solvespace/res/shaders
whitequark 6b67cfe63f Except when using OpenGL ES 2, use OpenGL 3.2+ Core profile.
This is primarily done to lower the GTK version dependency below
GTK 3.22, since GTK 3.22 is unlikely to be widely availale any
time soon.
2017-01-13 23:43:02 +00:00
..
edge.frag Except when using OpenGL ES 2, use OpenGL 3.2+ Core profile. 2017-01-13 23:43:02 +00:00
edge.vert Except when using OpenGL ES 2, use OpenGL 3.2+ Core profile. 2017-01-13 23:43:02 +00:00
imesh.frag Except when using OpenGL ES 2, use OpenGL 3.2+ Core profile. 2017-01-13 23:43:02 +00:00
imesh.vert Except when using OpenGL ES 2, use OpenGL 3.2+ Core profile. 2017-01-13 23:43:02 +00:00
imesh_point.frag Except when using OpenGL ES 2, use OpenGL 3.2+ Core profile. 2017-01-13 23:43:02 +00:00
imesh_point.vert Except when using OpenGL ES 2, use OpenGL 3.2+ Core profile. 2017-01-13 23:43:02 +00:00
imesh_tex.frag Except when using OpenGL ES 2, use OpenGL 3.2+ Core profile. 2017-01-13 23:43:02 +00:00
imesh_tex.vert Except when using OpenGL ES 2, use OpenGL 3.2+ Core profile. 2017-01-13 23:43:02 +00:00
imesh_texa.frag Except when using OpenGL ES 2, use OpenGL 3.2+ Core profile. 2017-01-13 23:43:02 +00:00
imesh_texr.frag Except when using OpenGL ES 2, use OpenGL 3.2+ Core profile. 2017-01-13 23:43:02 +00:00
mesh.frag Except when using OpenGL ES 2, use OpenGL 3.2+ Core profile. 2017-01-13 23:43:02 +00:00
mesh.vert Except when using OpenGL ES 2, use OpenGL 3.2+ Core profile. 2017-01-13 23:43:02 +00:00
mesh_fill.frag Except when using OpenGL ES 2, use OpenGL 3.2+ Core profile. 2017-01-13 23:43:02 +00:00
mesh_fill.vert Except when using OpenGL ES 2, use OpenGL 3.2+ Core profile. 2017-01-13 23:43:02 +00:00
outline.vert Except when using OpenGL ES 2, use OpenGL 3.2+ Core profile. 2017-01-13 23:43:02 +00:00