263 lines
8.4 KiB
Markdown
263 lines
8.4 KiB
Markdown
SolveSpace
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==========
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This repository contains the source code of [SolveSpace][], a parametric
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2d/3d CAD.
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[solvespace]: http://solvespace.com
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Community
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---------
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The official SolveSpace [website][sswebsite] has [tutorials][sstutorial],
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[reference manual][ssref] and a [forum][ssforum]; there is also an official
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IRC channel [#solvespace at irc.freenode.net][ssirc].
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[sswebsite]: http://solvespace.com/
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[ssref]: http://solvespace.com/ref.pl
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[sstutorial]: http://solvespace.com/tutorial.pl
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[ssforum]: http://solvespace.com/forum.pl
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[ssirc]: https://webchat.freenode.net/?channels=solvespace
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Installation
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------------
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### Via official binary packages
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_Official_ release binary packages for macOS (>=10.6 64-bit) and Windows (>=Vista 32-bit) are
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available via [GitHub releases][rel]. These packages are automatically built by
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the SolveSpace maintainers for each stable release.
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[rel]: https://github.com/solvespace/solvespace/releases
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### Via Snap Store
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Builds from master are automatically released to the `edge` channel in the Snap Store. Those packages contain the latest improvements, but receive less testing than release builds.
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Future official releases will appear in the `stable` channel.
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[![Get it from the Snap Store](https://snapcraft.io/static/images/badges/en/snap-store-black.svg)](https://snapcraft.io/solvespace)
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Or install from a terminal:
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```
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snap install --edge solvespace
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```
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### Via third-party binary packages
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_Third-party_ nightly binary packages for Debian and Ubuntu are available
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via [notesalexp.org][notesalexp]. These packages are automatically built from non-released
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source code. The SolveSpace maintainers do not control the contents of these packages
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and cannot guarantee their functionality.
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[notesalexp]: https://notesalexp.org/packages/en/source/solvespace/
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### Via source code
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See below.
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Building on Linux
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-----------------
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### Building for Linux
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You will need the usual build tools, CMake, zlib, libpng, cairo, freetype.
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To build the GUI, you will need fontconfig, gtkmm 3.0 (version 3.16 or later), pangomm 1.4,
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OpenGL and OpenGL GLU, and optionally, the Space Navigator client library.
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On a Debian derivative (e.g. Ubuntu) these can be installed with:
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sudo apt install git build-essential cmake zlib1g-dev libpng-dev \
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libcairo2-dev libfreetype6-dev libjson-c-dev \
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libfontconfig1-dev libgtkmm-3.0-dev libpangomm-1.4-dev \
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libgl-dev libglu-dev libspnav-dev
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On a Redhat derivative (e.g. Fedora) the dependencies can be installed with:
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sudo dnf install git gcc-c++ cmake zlib-devel libpng-devel \
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cairo-devel freetype-devel json-c-devel \
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fontconfig-devel gtkmm30-devel pangomm-devel \
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mesa-libGL-devel mesa-libGLU-devel libspnav-devel
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Before building, check out the project and the necessary submodules:
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git clone https://github.com/solvespace/solvespace
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cd solvespace
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git submodule update --init extlib/libdxfrw extlib/flatbuffers extlib/q3d extlib/mimalloc
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After that, build SolveSpace as following:
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mkdir build
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cd build
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cmake .. -DCMAKE_BUILD_TYPE=Release
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make
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sudo make install
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The graphical interface is built as `build/bin/solvespace`, and the command-line interface
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is built as `build/bin/solvespace-cli`. It is possible to build only the command-line interface
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by passing the `-DENABLE_GUI=OFF` flag to the cmake invocation.
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### Building for Windows
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You will need the usual build tools, CMake, a Windows cross-compiler, and flatc.
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On a Debian derivative (e.g. Ubuntu) these can be installed with:
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apt-get install git build-essential cmake mingw-w64 libflatbuffers-dev
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Before building, check out the project and the necessary submodules:
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git clone https://github.com/solvespace/solvespace
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cd solvespace
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git submodule update --init
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After that, build 32-bit SolveSpace as following:
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mkdir build
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cd build
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cmake .. -DCMAKE_TOOLCHAIN_FILE=../cmake/Toolchain-mingw32.cmake \
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-DCMAKE_BUILD_TYPE=Release \
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-DFLATC=$(which flatc)
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make
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Or, build 64-bit SolveSpace as following:
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mkdir build
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cd build
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cmake .. -DCMAKE_TOOLCHAIN_FILE=../cmake/Toolchain-mingw64.cmake \
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-DCMAKE_BUILD_TYPE=Release \
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-DFLATC=$(which flatc)
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make
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The graphical interface is built as `build/bin/solvespace.exe`, and the command-line interface
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is built as `build/bin/solvespace-cli.exe`.
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Space Navigator support will not be available.
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If using Ubuntu to cross-compile, Ubuntu 17.10 or newer (or, alternatively, MinGW from the Ubuntu
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17.10 repositories) is required.
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Building on macOS
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-----------------
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You will need git, XCode tools and CMake. Git and CMake can be installed
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via [Homebrew][]:
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brew install git cmake
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XCode has to be installed via AppStore or [the Apple website][appledeveloper];
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it requires a free Apple ID.
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Before building, check out the project and the necessary submodules:
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git clone https://github.com/solvespace/solvespace
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cd solvespace
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git submodule update --init
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After that, build SolveSpace as following:
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mkdir build
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cd build
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cmake .. -DCMAKE_BUILD_TYPE=Release
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make
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Alternatively, generate an XCode project, open it, and build the "Release" scheme:
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mkdir build
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cd build
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cmake .. -G Xcode
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The application is built in `build/bin/SolveSpace.app`, the graphical interface executable
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is `build/bin/SolveSpace.app/Contents/MacOS/SolveSpace`, and the command-line interface executable
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is `build/bin/SolveSpace.app/Contents/MacOS/solvespace-cli`.
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[homebrew]: https://brew.sh/
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[appledeveloper]: https://developer.apple.com/download/
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Building on OpenBSD
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-------------------
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You will need git, cmake, libexecinfo, libpng, gtk3mm and pangomm.
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These can be installed from the ports tree:
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pkg_add -U git cmake libexecinfo png json-c gtk3mm pangomm
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Before building, check out the project and the necessary submodules:
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git clone https://github.com/solvespace/solvespace
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cd solvespace
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git submodule update --init extlib/libdxfrw extlib/flatbuffers extlib/q3d extlib/mimalloc
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After that, build SolveSpace as following:
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mkdir build
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cd build
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cmake .. -DCMAKE_BUILD_TYPE=Release
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make
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Unfortunately, on OpenBSD, the produced executables are not filesystem location independent
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and must be installed before use. By default, the graphical interface is installed to
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`/usr/local/bin/solvespace`, and the command-line interface is built as
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`/usr/local/bin/solvespace-cli`. It is possible to build only the command-line interface
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by passing the `-DENABLE_GUI=OFF` flag to the cmake invocation.
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Building on Windows
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-------------------
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You will need [git][gitwin], [cmake][cmakewin] and a C++ compiler
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(either Visual C++ or MinGW). If using Visual C++, Visual Studio 2015
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or later is required.
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### Building with Visual Studio IDE
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Check out the git submodules. Create a directory `build` in
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the source tree and point cmake-gui to the source tree and that directory.
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Press "Configure" and "Generate", then open `build\solvespace.sln` with
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Visual C++ and build it.
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### Building with Visual Studio in a command prompt
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First, ensure that git and cl (the Visual C++ compiler driver) are in your
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`%PATH%`; the latter is usually done by invoking `vcvarsall.bat` from your
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Visual Studio install. Then, run the following in cmd or PowerShell:
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git clone https://github.com/solvespace/solvespace
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cd solvespace
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git submodule update --init
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mkdir build
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cd build
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cmake .. -G "NMake Makefiles" -DCMAKE_BUILD_TYPE=Release
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nmake
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### Building with MinGW
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It is also possible to build SolveSpace using [MinGW][mingw], though
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Space Navigator support will be disabled.
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First, ensure that git and gcc are in your `$PATH`. Then, run the following
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in bash:
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git clone https://github.com/solvespace/solvespace
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cd solvespace
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git submodule update --init
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mkdir build
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cd build
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cmake .. -DCMAKE_BUILD_TYPE=Release
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make
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[gitwin]: https://git-scm.com/download/win
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[cmakewin]: http://www.cmake.org/download/#latest
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[mingw]: http://www.mingw.org/
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Contributing
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------------
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See the [guide for contributors](CONTRIBUTING.md) for the best way to file issues, contribute code,
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and debug SolveSpace.
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License
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-------
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SolveSpace is distributed under the terms of the [GPL v3 license](COPYING.txt). It is possible
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to license SolveSpace for use in a commercial application; to do so,
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[contact](http://solvespace.com/contact.pl) the developers.
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