// The group may depend on entities or other groups, to define its
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// workplane geometry or for its operands. Those must already exist
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// in a previous group, so check them before generating.
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if(PruneGroups(g->h))
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goto pruned;
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for(j = 0; j < request.n; j++) {
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Request *r = &(request.elem[j]);
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if(r->group.v != g->h.v) continue;
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r->Generate(&entity, ¶m);
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}
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g->Generate(&entity, ¶m);
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// The requests and constraints depend on stuff in this or the
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// previous group, so check them after generating.
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if(PruneRequests(g->h) || PruneConstraints(g->h))
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goto pruned;
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// Use the previous values for params that we've seen before, as
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// initial guesses for the solver.
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for(j = 0; j < param.n; j++) {
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Param *newp = &(param.elem[j]);
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if(newp->known) continue;
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Param *prevp = prev.FindByIdNoOops(newp->h);
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if(prevp) newp->val = prevp->val;
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}
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if(g->h.v == Group::HGROUP_REFERENCES.v) {
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ForceReferences();
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g->solved.how = Group::SOLVED_OKAY;
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g->clean = true;
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} else {
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if(i >= first && i <= last) {
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// The group falls inside the range, so really solve it,
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// and then regenerate the mesh based on the solved stuff.
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SolveGroup(g->h);
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g->GeneratePolygon();
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g->GenerateMesh();
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g->clean = true;
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} else {
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// The group falls outside the range, so just assume that
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// it's good wherever we left it. The mesh is unchanged,
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// and the parameters must be marked as known.
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for(j = 0; j < param.n; j++) {
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Param *newp = &(param.elem[j]);
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Param *prevp = prev.FindByIdNoOops(newp->h);
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if(prevp) newp->known = true;
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}
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}
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}
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}
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// And update any reference dimensions with their new values
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for(i = 0; i < constraint.n; i++) {
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Constraint *c = &(constraint.elem[i]);
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if(c->reference) {
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c->ModifyToSatisfy();
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}
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}
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prev.Clear();
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InvalidateGraphics();
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// Remove nonexistent selection items, for same reason we waited till
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// the end to put up a dialog box.
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GW.ClearNonexistentSelectionItems();
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if(deleted.requests > 0 || deleted.constraints > 0 || deleted.groups > 0) {
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// All sorts of interesting things could have happened; for example,
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// the active group or active workplane could have been deleted. So
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// clear all that out.
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if(deleted.groups > 0) {
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SS.TW.ClearSuper();
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}
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later.showTW = true;
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GW.ClearSuper();
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// Don't display any errors until we've regenerated fully. The
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// sketch is not necessarily in a consistent state until we've
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// pruned any orphaned etc. objects, and the message loop for the
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// messagebox could allow us to repaint and crash. But now we must
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// be fine.
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Error("Additional sketch elements were deleted, because they depend "
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"on the element that was just deleted explicitly. These "
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"include: \r\n"
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" %d request%s\r\n"
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" %d constraint%s\r\n"
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" %d group%s\r\n\r\n"
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"Choose Edit -> Undo to undelete all elements.",
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deleted.requests, deleted.requests == 1 ? "" : "s",
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deleted.constraints, deleted.constraints == 1 ? "" : "s",
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deleted.groups, deleted.groups == 1 ? "" : "s");
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memset(&deleted, 0, sizeof(deleted));
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}
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allConsistent = true;
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return;
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pruned:
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// Restore the numerical guesses
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param.Clear();
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prev.MoveSelfInto(¶m);
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// Try again
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GenerateAll(first, last);
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}
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void SolveSpace::ForceReferences(void) {
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// Force the values of the paramters that define the three reference
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// coordinate systems.
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static const struct {
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hRequest hr;
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Quaternion q;
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} Quat[] = {
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{ Request::HREQUEST_REFERENCE_XY, { 1, 0, 0, 0, } },
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{ Request::HREQUEST_REFERENCE_YZ, { 0.5, 0.5, 0.5, 0.5, } },
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{ Request::HREQUEST_REFERENCE_ZX, { 0.5, -0.5, -0.5, -0.5, } },
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};
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for(int i = 0; i < 3; i++) {
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hRequest hr = Quat[i].hr;
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Entity *wrkpl = GetEntity(hr.entity(0));
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// The origin for our coordinate system, always zero
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Entity *origin = GetEntity(wrkpl->point[0]);
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origin->PointForceTo(Vector::From(0, 0, 0));
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GetParam(origin->param[0])->known = true;
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GetParam(origin->param[1])->known = true;
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GetParam(origin->param[2])->known = true;
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// The quaternion that defines the rotation, from the table.
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Entity *normal = GetEntity(wrkpl->normal);
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normal->NormalForceTo(Quat[i].q);
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GetParam(normal->param[0])->known = true;
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GetParam(normal->param[1])->known = true;
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GetParam(normal->param[2])->known = true;
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GetParam(normal->param[3])->known = true;
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}
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}
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void SolveSpace::SolveGroup(hGroup hg) {
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int i;
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// Clear out the system to be solved.
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sys.entity.Clear();
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sys.param.Clear();
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sys.eq.Clear();
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// And generate all the params for requests in this group
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for(i = 0; i < request.n; i++) {
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Request *r = &(request.elem[i]);
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if(r->group.v != hg.v) continue;
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r->Generate(&(sys.entity), &(sys.param));
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}
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// And for the group itself
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Group *g = SS.GetGroup(hg);
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g->Generate(&(sys.entity), &(sys.param));
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// Set the initial guesses for all the params
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for(i = 0; i < sys.param.n; i++) {
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Param *p = &(sys.param.elem[i]);
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p->known = false;
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p->val = GetParam(p->h)->val;
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}
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sys.Solve(g);
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FreeAllTemporary();
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}
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void SolveSpace::ExportAsPngTo(char *filename) {
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int w = (int)SS.GW.width, h = (int)SS.GW.height;
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// No guarantee that the back buffer contains anything valid right now,
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// so repaint the scene.
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SS.GW.Paint(w, h);
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FILE *f = fopen(filename, "wb");
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if(!f) goto err;
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png_struct *png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING,
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NULL, NULL, NULL);
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if(!png_ptr) goto err;
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png_info *info_ptr = png_create_info_struct(png_ptr);
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if(!png_ptr) goto err;
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if(setjmp(png_jmpbuf(png_ptr))) goto err;
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png_init_io(png_ptr, f);
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// glReadPixels wants to align things on 4-boundaries, and there's 3
|
|
// bytes per pixel. As long as the row width is divisible by 4, all
|
|
// works out.
|
|
w &= ~3; h &= ~3;
|
|
|
|
png_set_IHDR(png_ptr, info_ptr, w, h,
|
|
8, PNG_COLOR_TYPE_RGB, PNG_INTERLACE_NONE,
|
|
PNG_COMPRESSION_TYPE_DEFAULT,PNG_FILTER_TYPE_DEFAULT);
|
|
|
|
png_write_info(png_ptr, info_ptr);
|
|
|
|
// Get the pixel data from the framebuffer
|
|
BYTE *pixels = (BYTE *)AllocTemporary(3*w*h);
|
|
BYTE **rowptrs = (BYTE **)AllocTemporary(h*sizeof(BYTE *));
|
|
glReadPixels(0, 0, w, h, GL_RGB, GL_UNSIGNED_BYTE, pixels);
|
|
|
|
int y;
|
|
for(y = 0; y < h; y++) {
|
|
// gl puts the origin at lower left, but png puts it top left
|
|
rowptrs[y] = pixels + ((h - 1) - y)*(3*w);
|
|
}
|
|
png_write_image(png_ptr, rowptrs);
|
|
|
|
png_write_end(png_ptr, info_ptr);
|
|
png_destroy_write_struct(&png_ptr, &info_ptr);
|
|
return;
|
|
|
|
err:
|
|
Error("Error writing PNG file '%s'", filename);
|
|
if(f) fclose(f);
|
|
return;
|
|
}
|
|
|
|
void SolveSpace::RemoveFromRecentList(char *file) {
|
|
int src, dest;
|
|
dest = 0;
|
|
for(src = 0; src < MAX_RECENT; src++) {
|
|
if(strcmp(file, RecentFile[src]) != 0) {
|
|
if(src != dest) strcpy(RecentFile[dest], RecentFile[src]);
|
|
dest++;
|
|
}
|
|
}
|
|
while(dest < MAX_RECENT) strcpy(RecentFile[dest++], "");
|
|
RefreshRecentMenus();
|
|
}
|
|
void SolveSpace::AddToRecentList(char *file) {
|
|
RemoveFromRecentList(file);
|
|
|
|
int src;
|
|
for(src = MAX_RECENT - 2; src >= 0; src--) {
|
|
strcpy(RecentFile[src+1], RecentFile[src]);
|
|
}
|
|
strcpy(RecentFile[0], file);
|
|
RefreshRecentMenus();
|
|
}
|
|
|
|
bool SolveSpace::GetFilenameAndSave(bool saveAs) {
|
|
char newFile[MAX_PATH];
|
|
strcpy(newFile, saveFile);
|
|
if(saveAs || strlen(newFile)==0) {
|
|
if(!GetSaveFile(newFile, SLVS_EXT, SLVS_PATTERN)) return false;
|
|
}
|
|
|
|
if(SaveToFile(newFile)) {
|
|
AddToRecentList(newFile);
|
|
strcpy(saveFile, newFile);
|
|
unsaved = false;
|
|
return true;
|
|
} else {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
bool SolveSpace::OkayToStartNewFile(void) {
|
|
if(!unsaved) return true;
|
|
|
|
switch(SaveFileYesNoCancel()) {
|
|
case IDYES:
|
|
return GetFilenameAndSave(false);
|
|
|
|
case IDNO:
|
|
return true;
|
|
|
|
case IDCANCEL:
|
|
return false;
|
|
|
|
default: oops();
|
|
}
|
|
}
|
|
|
|
void SolveSpace::MenuFile(int id) {
|
|
|
|
if(id >= RECENT_OPEN && id < (RECENT_OPEN+MAX_RECENT)) {
|
|
char newFile[MAX_PATH];
|
|
strcpy(newFile, RecentFile[id-RECENT_OPEN]);
|
|
RemoveFromRecentList(newFile);
|
|
if(SS.LoadFromFile(newFile)) {
|
|
strcpy(SS.saveFile, newFile);
|
|
AddToRecentList(newFile);
|
|
} else {
|
|
strcpy(SS.saveFile, "");
|
|
SS.NewFile();
|
|
}
|
|
SS.AfterNewFile();
|
|
return;
|
|
}
|
|
|
|
switch(id) {
|
|
case GraphicsWindow::MNU_NEW:
|
|
if(!SS.OkayToStartNewFile()) break;
|
|
|
|
strcpy(SS.saveFile, "");
|
|
SS.NewFile();
|
|
SS.AfterNewFile();
|
|
break;
|
|
|
|
case GraphicsWindow::MNU_OPEN: {
|
|
if(!SS.OkayToStartNewFile()) break;
|
|
|
|
char newFile[MAX_PATH] = "";
|
|
if(GetOpenFile(newFile, SLVS_EXT, SLVS_PATTERN)) {
|
|
if(SS.LoadFromFile(newFile)) {
|
|
strcpy(SS.saveFile, newFile);
|
|
AddToRecentList(newFile);
|
|
} else {
|
|
strcpy(SS.saveFile, "");
|
|
SS.NewFile();
|
|
}
|
|
SS.AfterNewFile();
|
|
}
|
|
break;
|
|
}
|
|
|
|
case GraphicsWindow::MNU_SAVE:
|
|
SS.GetFilenameAndSave(false);
|
|
break;
|
|
|
|
case GraphicsWindow::MNU_SAVE_AS:
|
|
SS.GetFilenameAndSave(true);
|
|
break;
|
|
|
|
case GraphicsWindow::MNU_EXPORT_PNG: {
|
|
char exportFile[MAX_PATH] = "";
|
|
if(!GetSaveFile(exportFile, PNG_EXT, PNG_PATTERN)) break;
|
|
SS.ExportAsPngTo(exportFile);
|
|
break;
|
|
}
|
|
|
|
case GraphicsWindow::MNU_EXIT:
|
|
if(!SS.OkayToStartNewFile()) break;
|
|
SS.Exit();
|
|
break;
|
|
|
|
default: oops();
|
|
}
|
|
}
|