solvespace/srf
Jonathan Westhues 3da1e1d390 Compute surface intersections in a way that is closer to what I
will do for real; now handling the special cases of plane against a
surface of extrusion. Still need to fix up line-surface
intersection to work for curved things, but then some simple curved
cases should work (as well as plane-plane).

[git-p4: depot-paths = "//depot/solvespace/": change = 1919]
2009-02-23 02:06:02 -08:00
..
boolean.cpp Compute surface intersections in a way that is closer to what I 2009-02-23 02:06:02 -08:00
ratpoly.cpp Compute surface intersections in a way that is closer to what I 2009-02-23 02:06:02 -08:00
surface.h Compute surface intersections in a way that is closer to what I 2009-02-23 02:06:02 -08:00
surfinter.cpp Compute surface intersections in a way that is closer to what I 2009-02-23 02:06:02 -08:00
triangulate.cpp Fix triangulation issues when a polygon has more than two edges at 2009-02-18 03:15:33 -08:00