806 lines
28 KiB
C++
806 lines
28 KiB
C++
//-----------------------------------------------------------------------------
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// Entry point in to the program, our registry-stored settings and top-level
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// housekeeping when we open, save, and create new files.
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//
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// Copyright 2008-2013 Jonathan Westhues.
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//-----------------------------------------------------------------------------
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#include "solvespace.h"
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SolveSpaceUI SolveSpace::SS = {};
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Sketch SolveSpace::SK = {};
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std::string SolveSpace::RecentFile[MAX_RECENT] = {};
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void SolveSpaceUI::Init() {
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SS.tangentArcRadius = 10.0;
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// Then, load the registry settings.
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int i;
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// Default list of colors for the model material
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modelColor[0] = CnfThawColor(RGBi(150, 150, 150), "ModelColor_0");
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modelColor[1] = CnfThawColor(RGBi(100, 100, 100), "ModelColor_1");
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modelColor[2] = CnfThawColor(RGBi( 30, 30, 30), "ModelColor_2");
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modelColor[3] = CnfThawColor(RGBi(150, 0, 0), "ModelColor_3");
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modelColor[4] = CnfThawColor(RGBi( 0, 100, 0), "ModelColor_4");
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modelColor[5] = CnfThawColor(RGBi( 0, 80, 80), "ModelColor_5");
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modelColor[6] = CnfThawColor(RGBi( 0, 0, 130), "ModelColor_6");
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modelColor[7] = CnfThawColor(RGBi( 80, 0, 80), "ModelColor_7");
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// Light intensities
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lightIntensity[0] = CnfThawFloat(1.0f, "LightIntensity_0");
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lightIntensity[1] = CnfThawFloat(0.5f, "LightIntensity_1");
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ambientIntensity = 0.3; // no setting for that yet
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// Light positions
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lightDir[0].x = CnfThawFloat(-1.0f, "LightDir_0_Right" );
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lightDir[0].y = CnfThawFloat( 1.0f, "LightDir_0_Up" );
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lightDir[0].z = CnfThawFloat( 0.0f, "LightDir_0_Forward" );
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lightDir[1].x = CnfThawFloat( 1.0f, "LightDir_1_Right" );
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lightDir[1].y = CnfThawFloat( 0.0f, "LightDir_1_Up" );
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lightDir[1].z = CnfThawFloat( 0.0f, "LightDir_1_Forward" );
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// Chord tolerance
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chordTol = CnfThawFloat(2.0f, "ChordTolerance");
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// Max pwl segments to generate
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maxSegments = CnfThawInt(10, "MaxSegments");
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// View units
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viewUnits = (Unit)CnfThawInt((uint32_t)UNIT_MM, "ViewUnits");
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// Number of digits after the decimal point
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afterDecimalMm = CnfThawInt(2, "AfterDecimalMm");
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afterDecimalInch = CnfThawInt(3, "AfterDecimalInch");
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// Camera tangent (determines perspective)
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cameraTangent = CnfThawFloat(0.3f/1e3f, "CameraTangent");
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// Grid spacing
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gridSpacing = CnfThawFloat(5.0f, "GridSpacing");
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// Export scale factor
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exportScale = CnfThawFloat(1.0f, "ExportScale");
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// Export offset (cutter radius comp)
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exportOffset = CnfThawFloat(0.0f, "ExportOffset");
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// Rewrite exported colors close to white into black (assuming white bg)
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fixExportColors = CnfThawBool(true, "FixExportColors");
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// Draw back faces of triangles (when mesh is leaky/self-intersecting)
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drawBackFaces = CnfThawBool(true, "DrawBackFaces");
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// Check that contours are closed and not self-intersecting
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checkClosedContour = CnfThawBool(true, "CheckClosedContour");
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// Export shaded triangles in a 2d view
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exportShadedTriangles = CnfThawBool(true, "ExportShadedTriangles");
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// Export pwl curves (instead of exact) always
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exportPwlCurves = CnfThawBool(false, "ExportPwlCurves");
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// Background color on-screen
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backgroundColor = CnfThawColor(RGBi(0, 0, 0), "BackgroundColor");
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// Whether export canvas size is fixed or derived from bbox
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exportCanvasSizeAuto = CnfThawBool(true, "ExportCanvasSizeAuto");
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// Margins for automatic canvas size
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exportMargin.left = CnfThawFloat(5.0f, "ExportMargin_Left");
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exportMargin.right = CnfThawFloat(5.0f, "ExportMargin_Right");
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exportMargin.bottom = CnfThawFloat(5.0f, "ExportMargin_Bottom");
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exportMargin.top = CnfThawFloat(5.0f, "ExportMargin_Top");
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// Dimensions for fixed canvas size
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exportCanvas.width = CnfThawFloat(100.0f, "ExportCanvas_Width");
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exportCanvas.height = CnfThawFloat(100.0f, "ExportCanvas_Height");
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exportCanvas.dx = CnfThawFloat( 5.0f, "ExportCanvas_Dx");
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exportCanvas.dy = CnfThawFloat( 5.0f, "ExportCanvas_Dy");
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// Extra parameters when exporting G code
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gCode.depth = CnfThawFloat(10.0f, "GCode_Depth");
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gCode.passes = CnfThawInt(1, "GCode_Passes");
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gCode.feed = CnfThawFloat(10.0f, "GCode_Feed");
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gCode.plungeFeed = CnfThawFloat(10.0f, "GCode_PlungeFeed");
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// Show toolbar in the graphics window
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showToolbar = CnfThawBool(true, "ShowToolbar");
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// Recent files menus
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for(i = 0; i < MAX_RECENT; i++) {
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RecentFile[i] = CnfThawString("", "RecentFile_" + std::to_string(i));
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}
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RefreshRecentMenus();
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// Autosave timer
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autosaveInterval = CnfThawInt(5, "AutosaveInterval");
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// The default styles (colors, line widths, etc.) are also stored in the
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// configuration file, but we will automatically load those as we need
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// them.
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SetAutosaveTimerFor(autosaveInterval);
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NewFile();
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AfterNewFile();
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}
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bool SolveSpaceUI::LoadAutosaveFor(const std::string &filename) {
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std::string autosaveFile = filename + AUTOSAVE_SUFFIX;
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FILE *f = ssfopen(autosaveFile, "rb");
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if(!f)
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return false;
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fclose(f);
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if(LoadAutosaveYesNo() == SAVE_YES) {
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unsaved = true;
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return LoadFromFile(autosaveFile);
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}
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return false;
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}
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bool SolveSpaceUI::OpenFile(const std::string &filename) {
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bool autosaveLoaded = LoadAutosaveFor(filename);
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bool success = autosaveLoaded || LoadFromFile(filename);
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if(success) {
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RemoveAutosave();
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AddToRecentList(filename);
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saveFile = filename;
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} else {
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NewFile();
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}
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AfterNewFile();
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unsaved = autosaveLoaded;
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return success;
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}
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void SolveSpaceUI::Exit(void) {
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// Recent files
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for(int i = 0; i < MAX_RECENT; i++)
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CnfFreezeString(RecentFile[i], "RecentFile_" + std::to_string(i));
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// Model colors
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for(int i = 0; i < MODEL_COLORS; i++)
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CnfFreezeColor(modelColor[i], "ModelColor_" + std::to_string(i));
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// Light intensities
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CnfFreezeFloat((float)lightIntensity[0], "LightIntensity_0");
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CnfFreezeFloat((float)lightIntensity[1], "LightIntensity_1");
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// Light directions
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CnfFreezeFloat((float)lightDir[0].x, "LightDir_0_Right");
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CnfFreezeFloat((float)lightDir[0].y, "LightDir_0_Up");
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CnfFreezeFloat((float)lightDir[0].z, "LightDir_0_Forward");
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CnfFreezeFloat((float)lightDir[1].x, "LightDir_1_Right");
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CnfFreezeFloat((float)lightDir[1].y, "LightDir_1_Up");
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CnfFreezeFloat((float)lightDir[1].z, "LightDir_1_Forward");
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// Chord tolerance
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CnfFreezeFloat((float)chordTol, "ChordTolerance");
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// Max pwl segments to generate
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CnfFreezeInt((uint32_t)maxSegments, "MaxSegments");
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// View units
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CnfFreezeInt((uint32_t)viewUnits, "ViewUnits");
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// Number of digits after the decimal point
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CnfFreezeInt((uint32_t)afterDecimalMm, "AfterDecimalMm");
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CnfFreezeInt((uint32_t)afterDecimalInch, "AfterDecimalInch");
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// Camera tangent (determines perspective)
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CnfFreezeFloat((float)cameraTangent, "CameraTangent");
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// Grid spacing
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CnfFreezeFloat(gridSpacing, "GridSpacing");
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// Export scale
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CnfFreezeFloat(exportScale, "ExportScale");
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// Export offset (cutter radius comp)
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CnfFreezeFloat(exportOffset, "ExportOffset");
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// Rewrite exported colors close to white into black (assuming white bg)
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CnfFreezeBool(fixExportColors, "FixExportColors");
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// Draw back faces of triangles (when mesh is leaky/self-intersecting)
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CnfFreezeBool(drawBackFaces, "DrawBackFaces");
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// Check that contours are closed and not self-intersecting
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CnfFreezeBool(checkClosedContour, "CheckClosedContour");
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// Export shaded triangles in a 2d view
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CnfFreezeBool(exportShadedTriangles, "ExportShadedTriangles");
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// Export pwl curves (instead of exact) always
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CnfFreezeBool(exportPwlCurves, "ExportPwlCurves");
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// Background color on-screen
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CnfFreezeColor(backgroundColor, "BackgroundColor");
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// Whether export canvas size is fixed or derived from bbox
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CnfFreezeBool(exportCanvasSizeAuto, "ExportCanvasSizeAuto");
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// Margins for automatic canvas size
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CnfFreezeFloat(exportMargin.left, "ExportMargin_Left");
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CnfFreezeFloat(exportMargin.right, "ExportMargin_Right");
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CnfFreezeFloat(exportMargin.bottom, "ExportMargin_Bottom");
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CnfFreezeFloat(exportMargin.top, "ExportMargin_Top");
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// Dimensions for fixed canvas size
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CnfFreezeFloat(exportCanvas.width, "ExportCanvas_Width");
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CnfFreezeFloat(exportCanvas.height, "ExportCanvas_Height");
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CnfFreezeFloat(exportCanvas.dx, "ExportCanvas_Dx");
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CnfFreezeFloat(exportCanvas.dy, "ExportCanvas_Dy");
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// Extra parameters when exporting G code
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CnfFreezeFloat(gCode.depth, "GCode_Depth");
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CnfFreezeInt(gCode.passes, "GCode_Passes");
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CnfFreezeFloat(gCode.feed, "GCode_Feed");
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CnfFreezeFloat(gCode.plungeFeed, "GCode_PlungeFeed");
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// Show toolbar in the graphics window
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CnfFreezeBool(showToolbar, "ShowToolbar");
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// Autosave timer
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CnfFreezeInt(autosaveInterval, "AutosaveInterval");
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// And the default styles, colors and line widths and such.
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Style::FreezeDefaultStyles();
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// Exiting cleanly.
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RemoveAutosave();
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ExitNow();
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}
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void SolveSpaceUI::ScheduleGenerateAll() {
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if(!later.scheduled) ScheduleLater();
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later.scheduled = true;
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later.generateAll = true;
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}
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void SolveSpaceUI::ScheduleShowTW() {
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if(!later.scheduled) ScheduleLater();
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later.scheduled = true;
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later.showTW = true;
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}
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void SolveSpaceUI::DoLater(void) {
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if(later.generateAll) GenerateAll();
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if(later.showTW) TW.Show();
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later = {};
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}
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double SolveSpaceUI::MmPerUnit(void) {
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if(viewUnits == UNIT_INCHES) {
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return 25.4;
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} else {
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return 1.0;
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}
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}
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const char *SolveSpaceUI::UnitName(void) {
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if(viewUnits == UNIT_INCHES) {
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return "inch";
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} else {
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return "mm";
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}
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}
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std::string SolveSpaceUI::MmToString(double v) {
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if(viewUnits == UNIT_INCHES) {
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return ssprintf("%.*f", afterDecimalInch, v/25.4);
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} else {
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return ssprintf("%.*f", afterDecimalMm, v);
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}
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}
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double SolveSpaceUI::ExprToMm(Expr *e) {
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return (e->Eval()) * MmPerUnit();
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}
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double SolveSpaceUI::StringToMm(const std::string &str) {
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return std::stod(str) * MmPerUnit();
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}
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double SolveSpaceUI::ChordTolMm(void) {
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return SS.chordTol / SS.GW.scale;
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}
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int SolveSpaceUI::UnitDigitsAfterDecimal(void) {
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return (viewUnits == UNIT_INCHES) ? afterDecimalInch : afterDecimalMm;
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}
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void SolveSpaceUI::SetUnitDigitsAfterDecimal(int v) {
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if(viewUnits == UNIT_INCHES) {
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afterDecimalInch = v;
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} else {
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afterDecimalMm = v;
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}
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}
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double SolveSpaceUI::CameraTangent(void) {
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if(!usePerspectiveProj) {
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return 0;
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} else {
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return cameraTangent;
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}
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}
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void SolveSpaceUI::AfterNewFile(void) {
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// Clear out the traced point, which is no longer valid
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traced.point = Entity::NO_ENTITY;
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traced.path.l.Clear();
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// and the naked edges
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nakedEdges.Clear();
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// GenerateAll() expects the view to be valid, because it uses that to
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// fill in default values for extrusion depths etc. (which won't matter
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// here, but just don't let it work on garbage)
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SS.GW.offset = Vector::From(0, 0, 0);
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SS.GW.projRight = Vector::From(1, 0, 0);
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SS.GW.projUp = Vector::From(0, 1, 0);
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ReloadAllImported();
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GenerateAll(-1, -1);
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TW.Init();
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GW.Init();
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unsaved = false;
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int w, h;
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GetGraphicsWindowSize(&w, &h);
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GW.width = w;
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GW.height = h;
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// The triangles haven't been generated yet, but zoom to fit the entities
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// roughly in the window, since that sets the mesh tolerance. Consider
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// invisible entities, so we still get something reasonable if the only
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// thing visible is the not-yet-generated surfaces.
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GW.ZoomToFit(true);
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GenerateAll(0, INT_MAX);
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SS.ScheduleShowTW();
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// Then zoom to fit again, to fit the triangles
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GW.ZoomToFit(false);
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// Create all the default styles; they'll get created on the fly anyways,
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// but can't hurt to do it now.
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Style::CreateAllDefaultStyles();
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UpdateWindowTitle();
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}
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void SolveSpaceUI::RemoveFromRecentList(const std::string &filename) {
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int src, dest;
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dest = 0;
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for(src = 0; src < MAX_RECENT; src++) {
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if(filename != RecentFile[src]) {
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if(src != dest) RecentFile[dest] = RecentFile[src];
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dest++;
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}
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}
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while(dest < MAX_RECENT) RecentFile[dest++].clear();
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RefreshRecentMenus();
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}
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void SolveSpaceUI::AddToRecentList(const std::string &filename) {
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RemoveFromRecentList(filename);
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int src;
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for(src = MAX_RECENT - 2; src >= 0; src--) {
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RecentFile[src+1] = RecentFile[src];
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}
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RecentFile[0] = filename;
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RefreshRecentMenus();
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}
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bool SolveSpaceUI::GetFilenameAndSave(bool saveAs) {
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std::string prevSaveFile = saveFile;
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if(saveAs || saveFile.empty()) {
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if(!GetSaveFile(saveFile, SLVS_EXT, SLVS_PATTERN)) return false;
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// need to get new filename directly into saveFile, since that
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// determines impFileRel path
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}
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if(SaveToFile(saveFile)) {
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AddToRecentList(saveFile);
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RemoveAutosave();
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unsaved = false;
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return true;
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} else {
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// don't store an invalid save filename
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saveFile = prevSaveFile;
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return false;
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}
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}
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bool SolveSpaceUI::Autosave()
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{
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SetAutosaveTimerFor(autosaveInterval);
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if(!saveFile.empty() && unsaved)
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return SaveToFile(saveFile + AUTOSAVE_SUFFIX);
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return false;
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}
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void SolveSpaceUI::RemoveAutosave()
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{
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std::string autosaveFile = saveFile + AUTOSAVE_SUFFIX;
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ssremove(autosaveFile.c_str());
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}
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bool SolveSpaceUI::OkayToStartNewFile(void) {
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if(!unsaved) return true;
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switch(SaveFileYesNoCancel()) {
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case SAVE_YES:
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return GetFilenameAndSave(false);
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case SAVE_NO:
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return true;
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case SAVE_CANCEL:
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return false;
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default: oops(); break;
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}
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}
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void SolveSpaceUI::UpdateWindowTitle(void) {
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SetCurrentFilename(saveFile);
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}
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static std::string Extension(const std::string &filename) {
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int dot = filename.rfind('.');
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if(dot >= 0)
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return filename.substr(dot + 1, filename.length());
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return "";
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}
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void SolveSpaceUI::MenuFile(int id) {
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if(id >= RECENT_OPEN && id < (RECENT_OPEN+MAX_RECENT)) {
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if(!SS.OkayToStartNewFile()) return;
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std::string newFile = RecentFile[id - RECENT_OPEN];
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RemoveFromRecentList(newFile);
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SS.OpenFile(newFile);
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return;
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}
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switch(id) {
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case GraphicsWindow::MNU_NEW:
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if(!SS.OkayToStartNewFile()) break;
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SS.saveFile = "";
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SS.NewFile();
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SS.AfterNewFile();
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break;
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case GraphicsWindow::MNU_OPEN: {
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if(!SS.OkayToStartNewFile()) break;
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std::string newFile;
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if(GetOpenFile(newFile, SLVS_EXT, SLVS_PATTERN)) {
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SS.OpenFile(newFile);
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}
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break;
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}
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case GraphicsWindow::MNU_SAVE:
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SS.GetFilenameAndSave(false);
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break;
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case GraphicsWindow::MNU_SAVE_AS:
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SS.GetFilenameAndSave(true);
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break;
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case GraphicsWindow::MNU_EXPORT_PNG: {
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std::string exportFile;
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if(!GetSaveFile(exportFile, PNG_EXT, PNG_PATTERN)) break;
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SS.ExportAsPngTo(exportFile);
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break;
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}
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case GraphicsWindow::MNU_EXPORT_VIEW: {
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std::string exportFile;
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std::string exportFormat = CnfThawString(VEC_EXT, "ViewExportFormat");
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if(!GetSaveFile(exportFile, exportFormat, VEC_PATTERN)) break;
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CnfFreezeString(Extension(exportFile), "ViewExportFormat");
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// If the user is exporting something where it would be
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// inappropriate to include the constraints, then warn.
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if(SS.GW.showConstraints &&
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(FilenameHasExtension(exportFile, ".txt") ||
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fabs(SS.exportOffset) > LENGTH_EPS))
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{
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Message("Constraints are currently shown, and will be exported "
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"in the toolpath. This is probably not what you want; "
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"hide them by clicking the link at the top of the "
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"text window.");
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}
|
|
|
|
SS.ExportViewOrWireframeTo(exportFile, false);
|
|
break;
|
|
}
|
|
|
|
case GraphicsWindow::MNU_EXPORT_WIREFRAME: {
|
|
std::string exportFile;
|
|
std::string exportFormat = CnfThawString(V3D_EXT, "WireframeExportFormat");
|
|
if(!GetSaveFile(exportFile, exportFormat, V3D_PATTERN)) break;
|
|
CnfFreezeString(Extension(exportFile), "WireframeExportFormat");
|
|
|
|
SS.ExportViewOrWireframeTo(exportFile, true);
|
|
break;
|
|
}
|
|
|
|
case GraphicsWindow::MNU_EXPORT_SECTION: {
|
|
std::string exportFile;
|
|
std::string exportFormat = CnfThawString(VEC_EXT, "SectionExportFormat");
|
|
if(!GetSaveFile(exportFile, exportFormat, VEC_PATTERN)) break;
|
|
CnfFreezeString(Extension(exportFile), "SectionExportFormat");
|
|
|
|
SS.ExportSectionTo(exportFile);
|
|
break;
|
|
}
|
|
|
|
case GraphicsWindow::MNU_EXPORT_MESH: {
|
|
std::string exportFile;
|
|
std::string exportFormat = CnfThawString(MESH_EXT, "MeshExportFormat");
|
|
if(!GetSaveFile(exportFile, exportFormat, MESH_PATTERN)) break;
|
|
CnfFreezeString(Extension(exportFile), "MeshExportFormat");
|
|
|
|
SS.ExportMeshTo(exportFile);
|
|
break;
|
|
}
|
|
|
|
case GraphicsWindow::MNU_EXPORT_SURFACES: {
|
|
std::string exportFile;
|
|
std::string exportFormat = CnfThawString(SRF_EXT, "SurfacesExportFormat");
|
|
if(!GetSaveFile(exportFile, exportFormat, SRF_PATTERN)) break;
|
|
CnfFreezeString(Extension(exportFile), "SurfacesExportFormat");
|
|
|
|
StepFileWriter sfw = {};
|
|
sfw.ExportSurfacesTo(exportFile);
|
|
break;
|
|
}
|
|
|
|
case GraphicsWindow::MNU_EXIT:
|
|
if(!SS.OkayToStartNewFile()) break;
|
|
SS.Exit();
|
|
break;
|
|
|
|
default: oops();
|
|
}
|
|
|
|
SS.UpdateWindowTitle();
|
|
}
|
|
|
|
void SolveSpaceUI::MenuAnalyze(int id) {
|
|
SS.GW.GroupSelection();
|
|
#define gs (SS.GW.gs)
|
|
|
|
switch(id) {
|
|
case GraphicsWindow::MNU_STEP_DIM:
|
|
if(gs.constraints == 1 && gs.n == 0) {
|
|
Constraint *c = SK.GetConstraint(gs.constraint[0]);
|
|
if(c->HasLabel() && !c->reference) {
|
|
SS.TW.shown.dimFinish = c->valA;
|
|
SS.TW.shown.dimSteps = 10;
|
|
SS.TW.shown.dimIsDistance =
|
|
(c->type != Constraint::ANGLE) &&
|
|
(c->type != Constraint::LENGTH_RATIO) &&
|
|
(c->type != Constraint::LENGTH_DIFFERENCE);
|
|
SS.TW.shown.constraint = c->h;
|
|
SS.TW.shown.screen = TextWindow::SCREEN_STEP_DIMENSION;
|
|
|
|
// The step params are specified in the text window,
|
|
// so force that to be shown.
|
|
SS.GW.ForceTextWindowShown();
|
|
|
|
SS.ScheduleShowTW();
|
|
SS.GW.ClearSelection();
|
|
} else {
|
|
Error("Constraint must have a label, and must not be "
|
|
"a reference dimension.");
|
|
}
|
|
} else {
|
|
Error("Bad selection for step dimension; select a constraint.");
|
|
}
|
|
break;
|
|
|
|
case GraphicsWindow::MNU_NAKED_EDGES: {
|
|
SS.nakedEdges.Clear();
|
|
|
|
Group *g = SK.GetGroup(SS.GW.activeGroup);
|
|
SMesh *m = &(g->displayMesh);
|
|
SKdNode *root = SKdNode::From(m);
|
|
bool inters, leaks;
|
|
root->MakeCertainEdgesInto(&(SS.nakedEdges),
|
|
SKdNode::NAKED_OR_SELF_INTER_EDGES, true, &inters, &leaks);
|
|
|
|
InvalidateGraphics();
|
|
|
|
const char *intersMsg = inters ?
|
|
"The mesh is self-intersecting (NOT okay, invalid)." :
|
|
"The mesh is not self-intersecting (okay, valid).";
|
|
const char *leaksMsg = leaks ?
|
|
"The mesh has naked edges (NOT okay, invalid)." :
|
|
"The mesh is watertight (okay, valid).";
|
|
|
|
char cntMsg[1024];
|
|
sprintf(cntMsg, "\n\nThe model contains %d triangles, from "
|
|
"%d surfaces.",
|
|
g->displayMesh.l.n, g->runningShell.surface.n);
|
|
|
|
if(SS.nakedEdges.l.n == 0) {
|
|
Message("%s\n\n%s\n\nZero problematic edges, good.%s",
|
|
intersMsg, leaksMsg, cntMsg);
|
|
} else {
|
|
Error("%s\n\n%s\n\n%d problematic edges, bad.%s",
|
|
intersMsg, leaksMsg, SS.nakedEdges.l.n, cntMsg);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case GraphicsWindow::MNU_INTERFERENCE: {
|
|
SS.nakedEdges.Clear();
|
|
|
|
SMesh *m = &(SK.GetGroup(SS.GW.activeGroup)->displayMesh);
|
|
SKdNode *root = SKdNode::From(m);
|
|
bool inters, leaks;
|
|
root->MakeCertainEdgesInto(&(SS.nakedEdges),
|
|
SKdNode::SELF_INTER_EDGES, false, &inters, &leaks);
|
|
|
|
InvalidateGraphics();
|
|
|
|
if(inters) {
|
|
Error("%d edges interfere with other triangles, bad.",
|
|
SS.nakedEdges.l.n);
|
|
} else {
|
|
Message("The assembly does not interfere, good.");
|
|
}
|
|
break;
|
|
}
|
|
|
|
case GraphicsWindow::MNU_VOLUME: {
|
|
SMesh *m = &(SK.GetGroup(SS.GW.activeGroup)->displayMesh);
|
|
|
|
double vol = 0;
|
|
int i;
|
|
for(i = 0; i < m->l.n; i++) {
|
|
STriangle tr = m->l.elem[i];
|
|
|
|
// Translate to place vertex A at (x, y, 0)
|
|
Vector trans = Vector::From(tr.a.x, tr.a.y, 0);
|
|
tr.a = (tr.a).Minus(trans);
|
|
tr.b = (tr.b).Minus(trans);
|
|
tr.c = (tr.c).Minus(trans);
|
|
|
|
// Rotate to place vertex B on the y-axis. Depending on
|
|
// whether the triangle is CW or CCW, C is either to the
|
|
// right or to the left of the y-axis. This handles the
|
|
// sign of our normal.
|
|
Vector u = Vector::From(-tr.b.y, tr.b.x, 0);
|
|
u = u.WithMagnitude(1);
|
|
Vector v = Vector::From(tr.b.x, tr.b.y, 0);
|
|
v = v.WithMagnitude(1);
|
|
Vector n = Vector::From(0, 0, 1);
|
|
|
|
tr.a = (tr.a).DotInToCsys(u, v, n);
|
|
tr.b = (tr.b).DotInToCsys(u, v, n);
|
|
tr.c = (tr.c).DotInToCsys(u, v, n);
|
|
|
|
n = tr.Normal().WithMagnitude(1);
|
|
|
|
// Triangles on edge don't contribute
|
|
if(fabs(n.z) < LENGTH_EPS) continue;
|
|
|
|
// The plane has equation p dot n = a dot n
|
|
double d = (tr.a).Dot(n);
|
|
// nx*x + ny*y + nz*z = d
|
|
// nz*z = d - nx*x - ny*y
|
|
double A = -n.x/n.z, B = -n.y/n.z, C = d/n.z;
|
|
|
|
double mac = tr.c.y/tr.c.x, mbc = (tr.c.y - tr.b.y)/tr.c.x;
|
|
double xc = tr.c.x, yb = tr.b.y;
|
|
|
|
// I asked Maple for
|
|
// int(int(A*x + B*y +C, y=mac*x..(mbc*x + yb)), x=0..xc);
|
|
double integral =
|
|
(1.0/3)*(
|
|
A*(mbc-mac)+
|
|
(1.0/2)*B*(mbc*mbc-mac*mac)
|
|
)*(xc*xc*xc)+
|
|
(1.0/2)*(A*yb+B*yb*mbc+C*(mbc-mac))*xc*xc+
|
|
C*yb*xc+
|
|
(1.0/2)*B*yb*yb*xc;
|
|
|
|
vol += integral;
|
|
}
|
|
|
|
char msg[1024];
|
|
sprintf(msg, "The volume of the solid model is:\n\n"
|
|
" %.3f %s^3",
|
|
vol / pow(SS.MmPerUnit(), 3),
|
|
SS.UnitName());
|
|
|
|
if(SS.viewUnits == SolveSpaceUI::UNIT_MM) {
|
|
sprintf(msg+strlen(msg), "\n %.2f mL", vol/(10*10*10));
|
|
}
|
|
strcpy(msg+strlen(msg),
|
|
"\n\nCurved surfaces have been approximated as triangles.\n"
|
|
"This introduces error, typically of around 1%.");
|
|
Message("%s", msg);
|
|
break;
|
|
}
|
|
|
|
case GraphicsWindow::MNU_AREA: {
|
|
Group *g = SK.GetGroup(SS.GW.activeGroup);
|
|
if(g->polyError.how != Group::POLY_GOOD) {
|
|
Error("This group does not contain a correctly-formed "
|
|
"2d closed area. It is open, not coplanar, or self-"
|
|
"intersecting.");
|
|
break;
|
|
}
|
|
SEdgeList sel = {};
|
|
g->polyLoops.MakeEdgesInto(&sel);
|
|
SPolygon sp = {};
|
|
sel.AssemblePolygon(&sp, NULL, true);
|
|
sp.normal = sp.ComputeNormal();
|
|
sp.FixContourDirections();
|
|
double area = sp.SignedArea();
|
|
double scale = SS.MmPerUnit();
|
|
Message("The area of the region sketched in this group is:\n\n"
|
|
" %.3f %s^2\n\n"
|
|
"Curves have been approximated as piecewise linear.\n"
|
|
"This introduces error, typically of around 1%%.",
|
|
area / (scale*scale),
|
|
SS.UnitName());
|
|
sel.Clear();
|
|
sp.Clear();
|
|
break;
|
|
}
|
|
|
|
case GraphicsWindow::MNU_SHOW_DOF:
|
|
// This works like a normal solve, except that it calculates
|
|
// which variables are free/bound at the same time.
|
|
SS.GenerateAll(0, INT_MAX, true);
|
|
break;
|
|
|
|
case GraphicsWindow::MNU_TRACE_PT:
|
|
if(gs.points == 1 && gs.n == 1) {
|
|
SS.traced.point = gs.point[0];
|
|
SS.GW.ClearSelection();
|
|
} else {
|
|
Error("Bad selection for trace; select a single point.");
|
|
}
|
|
break;
|
|
|
|
case GraphicsWindow::MNU_STOP_TRACING: {
|
|
std::string exportFile;
|
|
if(GetSaveFile(exportFile, CSV_EXT, CSV_PATTERN)) {
|
|
FILE *f = ssfopen(exportFile, "wb");
|
|
if(f) {
|
|
int i;
|
|
SContour *sc = &(SS.traced.path);
|
|
for(i = 0; i < sc->l.n; i++) {
|
|
Vector p = sc->l.elem[i].p;
|
|
double s = SS.exportScale;
|
|
fprintf(f, "%.10f, %.10f, %.10f\r\n",
|
|
p.x/s, p.y/s, p.z/s);
|
|
}
|
|
fclose(f);
|
|
} else {
|
|
Error("Couldn't write to '%s'", exportFile.c_str());
|
|
}
|
|
}
|
|
// Clear the trace, and stop tracing
|
|
SS.traced.point = Entity::NO_ENTITY;
|
|
SS.traced.path.l.Clear();
|
|
InvalidateGraphics();
|
|
break;
|
|
}
|
|
|
|
default: oops();
|
|
}
|
|
}
|
|
|
|
void SolveSpaceUI::MenuHelp(int id) {
|
|
switch(id) {
|
|
case GraphicsWindow::MNU_WEBSITE:
|
|
OpenWebsite("http://solvespace.com/helpmenu");
|
|
break;
|
|
|
|
case GraphicsWindow::MNU_ABOUT:
|
|
Message(
|
|
"This is SolveSpace version " PACKAGE_VERSION ".\n"
|
|
"\n"
|
|
"Built " __TIME__ " " __DATE__ ".\n"
|
|
"\n"
|
|
"For more information, see http://solvespace.com/\n"
|
|
"\n"
|
|
"SolveSpace is free software: you are free to modify\n"
|
|
"and/or redistribute it under the terms of the GNU\n"
|
|
"General Public License (GPL) version 3 or later.\n"
|
|
"\n"
|
|
"There is NO WARRANTY, to the extent permitted by\n"
|
|
"law. For details, visit http://gnu.org/licenses/\n"
|
|
"\n"
|
|
"© 2008-2013 Jonathan Westhues and other authors.\n"
|
|
);
|
|
break;
|
|
|
|
default: oops();
|
|
}
|
|
}
|
|
|
|
void SolveSpaceUI::Clear(void) {
|
|
sys.Clear();
|
|
for(int i = 0; i < MAX_UNDO; i++) {
|
|
if(i < undo.cnt) undo.d[i].Clear();
|
|
if(i < redo.cnt) redo.d[i].Clear();
|
|
}
|
|
}
|
|
|
|
void Sketch::Clear(void) {
|
|
group.Clear();
|
|
constraint.Clear();
|
|
request.Clear();
|
|
style.Clear();
|
|
entity.Clear();
|
|
param.Clear();
|
|
}
|