308 lines
8.9 KiB
C++
308 lines
8.9 KiB
C++
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#ifndef __UI_H
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#define __UI_H
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class TextWindow {
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public:
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static const int MAX_COLS = 100;
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static const int MAX_ROWS = 200;
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#ifndef RGB
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#define RGB(r, g, b) ((r) | ((g) << 8) | ((b) << 16))
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#endif
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typedef struct {
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char c;
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int color;
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} Color;
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static const Color fgColors[];
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static const Color bgColors[];
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BYTE text[MAX_ROWS][MAX_COLS];
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typedef void LinkFunction(int link, DWORD v);
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static const int NOT_A_LINK = 0;
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struct {
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char fg;
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char bg;
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int link;
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DWORD data;
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LinkFunction *f;
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LinkFunction *h;
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} meta[MAX_ROWS][MAX_COLS];
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int top[MAX_ROWS]; // in half-line units, or -1 for unused
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int rows;
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void Init(void);
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void Printf(bool half, char *fmt, ...);
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void ClearScreen(void);
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void Show(void);
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// State for the screen that we are showing in the text window.
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static const int SCREEN_LIST_OF_GROUPS = 0;
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static const int SCREEN_GROUP_INFO = 1;
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static const int SCREEN_GROUP_SOLVE_INFO = 2;
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typedef struct {
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int screen;
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hGroup group;
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hRequest request;
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hConstraint constraint;
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} ShownState;
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static const int HISTORY_LEN = 16;
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ShownState showns[HISTORY_LEN];
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int shownIndex;
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int history;
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ShownState *shown;
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static const int EDIT_NOTHING = 0;
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static const int EDIT_TIMES_REPEATED = 1;
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struct {
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int meaning;
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hGroup group;
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} edit;
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static void ReportHowGroupSolved(hGroup hg);
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void ShowHeader(void);
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// These are self-contained screens, that show some information about
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// the sketch.
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void ShowListOfGroups(void);
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void ShowGroupInfo(void);
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void ShowRequestInfo(void);
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void ShowEntityInfo(void);
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void ShowConstraintInfo(void);
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void ShowGroupSolveInfo(void);
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void OneScreenForwardTo(int screen);
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// All of these are callbacks from the GUI code.
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static void ScreenSelectGroup(int link, DWORD v);
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static void ScreenActivateGroup(int link, DWORD v);
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static void ScreenToggleGroupShown(int link, DWORD v);
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static void ScreenHowGroupSolved(int link, DWORD v);
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static void ScreenShowGroupsSpecial(int link, DWORD v);
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static void ScreenHoverConstraint(int link, DWORD v);
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static void ScreenHoverRequest(int link, DWORD v);
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static void ScreenSelectRequest(int link, DWORD v);
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static void ScreenSelectConstraint(int link, DWORD v);
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static void ScreenChangeOneOrTwoSides(int link, DWORD v);
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static void ScreenChangeMeshCombine(int link, DWORD v);
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static void ScreenChangeExprA(int link, DWORD v);
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static void ScreenNavigation(int link, DWORD v);
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void EditControlDone(char *s);
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};
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class GraphicsWindow {
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public:
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void Init(void);
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// This table describes the top-level menus in the graphics winodw.
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typedef enum {
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// File
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MNU_NEW = 100,
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MNU_OPEN,
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MNU_SAVE,
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MNU_SAVE_AS,
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MNU_EXIT,
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// View
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MNU_ZOOM_IN,
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MNU_ZOOM_OUT,
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MNU_ZOOM_TO_FIT,
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MNU_SHOW_TEXT_WND,
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MNU_UNITS_INCHES,
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MNU_UNITS_MM,
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// Edit
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MNU_DELETE,
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MNU_UNSELECT_ALL,
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// Request
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MNU_SEL_WORKPLANE,
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MNU_FREE_IN_3D,
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MNU_DATUM_POINT,
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MNU_WORKPLANE,
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MNU_LINE_SEGMENT,
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MNU_CIRCLE,
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MNU_ARC,
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MNU_RECTANGLE,
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MNU_CUBIC,
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MNU_CONSTRUCTION,
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// Group
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MNU_GROUP_3D,
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MNU_GROUP_WRKPL,
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MNU_GROUP_EXTRUDE,
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MNU_GROUP_ROT,
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MNU_GROUP_TRANS,
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// Constrain
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MNU_DISTANCE_DIA,
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MNU_ANGLE,
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MNU_OTHER_ANGLE,
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MNU_EQUAL,
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MNU_RATIO,
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MNU_ON_ENTITY,
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MNU_SYMMETRIC,
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MNU_AT_MIDPOINT,
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MNU_HORIZONTAL,
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MNU_VERTICAL,
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MNU_PARALLEL,
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MNU_ORIENTED_SAME,
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MNU_SOLVE_AUTO,
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MNU_SOLVE_NOW,
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} MenuId;
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typedef void MenuHandler(int id);
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typedef struct {
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int level; // 0 == on menu bar, 1 == one level down
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char *label; // or NULL for a separator
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int id; // unique ID
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int accel; // keyboard accelerator
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MenuHandler *fn;
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} MenuEntry;
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static const MenuEntry menu[];
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static void MenuView(int id);
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static void MenuEdit(int id);
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static void MenuRequest(int id);
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// The width and height (in pixels) of the window.
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double width, height;
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// These parameters define the map from 2d screen coordinates to the
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// coordinates of the 3d sketch points. We will use an axonometric
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// projection.
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Vector offset;
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Vector projRight;
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Vector projUp;
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double scale;
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struct {
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Vector offset;
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Vector projRight;
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Vector projUp;
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Point2d mouse;
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} orig;
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// When the user is dragging a point, don't solve multiple times without
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// allowing a paint in between. The extra solves are wasted if they're
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// not displayed.
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bool havePainted;
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void NormalizeProjectionVectors(void);
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Point2d ProjectPoint(Vector p);
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void AnimateOntoWorkplane(void);
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Vector VectorFromProjs(double right, double up, double forward);
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typedef enum {
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UNIT_MM = 0,
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UNIT_INCHES,
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} Unit;
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Unit viewUnits;
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hGroup activeGroup;
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void EnsureValidActives(void);
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bool LockedInWorkplane(void);
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void SetWorkplaneFreeIn3d(void);
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hEntity ActiveWorkplane(void);
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// Operations that must be completed by doing something with the mouse
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// are noted here. These occupy the same space as the menu ids.
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static const int FIRST_PENDING = 0x0f000000;
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static const int DRAGGING_POINT = 0x0f000000;
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static const int DRAGGING_NEW_POINT = 0x0f000001;
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static const int DRAGGING_NEW_LINE_POINT = 0x0f000002;
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static const int DRAGGING_NEW_CUBIC_POINT = 0x0f000003;
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static const int DRAGGING_NEW_ARC_POINT = 0x0f000004;
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static const int DRAGGING_CONSTRAINT = 0x0f000005;
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static const int DRAGGING_RADIUS = 0x0f000006;
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static const int DRAGGING_NORMAL = 0x0f000007;
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static const int DRAGGING_NEW_RADIUS = 0x0f000008;
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struct {
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int operation;
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hEntity point;
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hEntity circle;
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hEntity normal;
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hConstraint constraint;
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char *description;
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} pending;
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void ClearPending(void);
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// The constraint that is being edited with the on-screen textbox.
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hConstraint constraintBeingEdited;
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bool ConstrainPointByHovered(hEntity pt);
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hRequest AddRequest(int type);
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// The current selection.
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class Selection {
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public:
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hEntity entity;
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hConstraint constraint;
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bool emphasized;
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void Draw(void);
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void Clear(void);
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bool IsEmpty(void);
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bool Equals(Selection *b);
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};
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Selection hover;
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static const int MAX_SELECTED = 32;
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Selection selection[MAX_SELECTED];
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void HitTestMakeSelection(Point2d mp);
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void ClearSelection(void);
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void ClearNonexistentSelectionItems(void);
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struct {
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hEntity point[MAX_SELECTED];
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hEntity entity[MAX_SELECTED];
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hEntity anyNormal[MAX_SELECTED];
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hEntity vector[MAX_SELECTED];
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hConstraint constraint[MAX_SELECTED];
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int points;
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int entities;
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int workplanes;
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int lineSegments;
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int circlesOrArcs;
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int anyNormals;
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int vectors;
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int constraints;
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int n;
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} gs;
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void GroupSelection(void);
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void ClearSuper(void);
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// This sets what gets displayed.
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bool showWorkplanes;
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bool showNormals;
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bool showPoints;
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bool showConstraints;
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bool showTextWindow;
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bool showSolids;
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bool showHdnLines;
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static void ToggleBool(int link, DWORD v);
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static void ToggleAnyDatumShown(int link, DWORD v);
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static const int DONT_SOLVE = 0;
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static const int SOLVE_ALWAYS = 1;
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int solving;
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void GeneratePerSolving(void);
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void UpdateDraggedNum(Vector *pos, double mx, double my);
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void UpdateDraggedPoint(hEntity hp, double mx, double my);
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// These are called by the platform-specific code.
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void Paint(int w, int h);
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void MouseMoved(double x, double y, bool leftDown, bool middleDown,
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bool rightDown, bool shiftDown, bool ctrlDown);
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void MouseLeftDown(double x, double y);
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void MouseLeftUp(double x, double y);
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void MouseLeftDoubleClick(double x, double y);
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void MouseMiddleDown(double x, double y);
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void MouseScroll(double x, double y, int delta);
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void EditControlDone(char *s);
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};
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#endif
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