18 lines
361 B
Plaintext
18 lines
361 B
Plaintext
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marching algorithm for surface intersection
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surfaces of revolution (lathed)
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cylinder-line special cases
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boundary avoidance when casting ray for point-in-shell
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tangent intersections
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short pwl edge avoidance
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exact curve export (at least for dxf)
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assembly
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line styles (color, thickness)
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loop detection
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incremental regen of entities?
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IGES and STEP export
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