bc70089dd0
use that for surface-line intersections. That has major problems with the heuristic on when to stop and do Newton polishing. There's also an issue with all the Newton stuff when surfaces join tangent. And update the wishlist to reflect current needs. [git-p4: depot-paths = "//depot/solvespace/": change = 1925] |
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boolean.cpp | ||
ratpoly.cpp | ||
surface.h | ||
surfinter.cpp | ||
triangulate.cpp |