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whitequark 5c9c32cfc7 Rigorously treat paths on every platform.
After this commit, SolveSpace deals with paths as follows:

  * Paths are generally treated as opaque platform-specific strings.
    This helps on Linux, because paths on Linux don't have any
    specific encoding and it helps to avoid any operations on them.

  * The UI in some places wants to get a basename. In this case,
    the newly introduced PATH_SEP is used. This allows to treat
    backslash as a regular character, which it is on Linux and OS X.

  * The only place where any nontrivial operations on paths are
    performed is the g->impFile/impFileRel logic.

    Specifically, when saved, g->impFile always contains an absolute
    path with separators of the current platform, and g->impFileRel
    always contains a relative path with UNIX separators. This allows
    to treat backslash as a regular character.

    Old files will contain g->impFileRel with Windows separators;
    these are detected by looking for a drive letter in g->impFile
    and in that case mapping Windows separators to UNIX ones.

There is no need to treat UNIX separators (forward slashes) in
any special way on Windows because there is no way on Windows,
not even via UNC paths, to create or address a directory entry
with a forward slash in its name.
2016-01-13 06:45:16 +00:00
cmake Rewrite ttf2c to use GNU Unifont and merge with pngchar2c.pl. 2015-12-29 11:15:50 +08:00
debian Rewrite ttf2c to use GNU Unifont and merge with pngchar2c.pl. 2015-12-29 11:15:50 +08:00
exposed Replace all ZERO and memset with C++11 brace-initialization. 2016-01-13 06:45:16 +00:00
extlib Update libpng to 1.6.20. 2015-12-26 14:07:11 +08:00
include Add a new length-difference constraint. 2015-12-28 21:37:07 +08:00
src Rigorously treat paths on every platform. 2016-01-13 06:45:16 +00:00
tools Rewrite ttf2c to use GNU Unifont and merge with pngchar2c.pl. 2015-12-29 11:15:50 +08:00
.gitattributes Added a .gitattributes file 2013-11-19 18:17:55 -05:00
.gitignore Add Debian nightly builds. 2015-12-28 21:37:07 +08:00
.gitmodules Make in-tree zlib more robust. 2015-12-28 21:37:06 +08:00
.travis.yml Rewrite ttf2c to use GNU Unifont and merge with pngchar2c.pl. 2015-12-29 11:15:50 +08:00
CMakeLists.txt Rewrite ttf2c to use GNU Unifont and merge with pngchar2c.pl. 2015-12-29 11:15:50 +08:00
COPYING.txt Changes in preparation for the release of SolveSpace under the GPL, 2013-07-28 14:08:34 -08:00
README.md Rewrite png2c.pl in C++. 2015-12-29 11:15:50 +08:00
appveyor.yml Rewrite ttf2c to use GNU Unifont and merge with pngchar2c.pl. 2015-12-29 11:15:50 +08:00
wishlist.txt Make oops() calls exit instead of entering debugger by default, 2011-03-05 12:52:57 -08:00

README.md

SolveSpace

This repository contains the official repository of SolveSpace.

Installation

Debian (>=jessie) and Ubuntu (>=trusty)

Binary packages for Ubuntu trusty and later versions are available in ~whitequark/solvespace PPA.

Mac OS X (>=10.6 64-bit)

Binary packages for Mac OS X are available via GitHub releases.

Other systems

See below.

Building on Linux

Building for Linux

You will need CMake, libpng, zlib, json-c, fontconfig, gtkmm 2.4, pangomm 1.4, OpenGL and OpenGL GLU. On a Debian derivative (e.g. Ubuntu) these can be installed with:

apt-get install libpng12-dev libjson-c-dev libfontconfig1-dev \
                libgtkmm-2.4-dev libpangomm-1.4-dev libgl-dev libglu-dev \
                libglew-dev cmake

After that, build SolveSpace as following:

mkdir cbuild
cd cbuild
cmake ..
make
sudo make install

A fully functional port to GTK3 is available, but not recommended for use due to bugs in this toolkit.

Building for Windows

You will need CMake, a Windows cross-compiler, and Wine with binfmt support. On a Debian derivative (e.g. Ubuntu) these can be installed with:

apt-get install cmake mingw-w64 wine-binfmt

Before building, check out the submodules:

git submodule update --init

After that, build 32-bit SolveSpace as following:

mkdir cbuild
cd cbuild
cmake -DCMAKE_TOOLCHAIN_FILE=../cmake/Toolchain-mingw32.cmake ..
make solvespace

Or, build 64-bit SolveSpace as following:

mkdir cbuild
cd cbuild
cmake -DCMAKE_TOOLCHAIN_FILE=../cmake/Toolchain-mingw64.cmake ..
make solvespace

The application is built as cbuild/src/solvespace.exe.

Space Navigator support will not be available.

Building on Mac OS X

You will need XCode tools, CMake and libpng. Assuming you use homebrew, these can be installed with:

brew install cmake libpng

XCode has to be installed via AppStore; it requires a free Apple ID.

After that, build SolveSpace as following:

mkdir cbuild
cd cbuild
cmake ..
make

The app bundle is built in cbuild/src/solvespace.app.

Building on Windows

You will need cmake and Visual C++.

You will also need to check out the git submodules.

After installing them, create a directory build in the source tree and point cmake-gui to the source tree and that directory. Press "Configure" and "Generate", then open build\solvespace.sln with Visual C++ and build it.

Alternatively it is possible to build SolveSpace using MinGW. Run cmake-gui as described above but after pressing "Configure" select the "MSYS Makefiles" generator. After that, run make in the build directory; make sure that the MinGW compiler is in your PATH.

License

SolveSpace is distributed under the terms of the GPL3 license.