a74f85e0d1
uv points. This is inconsistent, unless the surface happens to be a plane square with side length one. So modify the SBspUv tests to take a surface, and measure distance linearized in that surface. That fixes at least one mis-classification bug, and doesn't seem to break anything. [git-p4: depot-paths = "//depot/solvespace/": change = 2005] |
||
---|---|---|
.. | ||
boolean.cpp | ||
curve.cpp | ||
merge.cpp | ||
ratpoly.cpp | ||
raycast.cpp | ||
surface.cpp | ||
surface.h | ||
surfinter.cpp | ||
triangulate.cpp |