6fcf1bbe79
After this commit, any transparent triangles are drawn last, which causes them to not clobber the depth buffer, and so if they overlap some opaque triangles, then these opaque triangles will be visible. There are still issues with overlapping transparent triangles, and with transparent triangles overlapping outlines and entities. |
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.. | ||
boolean.cpp | ||
curve.cpp | ||
merge.cpp | ||
ratpoly.cpp | ||
raycast.cpp | ||
surface.cpp | ||
surface.h | ||
surfinter.cpp | ||
triangulate.cpp |