solvespace/wishlist.txt

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marching algorithm for surface intersection
surfaces of revolution (lathed)
cylinder-line special cases
boundary avoidance when casting ray for point-in-shell
tangent intersections
short pwl edge avoidance
exact curve export (at least for dxf)
assembly
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line styles (color, thickness)
loop detection
incremental regen of entities?
IGES and STEP export