65ea276fa4
everything broke; apparently that driver didn't like me continually destroying and recreating the HPGL context, and it also didn't like me drawing zero-area polygons for my edges (which seemed like a good idea, because it let me use glPolygonOffset instead of doing that by hand). So it now all seems to work again, and faster. [git-p4: depot-paths = "//depot/solvespace/": change = 1723] |
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w32main.cpp |