solvespace/solvespace.cpp

194 lines
5.0 KiB
C++

#include "solvespace.h"
SolveSpace SS;
void SolveSpace::Init(void) {
constraint.Clear();
request.Clear();
group.Clear();
entity.Clear();
param.Clear();
// Our initial group, that contains the references.
Group g;
memset(&g, 0, sizeof(g));
g.name.strcpy("#references");
g.h = Group::HGROUP_REFERENCES;
group.Add(&g);
// And an empty group, for the first stuff the user draws.
g.name.strcpy("");
group.AddAndAssignId(&g);
// Let's create three two-d coordinate systems, for the coordinate
// planes; these are our references, present in every sketch.
Request r;
memset(&r, 0, sizeof(r));
r.type = Request::CSYS_2D;
r.group = Group::HGROUP_REFERENCES;
r.csys = Entity::NO_CSYS;
r.name.strcpy("#XY-csys");
r.h = Request::HREQUEST_REFERENCE_XY;
request.Add(&r);
r.name.strcpy("#YZ-csys");
r.h = Request::HREQUEST_REFERENCE_YZ;
request.Add(&r);
r.name.strcpy("#ZX-csys");
r.h = Request::HREQUEST_REFERENCE_ZX;
request.Add(&r);
TW.Init();
GW.Init();
TW.Show();
GenerateAll();
}
void SolveSpace::GenerateAll(void) {
int i;
IdList<Param,hParam> prev;
param.MoveSelfInto(&prev);
entity.Clear();
for(i = 0; i < request.n; i++) {
request.elem[i].Generate(&entity, &param);
}
for(i = 0; i < param.n; i++) {
Param *p = prev.FindByIdNoOops(param.elem[i].h);
if(p) {
param.elem[i].val = p->val;
}
}
prev.Clear();
ForceReferences();
}
void SolveSpace::ForceReferences(void) {
// Force the values of the paramters that define the three reference
// coordinate systems.
static const struct {
hRequest hr;
double a, b, c, d;
} Quat[] = {
{ Request::HREQUEST_REFERENCE_XY, 1, 0, 0, 0, },
{ Request::HREQUEST_REFERENCE_YZ, 0.5, 0.5, 0.5, 0.5, },
{ Request::HREQUEST_REFERENCE_ZX, 0.5, -0.5, -0.5, -0.5, },
};
for(int i = 0; i < 3; i++) {
hRequest hr = Quat[i].hr;
// The origin for our coordinate system, always zero
Vector v = Vector::MakeFrom(0, 0, 0);
GetEntity(hr.entity(1))->PointForceTo(v);
// The quaternion that defines the rotation, from the table.
GetParam(hr.param(0))->ForceTo(Quat[i].a);
GetParam(hr.param(1))->ForceTo(Quat[i].b);
GetParam(hr.param(2))->ForceTo(Quat[i].c);
GetParam(hr.param(3))->ForceTo(Quat[i].d);
}
}
bool SolveSpace::SolveGroup(hGroup hg) {
int i;
if(hg.v == Group::HGROUP_REFERENCES.v) {
// Special case; mark everything in the references known.
for(i = 0; i < param.n; i++) {
Param *p = &(param.elem[i]);
Request *r = GetRequest(p->h.request());
if(r->group.v == hg.v) p->known = true;
}
return true;
}
// Clear out the system to be solved.
sys.entity.Clear();
sys.param.Clear();
sys.eq.Clear();
// And generate all the params for requests in this group
for(i = 0; i < request.n; i++) {
Request *r = &(request.elem[i]);
if(r->group.v != hg.v) continue;
r->Generate(&(sys.entity), &(sys.param));
}
// Set the initial guesses for all the params
for(i = 0; i < sys.param.n; i++) {
Param *p = &(sys.param.elem[i]);
p->known = false;
p->val = GetParam(p->h)->val;
}
// And generate all the equations from constraints in this group
for(i = 0; i < constraint.n; i++) {
Constraint *c = &(constraint.elem[i]);
if(c->group.v != hg.v) continue;
c->Generate(&(sys.eq));
}
return sys.Solve();
}
bool SolveSpace::SolveWorker(void) {
bool allSolved = true;
int i;
for(i = 0; i < group.n; i++) {
Group *g = &(group.elem[i]);
if(g->solved) continue;
allSolved = false;
dbp("try solve group %s", g->DescriptionString());
if(SolveGroup(g->h)) {
g->solved = true;
// So this one worked; let's see if we can go any further.
if(SolveWorker()) {
// So everything worked; we're done.
return true;
} else {
// Didn't work, so undo this choice and give up
g->solved = false;
}
}
}
// If we got here, then either everything failed, so we're stuck, or
// everything was already solved, so we're done.
return allSolved;
}
void SolveSpace::Solve(void) {
int i;
for(i = 0; i < group.n; i++) {
group.elem[i].solved = false;
}
SolveWorker();
InvalidateGraphics();
}
void SolveSpace::MenuFile(int id) {
switch(id) {
case GraphicsWindow::MNU_NEW:
case GraphicsWindow::MNU_OPEN:
case GraphicsWindow::MNU_SAVE:
SS.SaveToFile("t.slv");
break;
case GraphicsWindow::MNU_SAVE_AS:
break;
case GraphicsWindow::MNU_EXIT:
break;
default: oops();
}
}