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README.md
SolveSpace
This repository contains the source code of SolveSpace, a parametric 2d/3d CAD.
Community
The official SolveSpace website has tutorials, reference manual and a forum; there is also an official IRC channel #solvespace at irc.freenode.net.
Installation
Via official binary packages
Official release binary packages for macOS (>=10.6 64-bit) and Windows (>=Vista 32-bit) are available via GitHub releases. These packages are automatically built by the SolveSpace maintainers for each stable release.
Via Snap Store
Builds from master are automatically released to the edge
channel in the Snap Store. Those packages contain the latest improvements, but receive less testing than release builds.
Future official releases will appear in the stable
channel.
Or install from a terminal:
snap install --edge solvespace
Via third-party binary packages
Third-party nightly binary packages for Debian and Ubuntu are available via notesalexp.org. These packages are automatically built from non-released source code. The SolveSpace maintainers do not control the contents of these packages and cannot guarantee their functionality.
Via source code
See below.
Building on Linux
Building for Linux
You will need the usual build tools, CMake, zlib, libpng, cairo, freetype. To build the GUI, you will need fontconfig, gtkmm 3.0 (version 3.16 or later), pangomm 1.4, OpenGL and OpenGL GLU, and optionally, the Space Navigator client library. On a Debian derivative (e.g. Ubuntu) these can be installed with:
sudo apt install git build-essential cmake zlib1g-dev libpng-dev \
libcairo2-dev libfreetype6-dev libjson-c-dev \
libfontconfig1-dev libgtkmm-3.0-dev libpangomm-1.4-dev \
libgl-dev libglu-dev libspnav-dev
On a Redhat derivative (e.g. Fedora) the dependencies can be installed with:
sudo dnf install git gcc-c++ cmake zlib-devel libpng-devel \
cairo-devel freetype-devel json-c-devel \
fontconfig-devel gtkmm30-devel pangomm-devel \
mesa-libGL-devel mesa-libGLU-devel libspnav-devel
Before building, check out the project and the necessary submodules:
git clone https://github.com/solvespace/solvespace
cd solvespace
git submodule update --init extlib/libdxfrw extlib/mimalloc
After that, build SolveSpace as following:
mkdir build
cd build
cmake .. -DCMAKE_BUILD_TYPE=Release
make
sudo make install
The graphical interface is built as build/bin/solvespace
, and the command-line interface
is built as build/bin/solvespace-cli
. It is possible to build only the command-line interface
by passing the -DENABLE_GUI=OFF
flag to the cmake invocation.
Building for Windows
Ubuntu will require 20.04 or above. Cross-compiling with WSL is also confirmed to work.
You will need the usual build tools, CMake, a Windows cross-compiler, and flatc. On a Debian derivative (e.g. Ubuntu) these can be installed with:
apt-get install git build-essential cmake mingw-w64
Before building, check out the project and the necessary submodules:
git clone https://github.com/solvespace/solvespace
cd solvespace
git submodule update --init
Build 64-bit SolveSpace with the following:
mkdir build
cd build
cmake .. -DCMAKE_TOOLCHAIN_FILE=../cmake/Toolchain-mingw64.cmake \
-DCMAKE_BUILD_TYPE=Release \
-DFLATC=$(which flatc)
make
The graphical interface is built as build/bin/solvespace.exe
, and the command-line interface
is built as build/bin/solvespace-cli.exe
.
Space Navigator support will not be available.
If using Ubuntu to cross-compile, Ubuntu 17.10 or newer (or, alternatively, MinGW from the Ubuntu 17.10 repositories) is required.
Building on macOS
You will need git, XCode tools and CMake. Git and CMake can be installed via Homebrew:
brew install git cmake
XCode has to be installed via AppStore or the Apple website; it requires a free Apple ID.
Before building, check out the project and the necessary submodules:
git clone https://github.com/solvespace/solvespace
cd solvespace
git submodule update --init
After that, build SolveSpace as following:
mkdir build
cd build
cmake .. -DCMAKE_BUILD_TYPE=Release
make
Alternatively, generate an XCode project, open it, and build the "Release" scheme:
mkdir build
cd build
cmake .. -G Xcode
The application is built in build/bin/SolveSpace.app
, the graphical interface executable
is build/bin/SolveSpace.app/Contents/MacOS/SolveSpace
, and the command-line interface executable
is build/bin/SolveSpace.app/Contents/MacOS/solvespace-cli
.
Building on OpenBSD
You will need git, cmake, libexecinfo, libpng, gtk3mm and pangomm. These can be installed from the ports tree:
pkg_add -U git cmake libexecinfo png json-c gtk3mm pangomm
Before building, check out the project and the necessary submodules:
git clone https://github.com/solvespace/solvespace
cd solvespace
git submodule update --init extlib/libdxfrw extlib/mimalloc
After that, build SolveSpace as following:
mkdir build
cd build
cmake .. -DCMAKE_BUILD_TYPE=Release
make
Unfortunately, on OpenBSD, the produced executables are not filesystem location independent
and must be installed before use. By default, the graphical interface is installed to
/usr/local/bin/solvespace
, and the command-line interface is built as
/usr/local/bin/solvespace-cli
. It is possible to build only the command-line interface
by passing the -DENABLE_GUI=OFF
flag to the cmake invocation.
Building on Windows
You will need git, cmake and a C++ compiler (either Visual C++ or MinGW). If using Visual C++, Visual Studio 2015 or later is required.
Building with Visual Studio IDE
Check out the git submodules. Create a directory build
in
the source tree and point cmake-gui to the source tree and that directory.
Press "Configure" and "Generate", then open build\solvespace.sln
with
Visual C++ and build it.
Building with Visual Studio in a command prompt
First, ensure that git and cl (the Visual C++ compiler driver) are in your
%PATH%
; the latter is usually done by invoking vcvarsall.bat
from your
Visual Studio install. Then, run the following in cmd or PowerShell:
git clone https://github.com/solvespace/solvespace
cd solvespace
git submodule update --init
mkdir build
cd build
cmake .. -G "NMake Makefiles" -DCMAKE_BUILD_TYPE=Release
nmake
Building with MinGW
It is also possible to build SolveSpace using MinGW, though Space Navigator support will be disabled.
First, ensure that git and gcc are in your $PATH
. Then, run the following
in bash:
git clone https://github.com/solvespace/solvespace
cd solvespace
git submodule update --init
mkdir build
cd build
cmake .. -DCMAKE_BUILD_TYPE=Release
make
Contributing
See the guide for contributors for the best way to file issues, contribute code, and debug SolveSpace.
License
SolveSpace is distributed under the terms of the GPL v3 license. It is possible to license SolveSpace for use in a commercial application; to do so, contact the developers.