142 lines
4.0 KiB
Makefile
142 lines
4.0 KiB
Makefile
# This is an NMAKE-compatible makefile.
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# SolveSpace may be built using Microsoft Visual Studio 2003 or newer.
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# (MSVC++ 6.0 is not supported.)
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# Comment out this line to compile without the SpaceWare input library.
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#
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HAVE_SPACEWARE_INPUT = 1
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DEFINES = \
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/D_CRT_SECURE_NO_DEPRECATE \
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/D_CRT_SECURE_NO_WARNINGS \
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/D_DEBUG \
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/D_WIN32_WINNT=0x500 \
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/D_WIN32_IE=_WIN32_WINNT \
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/DISOLATION_AWARE_ENABLED \
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/DWIN32 \
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/DWIN32_LEAN_AND_MEAN \
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/DPACKAGE_VERSION="\"2.1\""
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# We build with /MT for compatibility with the SpaceWare library, and to
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# avoid a needless dependency on a C runtime DLL.
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#
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CXXFLAGS = /nologo /W3 /MT /Isrc /Iextlib\libpng /Iextlib\si /Iextlib\zlib /Zi /EHs # /O2
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HEADERS = src\dsc.h \
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src\expr.h \
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src\polygon.h \
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src\sketch.h \
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src\solvespace.h \
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src\srf\surface.h \
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src\ui.h \
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src\win32\freeze.h
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OBJDIR = obj
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W32OBJS = $(OBJDIR)\freeze.obj \
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$(OBJDIR)\w32main.obj \
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$(OBJDIR)\w32util.obj
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SSOBJS = $(OBJDIR)\bsp.obj \
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$(OBJDIR)\clipboard.obj \
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$(OBJDIR)\confscreen.obj \
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$(OBJDIR)\constraint.obj \
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$(OBJDIR)\constrainteq.obj \
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$(OBJDIR)\describescreen.obj \
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$(OBJDIR)\draw.obj \
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$(OBJDIR)\drawconstraint.obj \
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$(OBJDIR)\drawentity.obj \
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$(OBJDIR)\entity.obj \
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$(OBJDIR)\export.obj \
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$(OBJDIR)\exportstep.obj \
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$(OBJDIR)\exportvector.obj \
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$(OBJDIR)\expr.obj \
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$(OBJDIR)\file.obj \
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$(OBJDIR)\generate.obj \
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$(OBJDIR)\glhelper.obj \
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$(OBJDIR)\graphicswin.obj \
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$(OBJDIR)\group.obj \
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$(OBJDIR)\groupmesh.obj \
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$(OBJDIR)\mesh.obj \
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$(OBJDIR)\modify.obj \
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$(OBJDIR)\mouse.obj \
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$(OBJDIR)\polygon.obj \
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$(OBJDIR)\request.obj \
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$(OBJDIR)\solvespace.obj \
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$(OBJDIR)\style.obj \
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$(OBJDIR)\system.obj \
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$(OBJDIR)\textscreens.obj \
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$(OBJDIR)\textwin.obj \
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$(OBJDIR)\toolbar.obj \
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$(OBJDIR)\ttf.obj \
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$(OBJDIR)\undoredo.obj \
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$(OBJDIR)\util.obj \
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$(OBJDIR)\view.obj
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SRFOBJS = $(OBJDIR)\boolean.obj \
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$(OBJDIR)\curve.obj \
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$(OBJDIR)\merge.obj \
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$(OBJDIR)\ratpoly.obj \
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$(OBJDIR)\raycast.obj \
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$(OBJDIR)\surface.obj \
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$(OBJDIR)\surfinter.obj \
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$(OBJDIR)\triangulate.obj
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RES = $(OBJDIR)\resource.res
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LIBS = user32.lib gdi32.lib comctl32.lib advapi32.lib shell32.lib opengl32.lib glu32.lib \
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extlib\libpng\libpng.lib extlib\zlib\zlib.lib
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# Note that the Perl scripts require the GD module.
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#
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#PERL = perl
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!IFDEF HAVE_SPACEWARE_INPUT
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DEFINES = $(DEFINES) -DHAVE_SPACEWARE_INPUT
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LIBS = $(LIBS) extlib\si\siapp.lib
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!ENDIF
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all: $(OBJDIR)\solvespace.exe
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@copy /y $(OBJDIR)\solvespace.exe .
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@echo solvespace.exe
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clean:
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-rmdir /s /q $(OBJDIR)
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$(OBJDIR)\solvespace.exe: $(SSOBJS) $(SRFOBJS) $(W32OBJS) $(RES)
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$(CXX) $(DEFINES) $(CXXFLAGS) /Fe$(OBJDIR)\solvespace.exe $(SSOBJS) $(SRFOBJS) $(W32OBJS) $(RES) $(LIBS)
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editbin /nologo /STACK:8388608 $(OBJDIR)\solvespace.exe
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{src}.cpp{$(OBJDIR)}.obj::
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@if not exist $(OBJDIR) mkdir $(OBJDIR)
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$(CXX) $(CXXFLAGS) $(DEFINES) /c /Fo$(OBJDIR)\ $<
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{src\srf}.cpp{$(OBJDIR)}.obj::
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@if not exist $(OBJDIR) mkdir $(OBJDIR)
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$(CXX) $(CXXFLAGS) $(DEFINES) /c /Fo$(OBJDIR)\ $<
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{src\win32}.cpp{$(OBJDIR)}.obj::
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@if not exist $(OBJDIR) mkdir $(OBJDIR)
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$(CXX) $(CXXFLAGS) $(DEFINES) /c /Fo$(OBJDIR)\ $<
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$(RES): src\win32\$(@B).rc src\win32\icon.ico
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@if not exist $(OBJDIR) mkdir $(OBJDIR)
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$(RC) /fo$@ src\win32\$(@B).rc
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$(OBJDIR)\glhelper.obj: src\bitmapextra.table.h src\bitmapfont.table.h src\font.table.h
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$(OBJDIR)\textwin.obj: src\icons.h
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$(OBJDIR)\toolbar.obj: src\icons.h
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!IFDEF PERL
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src\icons.h: src\icons\*.png src\png2c.pl
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$(PERL) src/png2c.pl $@ icons-proto.h
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src\bitmapextra.table.h: src\icons\*.png src\pngchar2c.pl
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$(PERL) src/pngchar2c.pl >$@.tmp
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move /y $@.tmp $@
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!ENDIF # PERL
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