solvespace/entity.cpp

402 lines
12 KiB
C++

#include "solvespace.h"
char *Entity::DescriptionString(void) {
Request *r = SS.GetRequest(h.request());
return r->DescriptionString();
}
void Entity::WorkplaneGetBasisVectors(Vector *u, Vector *v) {
double q[4];
for(int i = 0; i < 4; i++) {
q[i] = SS.GetParam(param[i])->val;
}
Quaternion quat = Quaternion::MakeFrom(q[0], q[1], q[2], q[3]);
*u = quat.RotationU();
*v = quat.RotationV();
}
Vector Entity::WorkplaneGetNormalVector(void) {
Vector u, v;
WorkplaneGetBasisVectors(&u, &v);
return u.Cross(v);
}
void Entity::WorkplaneGetBasisExprs(ExprVector *u, ExprVector *v) {
Expr *a = Expr::FromParam(param[0]);
Expr *b = Expr::FromParam(param[1]);
Expr *c = Expr::FromParam(param[2]);
Expr *d = Expr::FromParam(param[3]);
Expr *two = Expr::FromConstant(2);
u->x = a->Square();
u->x = (u->x)->Plus(b->Square());
u->x = (u->x)->Minus(c->Square());
u->x = (u->x)->Minus(d->Square());
u->y = two->Times(a->Times(d));
u->y = (u->y)->Plus(two->Times(b->Times(c)));
u->z = two->Times(b->Times(d));
u->z = (u->z)->Minus(two->Times(a->Times(c)));
v->x = two->Times(b->Times(c));
v->x = (v->x)->Minus(two->Times(a->Times(d)));
v->y = a->Square();
v->y = (v->y)->Minus(b->Square());
v->y = (v->y)->Plus(c->Square());
v->y = (v->y)->Minus(d->Square());
v->z = two->Times(a->Times(b));
v->z = (v->z)->Plus(two->Times(c->Times(d)));
}
ExprVector Entity::WorkplaneGetOffsetExprs(void) {
return SS.GetEntity(point[0])->PointGetExprs();
}
bool Entity::HasPlane(void) {
switch(type) {
case WORKPLANE:
return true;
default:
return false;
}
}
void Entity::PlaneGetExprs(ExprVector *n, Expr **dn) {
if(type == WORKPLANE) {
Expr *a = Expr::FromParam(param[0]);
Expr *b = Expr::FromParam(param[1]);
Expr *c = Expr::FromParam(param[2]);
Expr *d = Expr::FromParam(param[3]);
Expr *two = Expr::FromConstant(2);
// Convert the quaternion to our plane's normal vector.
n->x = two->Times(a->Times(c));
n->x = (n->x)->Plus (two->Times(b->Times(d)));
n->y = two->Times(c->Times(d));
n->y = (n->y)->Minus(two->Times(a->Times(b)));
n->z = a->Square();
n->z = (n->z)->Minus(b->Square());
n->z = (n->z)->Minus(c->Square());
n->z = (n->z)->Plus (d->Square());
ExprVector p0 = SS.GetEntity(point[0])->PointGetExprs();
// The plane is n dot (p - p0) = 0, or
// n dot p - n dot p0 = 0
// so dn = n dot p0
*dn = p0.Dot(*n);
} else {
oops();
}
}
bool Entity::IsPoint(void) {
switch(type) {
case POINT_IN_3D:
// A point by (x, y, z) in our base coordinate system. These
// variables are given by param[0:2].
case POINT_IN_2D:
// A point by (u, v) in a workplane. These variables are given
// by param[0:1], and the workplane is given in workplane.
case POINT_XFRMD:
// A point by a translation of another point. The original
// point is given by point[0], and the three offsets in
// param[0:2].
return true;
default:
return false;
}
}
bool Entity::PointIsFromReferences(void) {
return h.request().IsFromReferences();
}
void Entity::PointForceTo(Vector p) {
switch(type) {
case POINT_IN_3D:
SS.GetParam(param[0])->val = p.x;
SS.GetParam(param[1])->val = p.y;
SS.GetParam(param[2])->val = p.z;
break;
case POINT_IN_2D: {
Entity *c = SS.GetEntity(workplane);
Vector u, v;
c->WorkplaneGetBasisVectors(&u, &v);
SS.GetParam(param[0])->val = p.Dot(u);
SS.GetParam(param[1])->val = p.Dot(v);
break;
}
case POINT_XFRMD: {
Vector orig = SS.GetEntity(point[0])->PointGetCoords();
Vector trans = p.Minus(orig);
SS.GetParam(param[0])->val = trans.x;
SS.GetParam(param[1])->val = trans.y;
SS.GetParam(param[2])->val = trans.z;
break;
}
default: oops();
}
}
Vector Entity::PointGetCoords(void) {
Vector p;
switch(type) {
case POINT_IN_3D:
p.x = SS.GetParam(param[0])->val;
p.y = SS.GetParam(param[1])->val;
p.z = SS.GetParam(param[2])->val;
break;
case POINT_IN_2D: {
Entity *c = SS.GetEntity(workplane);
Vector u, v;
c->WorkplaneGetBasisVectors(&u, &v);
p = u.ScaledBy(SS.GetParam(param[0])->val);
p = p.Plus(v.ScaledBy(SS.GetParam(param[1])->val));
break;
}
case POINT_XFRMD: {
p = SS.GetEntity(point[0])->PointGetCoords();
p.x += SS.GetParam(param[0])->val;
p.y += SS.GetParam(param[1])->val;
p.z += SS.GetParam(param[2])->val;
break;
}
default: oops();
}
return p;
}
ExprVector Entity::PointGetExprs(void) {
ExprVector r;
switch(type) {
case POINT_IN_3D:
r.x = Expr::FromParam(param[0]);
r.y = Expr::FromParam(param[1]);
r.z = Expr::FromParam(param[2]);
break;
case POINT_IN_2D: {
Entity *c = SS.GetEntity(workplane);
ExprVector u, v;
c->WorkplaneGetBasisExprs(&u, &v);
r = u.ScaledBy(Expr::FromParam(param[0]));
r = r.Plus(v.ScaledBy(Expr::FromParam(param[1])));
break;
}
case POINT_XFRMD: {
ExprVector orig = SS.GetEntity(point[0])->PointGetExprs();
ExprVector trans;
trans.x = Expr::FromParam(param[0]);
trans.y = Expr::FromParam(param[1]);
trans.z = Expr::FromParam(param[2]);
r = orig.Plus(trans);
break;
}
default: oops();
}
return r;
}
void Entity::PointGetExprsInWorkplane(hEntity wrkpl, Expr **u, Expr **v) {
if(type == POINT_IN_2D && workplane.v == wrkpl.v) {
// They want our coordinates in the form that we've written them,
// very nice.
*u = Expr::FromParam(param[0]);
*v = Expr::FromParam(param[1]);
} else {
// Get the offset and basis vectors for this weird exotic csys.
Entity *w = SS.GetEntity(wrkpl);
ExprVector wp = w->WorkplaneGetOffsetExprs();
ExprVector wu, wv;
w->WorkplaneGetBasisExprs(&wu, &wv);
// Get our coordinates in three-space, and project them into that
// coordinate system.
ExprVector ev = PointGetExprs();
ev = ev.Minus(wp);
*u = ev.Dot(wu);
*v = ev.Dot(wv);
}
}
void Entity::LineDrawOrGetDistance(Vector a, Vector b) {
if(dogd.drawing) {
// This fudge guarantees that the line will get drawn in front of
// anything else at the "same" depth in the z-buffer, so that it
// goes in front of the shaded stuff.
Vector n = SS.GW.projRight.Cross(SS.GW.projUp);
n = n.WithMagnitude(1.2/SS.GW.scale);
glBegin(GL_LINE_STRIP);
glxVertex3v(a.Plus(n));
glxVertex3v(b.Plus(n));
glEnd();
} else {
Point2d ap = SS.GW.ProjectPoint(a);
Point2d bp = SS.GW.ProjectPoint(b);
double d = dogd.mp.DistanceToLine(ap, bp.Minus(ap), true);
dogd.dmin = min(dogd.dmin, d);
}
}
void Entity::LineDrawOrGetDistanceOrEdge(Vector a, Vector b) {
LineDrawOrGetDistance(a, b);
if(dogd.edges) {
SEdge edge;
edge.a = a; edge.b = b;
dogd.edges->l.Add(&edge);
}
}
void Entity::Draw(int order) {
dogd.drawing = true;
dogd.edges = NULL;
DrawOrGetDistance(order);
}
void Entity::GenerateEdges(SEdgeList *el) {
dogd.drawing = false;
dogd.edges = el;
DrawOrGetDistance(-1);
dogd.edges = NULL;
}
double Entity::GetDistance(Point2d mp) {
dogd.drawing = false;
dogd.edges = NULL;
dogd.mp = mp;
dogd.dmin = 1e12;
DrawOrGetDistance(-1);
return dogd.dmin;
}
void Entity::DrawOrGetDistance(int order) {
Group *g = SS.GetGroup(group);
// If an entity is invisible, then it doesn't get shown, and it doesn't
// contribute a distance for the selection, but it still generates edges.
if(!(g->visible) && !dogd.edges) return;
glxColor3d(1, 1, 1);
switch(type) {
case POINT_XFRMD:
case POINT_IN_3D:
case POINT_IN_2D: {
if(order >= 0 && order != 2) break;
if(!SS.GW.showPoints) break;
if(h.isFromRequest()) {
Entity *isfor = SS.GetEntity(h.request().entity(0));
if(!SS.GW.showWorkplanes && isfor->type == Entity::WORKPLANE) {
break;
}
}
Vector v = PointGetCoords();
if(dogd.drawing) {
double s = 3;
Vector r = SS.GW.projRight.ScaledBy(s/SS.GW.scale);
Vector d = SS.GW.projUp.ScaledBy(s/SS.GW.scale);
glxColor3d(0, 0.8, 0);
glBegin(GL_QUADS);
glxVertex3v(v.Plus (r).Plus (d));
glxVertex3v(v.Plus (r).Minus(d));
glxVertex3v(v.Minus(r).Minus(d));
glxVertex3v(v.Minus(r).Plus (d));
glEnd();
} else {
Point2d pp = SS.GW.ProjectPoint(v);
// Make a free point slightly easier to select, so that with
// coincident points, we select the free one.
dogd.dmin = pp.DistanceTo(dogd.mp) - 4;
}
break;
}
case WORKPLANE: {
if(order >= 0 && order != 0) break;
if(!SS.GW.showWorkplanes) break;
Vector p;
p = SS.GetEntity(point[0])->PointGetCoords();
Vector u, v;
WorkplaneGetBasisVectors(&u, &v);
double s = (min(SS.GW.width, SS.GW.height))*0.4/SS.GW.scale;
Vector us = u.ScaledBy(s);
Vector vs = v.ScaledBy(s);
Vector pp = p.Plus (us).Plus (vs);
Vector pm = p.Plus (us).Minus(vs);
Vector mm = p.Minus(us).Minus(vs);
Vector mp = p.Minus(us).Plus (vs);
glxColor3d(0, 0.4, 0.4);
LineDrawOrGetDistance(pp, pm);
LineDrawOrGetDistance(pm, mm);
LineDrawOrGetDistance(mm, mp);
LineDrawOrGetDistance(mp, pp);
if(dogd.drawing) {
glPushMatrix();
glxTranslatev(mm);
glxOntoWorkplane(u, v);
glxWriteText(DescriptionString());
glPopMatrix();
}
break;
}
case LINE_SEGMENT: {
if(order >= 0 && order != 1) break;
Vector a = SS.GetEntity(point[0])->PointGetCoords();
Vector b = SS.GetEntity(point[1])->PointGetCoords();
LineDrawOrGetDistanceOrEdge(a, b);
break;
}
case CUBIC: {
Vector p0 = SS.GetEntity(point[0])->PointGetCoords();
Vector p1 = SS.GetEntity(point[1])->PointGetCoords();
Vector p2 = SS.GetEntity(point[2])->PointGetCoords();
Vector p3 = SS.GetEntity(point[3])->PointGetCoords();
int i, n = 20;
Vector prev = p0;
for(i = 1; i <= n; i++) {
double t = ((double)i)/n;
Vector p =
(p0.ScaledBy((1 - t)*(1 - t)*(1 - t))).Plus(
(p1.ScaledBy(3*t*(1 - t)*(1 - t))).Plus(
(p2.ScaledBy(3*t*t*(1 - t))).Plus(
(p3.ScaledBy(t*t*t)))));
LineDrawOrGetDistanceOrEdge(prev, p);
prev = p;
}
break;
}
default:
oops();
}
}