solvespace/res/shaders/mesh_fill.vert

14 lines
367 B
GLSL

//-----------------------------------------------------------------------------
// Mesh rendering shader
//
// Copyright 2016 Aleksey Egorov
//-----------------------------------------------------------------------------
attribute vec3 pos;
uniform mat4 modelview;
uniform mat4 projection;
void main() {
gl_Position = projection * modelview * vec4(pos, 1.0);
}