solvespace/src/srf
whitequark 6fcf1bbe79 Somewhat improve rendering of transparent meshes.
After this commit, any transparent triangles are drawn last, which
causes them to not clobber the depth buffer, and so if they overlap
some opaque triangles, then these opaque triangles will be visible.

There are still issues with overlapping transparent triangles,
and with transparent triangles overlapping outlines and entities.
2016-12-05 03:11:34 +00:00
..
boolean.cpp Annotate constants passed as boolean function arguments. 2016-05-26 12:43:52 +00:00
curve.cpp Optimize FromTransformationOf for performing identity transformation. 2016-11-18 14:51:47 +00:00
merge.cpp Annotate constants passed as boolean function arguments. 2016-05-26 12:43:52 +00:00
ratpoly.cpp Add a new renderer that prepares geometry for 2d backends. 2016-08-01 00:48:37 +00:00
raycast.cpp Annotate constants passed as boolean function arguments. 2016-05-26 12:43:52 +00:00
surface.cpp Somewhat improve rendering of transparent meshes. 2016-12-05 03:11:34 +00:00
surface.h Add a new renderer that prepares geometry for 2d backends. 2016-08-01 00:48:37 +00:00
surfinter.cpp Annotate constants passed as boolean function arguments. 2016-05-26 12:43:52 +00:00
triangulate.cpp Implement SPolygon::TriangulateInto. 2016-08-01 00:48:37 +00:00