158 lines
3.4 KiB
C++
158 lines
3.4 KiB
C++
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#ifndef __DSC_H
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#define __DSC_H
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typedef unsigned long DWORD;
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typedef unsigned char BYTE;
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class Vector {
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public:
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double x, y, z;
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static Vector MakeFrom(double x, double y, double z);
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Vector Plus(Vector b);
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Vector Minus(Vector b);
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Vector Negated(void);
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Vector Cross(Vector b);
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double Dot(Vector b);
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Vector Normal(int which);
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Vector RotatedAbout(Vector axis, double theta);
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double Magnitude(void);
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Vector WithMagnitude(double s);
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Vector ScaledBy(double s);
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// Call a rotation matrix [ u' v' n' ]'; this returns the first and
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// second rows, where that matrix is generated by the given quaternion
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// a + bi + cj + dk
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static Vector RotationU(double a, double b, double c, double d);
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static Vector RotationV(double a, double b, double c, double d);
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};
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class Point2d {
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public:
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double x, y;
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Point2d Plus(Point2d b);
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Point2d Minus(Point2d b);
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Point2d ScaledBy(double s);
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double DistanceTo(Point2d p);
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double DistanceToLine(Point2d p0, Point2d dp, bool segment);
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};
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template <class T, class H>
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class IdList {
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public:
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typedef struct {
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T t;
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int tag;
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} Elem;
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Elem *elem;
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int elems;
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int elemsAllocated;
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H AddAndAssignId(T *t) {
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int i;
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DWORD id = 0;
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for(i = 0; i < elems; i++) {
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id = max(id, elem[i].t.h.v);
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}
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t->h.v = (id + 1);
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Add(t);
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return t->h;
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}
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void Add(T *t) {
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if(elems >= elemsAllocated) {
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elemsAllocated = (elemsAllocated + 32)*2;
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elem = (Elem *)realloc(elem, elemsAllocated*sizeof(elem[0]));
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if(!elem) oops();
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}
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elem[elems].t = *t;
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elem[elems].tag = 0;
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elems++;
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}
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T *FindById(H h) {
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T *t = FindByIdNoOops(h);
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if(!t) {
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dbp("failed to look up item %16lx, searched %d items", h.v, elems);
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oops();
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}
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return t;
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}
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T *FindByIdNoOops(H h) {
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int i;
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for(i = 0; i < elems; i++) {
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if(elem[i].t.h.v == h.v) {
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return &(elem[i].t);
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}
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}
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return NULL;
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}
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void ClearTags(void) {
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int i;
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for(i = 0; i < elems; i++) {
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elem[i].tag = 0;
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}
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}
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void Tag(H h, int tag) {
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int i;
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for(i = 0; i < elems; i++) {
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if(elem[i].t.h.v == h.v) {
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elem[i].tag = tag;
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}
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}
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}
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void RemoveTagged(void) {
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int src, dest;
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dest = 0;
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for(src = 0; src < elems; src++) {
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if(elem[src].tag) {
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// this item should be deleted
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} else {
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if(src != dest) {
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elem[dest] = elem[src];
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}
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dest++;
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}
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}
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elems = dest;
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// and elemsAllocated is untouched, because we didn't resize
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}
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void MoveSelfInto(IdList<T,H> *l) {
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memcpy(l, this, sizeof(*this));
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elemsAllocated = elems = 0;
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elem = NULL;
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}
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void Clear(void) {
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elemsAllocated = elems = 0;
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if(elem) free(elem);
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elem = NULL;
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}
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};
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class NameStr {
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public:
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char str[20];
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inline void strcpy(char *in) {
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memcpy(str, in, min(strlen(in)+1, sizeof(str)));
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str[sizeof(str)-1] = '\0';
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}
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};
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#endif
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