solvespace/res/shaders/imesh_tex.vert

18 lines
449 B
GLSL

//-----------------------------------------------------------------------------
// SolveSpace Indexed Mesh rendering shader
//
// Copyright 2016 Aleksey Egorov
//-----------------------------------------------------------------------------
attribute vec3 pos;
attribute vec2 tex;
uniform mat4 modelview;
uniform mat4 projection;
varying vec2 fragTex;
void main() {
fragTex = tex;
gl_Position = projection * modelview * vec4(pos, 1.0);
}