solvespace/res/shaders/imesh_point.frag

18 lines
404 B
GLSL

//-----------------------------------------------------------------------------
// Point rendering shader
//
// Copyright 2016 Aleksey Egorov
//-----------------------------------------------------------------------------
const float feather = 0.5;
uniform vec4 color;
uniform float pixel;
uniform float width;
varying vec2 fragLoc;
void main() {
// Rectangular points
gl_FragColor = color;
}