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edge.frag
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Except when using OpenGL ES 2, use OpenGL 3.2+ Core profile.
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2017-01-13 23:43:02 +00:00 |
edge.vert
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Except when using OpenGL ES 2, use OpenGL 3.2+ Core profile.
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2017-01-13 23:43:02 +00:00 |
imesh.frag
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Except when using OpenGL ES 2, use OpenGL 3.2+ Core profile.
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2017-01-13 23:43:02 +00:00 |
imesh.vert
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Except when using OpenGL ES 2, use OpenGL 3.2+ Core profile.
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2017-01-13 23:43:02 +00:00 |
imesh_point.frag
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Except when using OpenGL ES 2, use OpenGL 3.2+ Core profile.
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2017-01-13 23:43:02 +00:00 |
imesh_point.vert
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Except when using OpenGL ES 2, use OpenGL 3.2+ Core profile.
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2017-01-13 23:43:02 +00:00 |
imesh_tex.frag
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Except when using OpenGL ES 2, use OpenGL 3.2+ Core profile.
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2017-01-13 23:43:02 +00:00 |
imesh_tex.vert
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Except when using OpenGL ES 2, use OpenGL 3.2+ Core profile.
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2017-01-13 23:43:02 +00:00 |
imesh_texa.frag
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Except when using OpenGL ES 2, use OpenGL 3.2+ Core profile.
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2017-01-13 23:43:02 +00:00 |
imesh_texr.frag
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Except when using OpenGL ES 2, use OpenGL 3.2+ Core profile.
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2017-01-13 23:43:02 +00:00 |
mesh.frag
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Except when using OpenGL ES 2, use OpenGL 3.2+ Core profile.
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2017-01-13 23:43:02 +00:00 |
mesh.vert
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Except when using OpenGL ES 2, use OpenGL 3.2+ Core profile.
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2017-01-13 23:43:02 +00:00 |
mesh_fill.frag
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Except when using OpenGL ES 2, use OpenGL 3.2+ Core profile.
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2017-01-13 23:43:02 +00:00 |
mesh_fill.vert
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Except when using OpenGL ES 2, use OpenGL 3.2+ Core profile.
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2017-01-13 23:43:02 +00:00 |
outline.vert
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Except when using OpenGL ES 2, use OpenGL 3.2+ Core profile.
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2017-01-13 23:43:02 +00:00 |