1067 lines
39 KiB
C++
1067 lines
39 KiB
C++
#include "solvespace.h"
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void Constraint::LineDrawOrGetDistance(Vector a, Vector b) {
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if(dogd.drawing) {
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// Draw comments in the specified style, but everything else in the
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// default style for constraints.
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hStyle hs;
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if(type == COMMENT && disp.style.v) {
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hs = disp.style;
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} else {
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hs.v = Style::CONSTRAINT;
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}
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if(dogd.sel) {
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dogd.sel->AddEdge(a, b, hs.v);
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} else {
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// The only constraints with styles should be comments, so don't
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// check otherwise, save looking up the styles constantly.
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if(type == COMMENT && Style::Width(hs) >= 3.0) {
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glxFatLine(a, b, Style::Width(hs) / SS.GW.scale);
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} else {
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glBegin(GL_LINE_STRIP);
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glxVertex3v(a);
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glxVertex3v(b);
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glEnd();
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}
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}
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} else {
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Point2d ap = SS.GW.ProjectPoint(a);
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Point2d bp = SS.GW.ProjectPoint(b);
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double d = dogd.mp.DistanceToLine(ap, bp.Minus(ap), true);
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dogd.dmin = min(dogd.dmin, d);
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}
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dogd.refp = (a.Plus(b)).ScaledBy(0.5);
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}
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static void LineCallback(void *fndata, Vector a, Vector b)
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{
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Constraint *c = (Constraint *)fndata;
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c->LineDrawOrGetDistance(a, b);
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}
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double Constraint::EllipticalInterpolation(double rx, double ry, double theta) {
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double ex = rx*cos(theta);
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double ey = ry*sin(theta);
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double v = sqrt(ex*ex + ey*ey);
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return v;
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}
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char *Constraint::Label(void) {
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static char Ret[1024];
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if(type == ANGLE) {
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sprintf(Ret, "%.2f", valA);
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} else if(type == LENGTH_RATIO) {
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sprintf(Ret, "%.3f:1", valA);
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} else if(type == COMMENT) {
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strcpy(Ret, comment.str);
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} else {
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// valA has units of distance
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strcpy(Ret, SS.MmToString(fabs(valA)));
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}
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if(reference) {
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strcat(Ret, " REF");
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}
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return Ret;
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}
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void Constraint::DoLabel(Vector ref, Vector *labelPos, Vector gr, Vector gu) {
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double th;
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if(type == COMMENT) {
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th = Style::TextHeight(disp.style);
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} else {
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th = DEFAULT_TEXT_HEIGHT;
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}
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char *s = Label();
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double swidth = glxStrWidth(s, th),
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sheight = glxStrHeight(th);
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// By default, the reference is from the center; but the style could
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// specify otherwise if one is present, and it could also specify a
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// rotation.
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if(type == COMMENT && disp.style.v) {
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Style *st = Style::Get(disp.style);
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// rotation first
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double rads = st->textAngle*PI/180;
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double c = cos(rads), s = sin(rads);
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Vector pr = gr, pu = gu;
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gr = pr.ScaledBy( c).Plus(pu.ScaledBy(s));
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gu = pr.ScaledBy(-s).Plus(pu.ScaledBy(c));
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// then origin
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int o = st->textOrigin;
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if(o & Style::ORIGIN_LEFT) ref = ref.Plus(gr.WithMagnitude(swidth/2));
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if(o & Style::ORIGIN_RIGHT) ref = ref.Minus(gr.WithMagnitude(swidth/2));
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if(o & Style::ORIGIN_BOT) ref = ref.Plus(gu.WithMagnitude(sheight/2));
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if(o & Style::ORIGIN_TOP) ref = ref.Minus(gu.WithMagnitude(sheight/2));
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}
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if(labelPos) {
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// labelPos is from the top left corner (for the text box used to
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// edit things), but ref is from the center.
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*labelPos = ref.Minus(gr.WithMagnitude(swidth/2)).Minus(
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gu.WithMagnitude(sheight/2));
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}
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if(dogd.drawing) {
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glxWriteTextRefCenter(s, th, ref, gr, gu, LineCallback, this);
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} else {
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double l = swidth/2 - sheight/2;
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l = max(l, 5/SS.GW.scale);
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Point2d a = SS.GW.ProjectPoint(ref.Minus(gr.WithMagnitude(l)));
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Point2d b = SS.GW.ProjectPoint(ref.Plus (gr.WithMagnitude(l)));
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double d = dogd.mp.DistanceToLine(a, b.Minus(a), true);
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dogd.dmin = min(dogd.dmin, d - (th / 2));
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dogd.refp = ref;
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}
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}
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void Constraint::StippledLine(Vector a, Vector b) {
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glLineStipple(4, 0x5555);
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glEnable(GL_LINE_STIPPLE);
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LineDrawOrGetDistance(a, b);
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glDisable(GL_LINE_STIPPLE);
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}
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void Constraint::DoProjectedPoint(Vector *r) {
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Vector p = r->ProjectInto(workplane);
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StippledLine(p, *r);
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*r = p;
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}
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//-----------------------------------------------------------------------------
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// There is a rectangular box, aligned to our display axes (projRight, projUp)
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// centered at ref. This is where a dimension label will be drawn. We want to
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// draw a line from A to B. If that line would intersect the label box, then
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// trim the line to leave a gap for it, and return zero. If not, then extend
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// the line to almost meet the box, and return either positive or negative,
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// depending whether that extension was from A or from B.
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//-----------------------------------------------------------------------------
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int Constraint::DoLineTrimmedAgainstBox(Vector ref, Vector a, Vector b) {
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Vector gu = SS.GW.projUp.WithMagnitude(1),
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gr = SS.GW.projRight.WithMagnitude(1);
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double pixels = 1.0 / SS.GW.scale;
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char *s = Label();
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double swidth = glxStrWidth(s, DEFAULT_TEXT_HEIGHT) + 4*pixels,
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sheight = glxStrHeight(DEFAULT_TEXT_HEIGHT) + 8*pixels;
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struct {
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Vector n;
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double d;
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} planes[4];
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// reference pos is the center of box occupied by text; build a rectangle
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// around that, aligned to axes gr and gu, from four planes will all four
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// normals pointing inward
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planes[0].n = gu.ScaledBy(-1); planes[0].d = -(gu.Dot(ref) + sheight/2);
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planes[1].n = gu; planes[1].d = gu.Dot(ref) - sheight/2;
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planes[2].n = gr; planes[2].d = gr.Dot(ref) - swidth/2;
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planes[3].n = gr.ScaledBy(-1); planes[3].d = -(gr.Dot(ref) + swidth/2);
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double tmin = VERY_POSITIVE, tmax = VERY_NEGATIVE;
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Vector dl = b.Minus(a);
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for(int i = 0; i < 4; i++) {
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bool parallel;
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Vector p = Vector::AtIntersectionOfPlaneAndLine(
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planes[i].n, planes[i].d,
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a, b, ¶llel);
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if(parallel) continue;
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int j;
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for(j = 0; j < 4; j++) {
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double d = (planes[j].n).Dot(p) - planes[j].d;
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if(d < -LENGTH_EPS) break;
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}
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if(j < 4) continue;
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double t = (p.Minus(a)).DivPivoting(dl);
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tmin = min(t, tmin);
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tmax = max(t, tmax);
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}
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int within = 0;
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if(tmin > -0.01 && tmin < 1.01 && tmax > -0.01 && tmax < 1.01) {
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// Both in range; so there's pieces of the line on both sides of the
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// label box.
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LineDrawOrGetDistance(a, a.Plus(dl.ScaledBy(tmin)));
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LineDrawOrGetDistance(a.Plus(dl.ScaledBy(tmax)), b);
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} else if(tmin > -0.01 && tmin < 1.01) {
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// Only one intersection in range; so the box is right on top of the
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// endpoint
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LineDrawOrGetDistance(a, a.Plus(dl.ScaledBy(tmin)));
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} else if(tmax > -0.01 && tmax < 1.01) {
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// Likewise.
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LineDrawOrGetDistance(a.Plus(dl.ScaledBy(tmax)), b);
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} else {
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// The line does not intersect the label; so the line should get
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// extended to just barely meet the label.
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if(tmin < 0.01 && tmax < 0.01) {
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LineDrawOrGetDistance(a.Plus(dl.ScaledBy(tmax)), b);
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within = 1;
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} else if(tmin > 0.99 && tmax > 0.99) {
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LineDrawOrGetDistance(a, a.Plus(dl.ScaledBy(tmin)));
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within = -1;
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} else {
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// This will happen if the entire line lies within the box.
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LineDrawOrGetDistance(a, b);
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}
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}
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// 0 means the label lies within the line, negative means it's outside
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// and closer to b, positive means outside and closer to a.
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return within;
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}
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//-----------------------------------------------------------------------------
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// Draw a line with arrows on both ends, and possibly a gap in the middle for
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// the dimension. We will use these for most length dimensions. The length
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// being dimensioned is from A to B; but those points get extended perpendicular
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// to the line AB, until the line between the extensions crosses ref (the
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// center of the label).
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//-----------------------------------------------------------------------------
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void Constraint::DoLineWithArrows(Vector ref, Vector a, Vector b,
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bool onlyOneExt)
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{
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Vector gn = (SS.GW.projRight.Cross(SS.GW.projUp)).WithMagnitude(1);
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double pixels = 1.0 / SS.GW.scale;
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Vector ab = a.Minus(b);
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Vector ar = a.Minus(ref);
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// Normal to a plane containing the line and the label origin.
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Vector n = ab.Cross(ar);
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// Within that plane, and normal to the line AB; so that's our extension
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// line.
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Vector out = ab.Cross(n).WithMagnitude(1);
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out = out.ScaledBy(-out.Dot(ar));
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Vector ae = a.Plus(out), be = b.Plus(out);
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// Extension lines extend 10 pixels beyond where the arrows get
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// drawn (which is at the same offset perpendicular from AB as the
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// label).
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LineDrawOrGetDistance(a, ae.Plus(out.WithMagnitude(10*pixels)));
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if(!onlyOneExt) {
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LineDrawOrGetDistance(b, be.Plus(out.WithMagnitude(10*pixels)));
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}
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int within = DoLineTrimmedAgainstBox(ref, ae, be);
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// Arrow heads are 13 pixels long, with an 18 degree half-angle.
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double theta = 18*PI/180;
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Vector arrow = (be.Minus(ae)).WithMagnitude(13*pixels);
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if(within != 0) {
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arrow = arrow.ScaledBy(-1);
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Vector seg = (be.Minus(ae)).WithMagnitude(18*pixels);
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if(within < 0) LineDrawOrGetDistance(ae, ae.Minus(seg));
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if(within > 0) LineDrawOrGetDistance(be, be.Plus(seg));
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}
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LineDrawOrGetDistance(ae, ae.Plus(arrow.RotatedAbout(n, theta)));
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LineDrawOrGetDistance(ae, ae.Plus(arrow.RotatedAbout(n, -theta)));
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arrow = arrow.ScaledBy(-1);
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LineDrawOrGetDistance(be, be.Plus(arrow.RotatedAbout(n, theta)));
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LineDrawOrGetDistance(be, be.Plus(arrow.RotatedAbout(n, -theta)));
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}
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void Constraint::DoEqualLenTicks(Vector a, Vector b, Vector gn) {
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Vector m = (a.ScaledBy(1.0/3)).Plus(b.ScaledBy(2.0/3));
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Vector ab = a.Minus(b);
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Vector n = (gn.Cross(ab)).WithMagnitude(10/SS.GW.scale);
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LineDrawOrGetDistance(m.Minus(n), m.Plus(n));
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}
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void Constraint::DoEqualRadiusTicks(hEntity he) {
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Entity *circ = SK.GetEntity(he);
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Vector center = SK.GetEntity(circ->point[0])->PointGetNum();
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double r = circ->CircleGetRadiusNum();
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Quaternion q = circ->Normal()->NormalGetNum();
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Vector u = q.RotationU(), v = q.RotationV();
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double theta;
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if(circ->type == Entity::CIRCLE) {
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theta = PI/2;
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} else if(circ->type == Entity::ARC_OF_CIRCLE) {
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double thetaa, thetab, dtheta;
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circ->ArcGetAngles(&thetaa, &thetab, &dtheta);
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theta = thetaa + dtheta/2;
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} else oops();
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Vector d = u.ScaledBy(cos(theta)).Plus(v.ScaledBy(sin(theta)));
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d = d.ScaledBy(r);
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Vector p = center.Plus(d);
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Vector tick = d.WithMagnitude(10/SS.GW.scale);
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LineDrawOrGetDistance(p.Plus(tick), p.Minus(tick));
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}
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void Constraint::DoArcForAngle(Vector a0, Vector da, Vector b0, Vector db,
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Vector offset, Vector *ref)
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{
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Vector gr = SS.GW.projRight.ScaledBy(1/SS.GW.scale);
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Vector gu = SS.GW.projUp.ScaledBy(1/SS.GW.scale);
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if(workplane.v != Entity::FREE_IN_3D.v) {
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a0 = a0.ProjectInto(workplane);
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b0 = b0.ProjectInto(workplane);
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da = da.ProjectVectorInto(workplane);
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db = db.ProjectVectorInto(workplane);
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}
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bool skew;
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Vector pi = Vector::AtIntersectionOfLines(a0, a0.Plus(da),
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b0, b0.Plus(db), &skew);
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if(!skew) {
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*ref = pi.Plus(offset);
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// We draw in a coordinate system centered at the intersection point.
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// One basis vector is da, and the other is normal to da and in
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// the plane that contains our lines (so normal to its normal).
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Vector dna = (da.Cross(db)).Cross(da);
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da = da.WithMagnitude(1); dna = dna.WithMagnitude(1);
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Vector rm = (*ref).Minus(pi);
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double rda = rm.Dot(da), rdna = rm.Dot(dna);
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double r = sqrt(rda*rda + rdna*rdna);
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double c = (da.Dot(db))/(da.Magnitude()*db.Magnitude());
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double thetaf = acos(c);
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Vector m = da.ScaledBy(cos(thetaf/2)).Plus(
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dna.ScaledBy(sin(thetaf/2)));
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if(m.Dot(rm) < 0) {
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da = da.ScaledBy(-1); dna = dna.ScaledBy(-1);
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}
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Vector prev = da.ScaledBy(r).Plus(pi);
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int i, n = 30;
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for(i = 0; i <= n; i++) {
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double theta = (i*thetaf)/n;
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Vector p = da. ScaledBy(r*cos(theta)).Plus(
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dna.ScaledBy(r*sin(theta))).Plus(pi);
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LineDrawOrGetDistance(prev, p);
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prev = p;
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}
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// The elliptical approximation isn't exactly right, but the correct
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// calculation (against the bounding box of the text) would be rather
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// complex and this looks pretty good.
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double tl = atan2(rm.Dot(gu), rm.Dot(gr));
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double adj = EllipticalInterpolation(
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glxStrWidth(Label(), DEFAULT_TEXT_HEIGHT)/2,
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glxStrHeight(DEFAULT_TEXT_HEIGHT)/2,
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tl);
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*ref = (*ref).Plus(rm.WithMagnitude(adj + 3/SS.GW.scale));
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} else {
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// The lines are skew; no wonderful way to illustrate that.
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*ref = a0.Plus(b0);
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*ref = (*ref).ScaledBy(0.5).Plus(disp.offset);
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gu = gu.WithMagnitude(1);
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Vector trans =
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(*ref).Plus(gu.ScaledBy(-1.5*glxStrHeight(DEFAULT_TEXT_HEIGHT)));
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glxWriteTextRefCenter("angle between skew lines", DEFAULT_TEXT_HEIGHT,
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trans, gr, gu, LineCallback, this);
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}
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}
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void Constraint::DrawOrGetDistance(Vector *labelPos) {
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if(!SS.GW.showConstraints) return;
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Group *g = SK.GetGroup(group);
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// If the group is hidden, then the constraints are hidden and not
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// able to be selected.
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if(!(g->visible)) return;
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// And likewise if the group is not the active group; except for comments
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// with an assigned style.
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if(g->h.v != SS.GW.activeGroup.v && !(type == COMMENT && disp.style.v)) {
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return;
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}
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if(disp.style.v) {
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Style *s = Style::Get(disp.style);
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if(!s->visible) return;
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}
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// Unit vectors that describe our current view of the scene. One pixel
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// long, not one actual unit.
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Vector gr = SS.GW.projRight.ScaledBy(1/SS.GW.scale);
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Vector gu = SS.GW.projUp.ScaledBy(1/SS.GW.scale);
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Vector gn = (gr.Cross(gu)).WithMagnitude(1/SS.GW.scale);
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switch(type) {
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case PT_PT_DISTANCE: {
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Vector ap = SK.GetEntity(ptA)->PointGetNum();
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Vector bp = SK.GetEntity(ptB)->PointGetNum();
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if(workplane.v != Entity::FREE_IN_3D.v) {
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DoProjectedPoint(&ap);
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DoProjectedPoint(&bp);
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}
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Vector ref = ((ap.Plus(bp)).ScaledBy(0.5)).Plus(disp.offset);
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DoLineWithArrows(ref, ap, bp, false);
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DoLabel(ref, labelPos, gr, gu);
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break;
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}
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case PROJ_PT_DISTANCE: {
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Vector ap = SK.GetEntity(ptA)->PointGetNum(),
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bp = SK.GetEntity(ptB)->PointGetNum(),
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dp = (bp.Minus(ap)),
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pp = SK.GetEntity(entityA)->VectorGetNum();
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Vector ref = ((ap.Plus(bp)).ScaledBy(0.5)).Plus(disp.offset);
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pp = pp.WithMagnitude(1);
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double d = dp.Dot(pp);
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Vector bpp = ap.Plus(pp.ScaledBy(d));
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StippledLine(ap, bpp);
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StippledLine(bp, bpp);
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DoLineWithArrows(ref, ap, bpp, false);
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DoLabel(ref, labelPos, gr, gu);
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break;
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}
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case PT_FACE_DISTANCE:
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case PT_PLANE_DISTANCE: {
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Vector pt = SK.GetEntity(ptA)->PointGetNum();
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Entity *enta = SK.GetEntity(entityA);
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Vector n, p;
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if(type == PT_PLANE_DISTANCE) {
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n = enta->Normal()->NormalN();
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p = enta->WorkplaneGetOffset();
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} else {
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n = enta->FaceGetNormalNum();
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p = enta->FaceGetPointNum();
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}
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double d = (p.Minus(pt)).Dot(n);
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Vector closest = pt.Plus(n.WithMagnitude(d));
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Vector ref = ((closest.Plus(pt)).ScaledBy(0.5)).Plus(disp.offset);
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if(!pt.Equals(closest)) {
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DoLineWithArrows(ref, pt, closest, true);
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}
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DoLabel(ref, labelPos, gr, gu);
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break;
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}
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case PT_LINE_DISTANCE: {
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Vector pt = SK.GetEntity(ptA)->PointGetNum();
|
|
Entity *line = SK.GetEntity(entityA);
|
|
Vector lA = SK.GetEntity(line->point[0])->PointGetNum();
|
|
Vector lB = SK.GetEntity(line->point[1])->PointGetNum();
|
|
Vector dl = lB.Minus(lA);
|
|
|
|
if(workplane.v != Entity::FREE_IN_3D.v) {
|
|
lA = lA.ProjectInto(workplane);
|
|
lB = lB.ProjectInto(workplane);
|
|
DoProjectedPoint(&pt);
|
|
}
|
|
|
|
// Find the closest point on the line
|
|
Vector closest = pt.ClosestPointOnLine(lA, dl);
|
|
|
|
Vector ref = ((closest.Plus(pt)).ScaledBy(0.5)).Plus(disp.offset);
|
|
DoLabel(ref, labelPos, gr, gu);
|
|
|
|
if(!pt.Equals(closest)) {
|
|
DoLineWithArrows(ref, pt, closest, true);
|
|
}
|
|
|
|
if(workplane.v != Entity::FREE_IN_3D.v) {
|
|
// Draw the projection marker from the closest point on the
|
|
// projected line to the projected point on the real line.
|
|
Vector lAB = (lA.Minus(lB));
|
|
double t = (lA.Minus(closest)).DivPivoting(lAB);
|
|
|
|
Vector lA = SK.GetEntity(line->point[0])->PointGetNum();
|
|
Vector lB = SK.GetEntity(line->point[1])->PointGetNum();
|
|
|
|
Vector c2 = (lA.ScaledBy(1-t)).Plus(lB.ScaledBy(t));
|
|
DoProjectedPoint(&c2);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case DIAMETER: {
|
|
Entity *circle = SK.GetEntity(entityA);
|
|
Vector center = SK.GetEntity(circle->point[0])->PointGetNum();
|
|
Quaternion q = SK.GetEntity(circle->normal)->NormalGetNum();
|
|
Vector n = q.RotationN().WithMagnitude(1);
|
|
double r = circle->CircleGetRadiusNum();
|
|
|
|
Vector ref = center.Plus(disp.offset);
|
|
// Force the label into the same plane as the circle.
|
|
ref = ref.Minus(n.ScaledBy(n.Dot(ref) - n.Dot(center)));
|
|
|
|
Vector mark = ref.Minus(center);
|
|
mark = mark.WithMagnitude(mark.Magnitude()-r);
|
|
DoLineTrimmedAgainstBox(ref, ref, ref.Minus(mark));
|
|
|
|
DoLabel(ref, labelPos, gr, gu);
|
|
break;
|
|
}
|
|
|
|
case POINTS_COINCIDENT: {
|
|
if(!dogd.drawing) {
|
|
for(int i = 0; i < 2; i++) {
|
|
Vector p = SK.GetEntity(i == 0 ? ptA : ptB)-> PointGetNum();
|
|
Point2d pp = SS.GW.ProjectPoint(p);
|
|
// The point is selected within a radius of 7, from the
|
|
// same center; so if the point is visible, then this
|
|
// constraint cannot be selected. But that's okay.
|
|
dogd.dmin = min(dogd.dmin, pp.DistanceTo(dogd.mp) - 3);
|
|
dogd.refp = p;
|
|
}
|
|
break;
|
|
}
|
|
|
|
// Let's adjust the color of this constraint to have the same
|
|
// rough luma as the point color, so that the constraint does not
|
|
// stand out in an ugly way.
|
|
DWORD cd = Style::Color(Style::DATUM),
|
|
cc = Style::Color(Style::CONSTRAINT);
|
|
// convert from 8-bit color to a vector
|
|
Vector vd = Vector::From(REDf(cd), GREENf(cd), BLUEf(cd)),
|
|
vc = Vector::From(REDf(cc), GREENf(cc), BLUEf(cc));
|
|
// and scale the constraint color to have the same magnitude as
|
|
// the datum color, maybe a bit dimmer
|
|
vc = vc.WithMagnitude(vd.Magnitude()*0.9);
|
|
// and set the color to that.
|
|
glxColorRGB(RGBf(vc.x, vc.y, vc.z));
|
|
|
|
for(int a = 0; a < 2; a++) {
|
|
Vector r = SS.GW.projRight.ScaledBy((a+1)/SS.GW.scale);
|
|
Vector d = SS.GW.projUp.ScaledBy((2-a)/SS.GW.scale);
|
|
for(int i = 0; i < 2; i++) {
|
|
Vector p = SK.GetEntity(i == 0 ? ptA : ptB)-> PointGetNum();
|
|
glBegin(GL_QUADS);
|
|
glxVertex3v(p.Plus (r).Plus (d));
|
|
glxVertex3v(p.Plus (r).Minus(d));
|
|
glxVertex3v(p.Minus(r).Minus(d));
|
|
glxVertex3v(p.Minus(r).Plus (d));
|
|
glEnd();
|
|
}
|
|
|
|
}
|
|
break;
|
|
}
|
|
|
|
case PT_ON_CIRCLE:
|
|
case PT_ON_LINE:
|
|
case PT_ON_FACE:
|
|
case PT_IN_PLANE: {
|
|
double s = 8/SS.GW.scale;
|
|
Vector p = SK.GetEntity(ptA)->PointGetNum();
|
|
Vector r, d;
|
|
if(type == PT_ON_FACE) {
|
|
Vector n = SK.GetEntity(entityA)->FaceGetNormalNum();
|
|
r = n.Normal(0);
|
|
d = n.Normal(1);
|
|
} else if(type == PT_IN_PLANE) {
|
|
EntityBase *n = SK.GetEntity(entityA)->Normal();
|
|
r = n->NormalU();
|
|
d = n->NormalV();
|
|
} else {
|
|
r = gr;
|
|
d = gu;
|
|
s *= (6.0/8); // draw these a little smaller
|
|
}
|
|
r = r.WithMagnitude(s); d = d.WithMagnitude(s);
|
|
LineDrawOrGetDistance(p.Plus (r).Plus (d), p.Plus (r).Minus(d));
|
|
LineDrawOrGetDistance(p.Plus (r).Minus(d), p.Minus(r).Minus(d));
|
|
LineDrawOrGetDistance(p.Minus(r).Minus(d), p.Minus(r).Plus (d));
|
|
LineDrawOrGetDistance(p.Minus(r).Plus (d), p.Plus (r).Plus (d));
|
|
break;
|
|
}
|
|
|
|
case WHERE_DRAGGED: {
|
|
Vector p = SK.GetEntity(ptA)->PointGetNum(),
|
|
u = p.Plus(gu.WithMagnitude(8/SS.GW.scale)).Plus(
|
|
gr.WithMagnitude(8/SS.GW.scale)),
|
|
uu = u.Minus(gu.WithMagnitude(5/SS.GW.scale)),
|
|
ur = u.Minus(gr.WithMagnitude(5/SS.GW.scale));
|
|
// Draw four little crop marks, uniformly spaced (by ninety
|
|
// degree rotations) around the point.
|
|
int i;
|
|
for(i = 0; i < 4; i++) {
|
|
LineDrawOrGetDistance(u, uu);
|
|
LineDrawOrGetDistance(u, ur);
|
|
u = u.RotatedAbout(p, gn, PI/2);
|
|
ur = ur.RotatedAbout(p, gn, PI/2);
|
|
uu = uu.RotatedAbout(p, gn, PI/2);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SAME_ORIENTATION: {
|
|
for(int i = 0; i < 2; i++) {
|
|
Entity *e = SK.GetEntity(i == 0 ? entityA : entityB);
|
|
Quaternion q = e->NormalGetNum();
|
|
Vector n = q.RotationN().WithMagnitude(25/SS.GW.scale);
|
|
Vector u = q.RotationU().WithMagnitude(6/SS.GW.scale);
|
|
Vector p = SK.GetEntity(e->point[0])->PointGetNum();
|
|
p = p.Plus(n.WithMagnitude(10/SS.GW.scale));
|
|
|
|
LineDrawOrGetDistance(p.Plus(u), p.Minus(u).Plus(n));
|
|
LineDrawOrGetDistance(p.Minus(u), p.Plus(u).Plus(n));
|
|
}
|
|
break;
|
|
}
|
|
|
|
case EQUAL_ANGLE: {
|
|
Vector ref;
|
|
Entity *a = SK.GetEntity(entityA);
|
|
Entity *b = SK.GetEntity(entityB);
|
|
Entity *c = SK.GetEntity(entityC);
|
|
Entity *d = SK.GetEntity(entityD);
|
|
|
|
Vector a0 = a->VectorGetRefPoint();
|
|
Vector b0 = b->VectorGetRefPoint();
|
|
Vector c0 = c->VectorGetRefPoint();
|
|
Vector d0 = d->VectorGetRefPoint();
|
|
Vector da = a->VectorGetNum();
|
|
Vector db = b->VectorGetNum();
|
|
Vector dc = c->VectorGetNum();
|
|
Vector dd = d->VectorGetNum();
|
|
|
|
if(other) da = da.ScaledBy(-1);
|
|
|
|
DoArcForAngle(a0, da, b0, db,
|
|
da.WithMagnitude(40/SS.GW.scale), &ref);
|
|
DoArcForAngle(c0, dc, d0, dd,
|
|
dc.WithMagnitude(40/SS.GW.scale), &ref);
|
|
|
|
break;
|
|
}
|
|
|
|
case ANGLE: {
|
|
Entity *a = SK.GetEntity(entityA);
|
|
Entity *b = SK.GetEntity(entityB);
|
|
|
|
Vector a0 = a->VectorGetRefPoint();
|
|
Vector b0 = b->VectorGetRefPoint();
|
|
Vector da = a->VectorGetNum();
|
|
Vector db = b->VectorGetNum();
|
|
if(other) da = da.ScaledBy(-1);
|
|
|
|
Vector ref;
|
|
DoArcForAngle(a0, da, b0, db, disp.offset, &ref);
|
|
DoLabel(ref, labelPos, gr, gu);
|
|
break;
|
|
}
|
|
|
|
case PERPENDICULAR: {
|
|
Vector u, v;
|
|
Vector rn, ru;
|
|
if(workplane.v == Entity::FREE_IN_3D.v) {
|
|
rn = gn;
|
|
ru = gu;
|
|
} else {
|
|
EntityBase *normal = SK.GetEntity(workplane)->Normal();
|
|
rn = normal->NormalN();
|
|
ru = normal->NormalV(); // ru meaning r_up, not u/v
|
|
}
|
|
|
|
for(int i = 0; i < 2; i++) {
|
|
Entity *e = SK.GetEntity(i == 0 ? entityA : entityB);
|
|
|
|
if(i == 0) {
|
|
// Calculate orientation of perpendicular sign only
|
|
// once, so that it's the same both times it's drawn
|
|
u = e->VectorGetNum();
|
|
u = u.WithMagnitude(16/SS.GW.scale);
|
|
v = (rn.Cross(u)).WithMagnitude(16/SS.GW.scale);
|
|
// a bit of bias to stop it from flickering between the
|
|
// two possibilities
|
|
if(fabs(u.Dot(ru)) < fabs(v.Dot(ru)) + LENGTH_EPS) {
|
|
SWAP(Vector, u, v);
|
|
}
|
|
if(u.Dot(ru) < 0) u = u.ScaledBy(-1);
|
|
}
|
|
|
|
Vector p = e->VectorGetRefPoint();
|
|
Vector s = p.Plus(u).Plus(v);
|
|
LineDrawOrGetDistance(s, s.Plus(v));
|
|
|
|
Vector m = s.Plus(v.ScaledBy(0.5));
|
|
LineDrawOrGetDistance(m, m.Plus(u));
|
|
}
|
|
break;
|
|
}
|
|
|
|
case CURVE_CURVE_TANGENT:
|
|
case CUBIC_LINE_TANGENT:
|
|
case ARC_LINE_TANGENT: {
|
|
Vector textAt, u, v;
|
|
|
|
if(type == ARC_LINE_TANGENT) {
|
|
Entity *arc = SK.GetEntity(entityA);
|
|
Entity *norm = SK.GetEntity(arc->normal);
|
|
Vector c = SK.GetEntity(arc->point[0])->PointGetNum();
|
|
Vector p =
|
|
SK.GetEntity(arc->point[other ? 2 : 1])->PointGetNum();
|
|
Vector r = p.Minus(c);
|
|
textAt = p.Plus(r.WithMagnitude(14/SS.GW.scale));
|
|
u = norm->NormalU();
|
|
v = norm->NormalV();
|
|
} else if(type == CUBIC_LINE_TANGENT) {
|
|
Vector n;
|
|
if(workplane.v == Entity::FREE_IN_3D.v) {
|
|
u = gr;
|
|
v = gu;
|
|
n = gn;
|
|
} else {
|
|
EntityBase *wn = SK.GetEntity(workplane)->Normal();
|
|
u = wn->NormalU();
|
|
v = wn->NormalV();
|
|
n = wn->NormalN();
|
|
}
|
|
|
|
Entity *cubic = SK.GetEntity(entityA);
|
|
Vector p = other ? cubic->CubicGetFinishNum() :
|
|
cubic->CubicGetStartNum();
|
|
Vector dir = SK.GetEntity(entityB)->VectorGetNum();
|
|
Vector out = n.Cross(dir);
|
|
textAt = p.Plus(out.WithMagnitude(14/SS.GW.scale));
|
|
} else {
|
|
Vector n, dir;
|
|
EntityBase *wn = SK.GetEntity(workplane)->Normal();
|
|
u = wn->NormalU();
|
|
v = wn->NormalV();
|
|
n = wn->NormalN();
|
|
EntityBase *eA = SK.GetEntity(entityA);
|
|
// Big pain; we have to get a vector tangent to the curve
|
|
// at the shared point, which could be from either a cubic
|
|
// or an arc.
|
|
if(other) {
|
|
textAt = eA->EndpointFinish();
|
|
if(eA->type == Entity::CUBIC) {
|
|
dir = eA->CubicGetFinishTangentNum();
|
|
} else {
|
|
dir = SK.GetEntity(eA->point[0])->PointGetNum().Minus(
|
|
SK.GetEntity(eA->point[2])->PointGetNum());
|
|
dir = n.Cross(dir);
|
|
}
|
|
} else {
|
|
textAt = eA->EndpointStart();
|
|
if(eA->type == Entity::CUBIC) {
|
|
dir = eA->CubicGetStartTangentNum();
|
|
} else {
|
|
dir = SK.GetEntity(eA->point[0])->PointGetNum().Minus(
|
|
SK.GetEntity(eA->point[1])->PointGetNum());
|
|
dir = n.Cross(dir);
|
|
}
|
|
}
|
|
dir = n.Cross(dir);
|
|
textAt = textAt.Plus(dir.WithMagnitude(14/SS.GW.scale));
|
|
}
|
|
|
|
if(dogd.drawing) {
|
|
glxWriteTextRefCenter("T", DEFAULT_TEXT_HEIGHT,
|
|
textAt, u, v, LineCallback, this);
|
|
} else {
|
|
dogd.refp = textAt;
|
|
Point2d ref = SS.GW.ProjectPoint(dogd.refp);
|
|
dogd.dmin = min(dogd.dmin, ref.DistanceTo(dogd.mp)-10);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case PARALLEL: {
|
|
for(int i = 0; i < 2; i++) {
|
|
Entity *e = SK.GetEntity(i == 0 ? entityA : entityB);
|
|
Vector n = e->VectorGetNum();
|
|
n = n.WithMagnitude(25/SS.GW.scale);
|
|
Vector u = (gn.Cross(n)).WithMagnitude(4/SS.GW.scale);
|
|
Vector p = e->VectorGetRefPoint();
|
|
|
|
LineDrawOrGetDistance(p.Plus(u), p.Plus(u).Plus(n));
|
|
LineDrawOrGetDistance(p.Minus(u), p.Minus(u).Plus(n));
|
|
}
|
|
break;
|
|
}
|
|
|
|
case EQUAL_RADIUS: {
|
|
for(int i = 0; i < 2; i++) {
|
|
DoEqualRadiusTicks(i == 0 ? entityA : entityB);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case EQUAL_LINE_ARC_LEN: {
|
|
Entity *line = SK.GetEntity(entityA);
|
|
DoEqualLenTicks(
|
|
SK.GetEntity(line->point[0])->PointGetNum(),
|
|
SK.GetEntity(line->point[1])->PointGetNum(),
|
|
gn);
|
|
|
|
DoEqualRadiusTicks(entityB);
|
|
break;
|
|
}
|
|
|
|
case LENGTH_RATIO:
|
|
case EQUAL_LENGTH_LINES: {
|
|
Vector a, b;
|
|
for(int i = 0; i < 2; i++) {
|
|
Entity *e = SK.GetEntity(i == 0 ? entityA : entityB);
|
|
a = SK.GetEntity(e->point[0])->PointGetNum();
|
|
b = SK.GetEntity(e->point[1])->PointGetNum();
|
|
|
|
if(workplane.v != Entity::FREE_IN_3D.v) {
|
|
DoProjectedPoint(&a);
|
|
DoProjectedPoint(&b);
|
|
}
|
|
|
|
DoEqualLenTicks(a, b, gn);
|
|
}
|
|
if(type == LENGTH_RATIO) {
|
|
Vector ref = ((a.Plus(b)).ScaledBy(0.5)).Plus(disp.offset);
|
|
DoLabel(ref, labelPos, gr, gu);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case EQ_LEN_PT_LINE_D: {
|
|
Entity *forLen = SK.GetEntity(entityA);
|
|
Vector a = SK.GetEntity(forLen->point[0])->PointGetNum(),
|
|
b = SK.GetEntity(forLen->point[1])->PointGetNum();
|
|
if(workplane.v != Entity::FREE_IN_3D.v) {
|
|
DoProjectedPoint(&a);
|
|
DoProjectedPoint(&b);
|
|
}
|
|
DoEqualLenTicks(a, b, gn);
|
|
|
|
Entity *ln = SK.GetEntity(entityB);
|
|
Vector la = SK.GetEntity(ln->point[0])->PointGetNum(),
|
|
lb = SK.GetEntity(ln->point[1])->PointGetNum();
|
|
Vector pt = SK.GetEntity(ptA)->PointGetNum();
|
|
if(workplane.v != Entity::FREE_IN_3D.v) {
|
|
DoProjectedPoint(&pt);
|
|
la = la.ProjectInto(workplane);
|
|
lb = lb.ProjectInto(workplane);
|
|
}
|
|
|
|
Vector closest = pt.ClosestPointOnLine(la, lb.Minus(la));
|
|
LineDrawOrGetDistance(pt, closest);
|
|
DoEqualLenTicks(pt, closest, gn);
|
|
break;
|
|
}
|
|
|
|
case EQ_PT_LN_DISTANCES: {
|
|
for(int i = 0; i < 2; i++) {
|
|
Entity *ln = SK.GetEntity(i == 0 ? entityA : entityB);
|
|
Vector la = SK.GetEntity(ln->point[0])->PointGetNum(),
|
|
lb = SK.GetEntity(ln->point[1])->PointGetNum();
|
|
Entity *pte = SK.GetEntity(i == 0 ? ptA : ptB);
|
|
Vector pt = pte->PointGetNum();
|
|
|
|
if(workplane.v != Entity::FREE_IN_3D.v) {
|
|
DoProjectedPoint(&pt);
|
|
la = la.ProjectInto(workplane);
|
|
lb = lb.ProjectInto(workplane);
|
|
}
|
|
|
|
Vector closest = pt.ClosestPointOnLine(la, lb.Minus(la));
|
|
|
|
LineDrawOrGetDistance(pt, closest);
|
|
DoEqualLenTicks(pt, closest, gn);
|
|
}
|
|
break;
|
|
}
|
|
|
|
{
|
|
Vector n;
|
|
case SYMMETRIC:
|
|
n = SK.GetEntity(entityA)->Normal()->NormalN(); goto s;
|
|
case SYMMETRIC_HORIZ:
|
|
n = SK.GetEntity(workplane)->Normal()->NormalU(); goto s;
|
|
case SYMMETRIC_VERT:
|
|
n = SK.GetEntity(workplane)->Normal()->NormalV(); goto s;
|
|
case SYMMETRIC_LINE: {
|
|
Entity *ln = SK.GetEntity(entityA);
|
|
Vector la = SK.GetEntity(ln->point[0])->PointGetNum(),
|
|
lb = SK.GetEntity(ln->point[1])->PointGetNum();
|
|
la = la.ProjectInto(workplane);
|
|
lb = lb.ProjectInto(workplane);
|
|
n = lb.Minus(la);
|
|
Vector nw = SK.GetEntity(workplane)->Normal()->NormalN();
|
|
n = n.RotatedAbout(nw, PI/2);
|
|
goto s;
|
|
}
|
|
s:
|
|
Vector a = SK.GetEntity(ptA)->PointGetNum();
|
|
Vector b = SK.GetEntity(ptB)->PointGetNum();
|
|
|
|
for(int i = 0; i < 2; i++) {
|
|
Vector tail = (i == 0) ? a : b;
|
|
Vector d = (i == 0) ? b : a;
|
|
d = d.Minus(tail);
|
|
// Project the direction in which the arrow is drawn normal
|
|
// to the symmetry plane; for projected symmetry constraints,
|
|
// they might not be in the same direction, even when the
|
|
// constraint is fully solved.
|
|
d = n.ScaledBy(d.Dot(n));
|
|
d = d.WithMagnitude(20/SS.GW.scale);
|
|
Vector tip = tail.Plus(d);
|
|
|
|
LineDrawOrGetDistance(tail, tip);
|
|
d = d.WithMagnitude(9/SS.GW.scale);
|
|
LineDrawOrGetDistance(tip, tip.Minus(d.RotatedAbout(gn, 0.6)));
|
|
LineDrawOrGetDistance(tip, tip.Minus(d.RotatedAbout(gn, -0.6)));
|
|
}
|
|
break;
|
|
}
|
|
|
|
case AT_MIDPOINT:
|
|
case HORIZONTAL:
|
|
case VERTICAL:
|
|
if(entityA.v) {
|
|
Vector r, u, n;
|
|
if(workplane.v == Entity::FREE_IN_3D.v) {
|
|
r = gr; u = gu; n = gn;
|
|
} else {
|
|
r = SK.GetEntity(workplane)->Normal()->NormalU();
|
|
u = SK.GetEntity(workplane)->Normal()->NormalV();
|
|
n = r.Cross(u);
|
|
}
|
|
// For "at midpoint", this branch is always taken.
|
|
Entity *e = SK.GetEntity(entityA);
|
|
Vector a = SK.GetEntity(e->point[0])->PointGetNum();
|
|
Vector b = SK.GetEntity(e->point[1])->PointGetNum();
|
|
Vector m = (a.ScaledBy(0.5)).Plus(b.ScaledBy(0.5));
|
|
Vector offset = (a.Minus(b)).Cross(n);
|
|
offset = offset.WithMagnitude(13/SS.GW.scale);
|
|
// Draw midpoint constraint on other side of line, so that
|
|
// a line can be midpoint and horizontal at same time.
|
|
if(type == AT_MIDPOINT) offset = offset.ScaledBy(-1);
|
|
|
|
if(dogd.drawing) {
|
|
char *s = (type == HORIZONTAL) ? "H" : (
|
|
(type == VERTICAL) ? "V" : (
|
|
(type == AT_MIDPOINT) ? "M" : NULL));
|
|
|
|
glxWriteTextRefCenter(s, DEFAULT_TEXT_HEIGHT,
|
|
m.Plus(offset), r, u, LineCallback, this);
|
|
} else {
|
|
dogd.refp = m.Plus(offset);
|
|
Point2d ref = SS.GW.ProjectPoint(dogd.refp);
|
|
dogd.dmin = min(dogd.dmin, ref.DistanceTo(dogd.mp)-10);
|
|
}
|
|
} else {
|
|
Vector a = SK.GetEntity(ptA)->PointGetNum();
|
|
Vector b = SK.GetEntity(ptB)->PointGetNum();
|
|
|
|
Entity *w = SK.GetEntity(workplane);
|
|
Vector cu = w->Normal()->NormalU();
|
|
Vector cv = w->Normal()->NormalV();
|
|
Vector cn = w->Normal()->NormalN();
|
|
|
|
int i;
|
|
for(i = 0; i < 2; i++) {
|
|
Vector o = (i == 0) ? a : b;
|
|
Vector oo = (i == 0) ? a.Minus(b) : b.Minus(a);
|
|
Vector d = (type == HORIZONTAL) ? cu : cv;
|
|
if(oo.Dot(d) < 0) d = d.ScaledBy(-1);
|
|
|
|
Vector dp = cn.Cross(d);
|
|
d = d.WithMagnitude(14/SS.GW.scale);
|
|
Vector c = o.Minus(d);
|
|
LineDrawOrGetDistance(o, c);
|
|
d = d.WithMagnitude(3/SS.GW.scale);
|
|
dp = dp.WithMagnitude(2/SS.GW.scale);
|
|
if(dogd.drawing) {
|
|
glBegin(GL_QUADS);
|
|
glxVertex3v((c.Plus(d)).Plus(dp));
|
|
glxVertex3v((c.Minus(d)).Plus(dp));
|
|
glxVertex3v((c.Minus(d)).Minus(dp));
|
|
glxVertex3v((c.Plus(d)).Minus(dp));
|
|
glEnd();
|
|
} else {
|
|
Point2d ref = SS.GW.ProjectPoint(c);
|
|
dogd.dmin = min(dogd.dmin, ref.DistanceTo(dogd.mp)-6);
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
|
|
case COMMENT: {
|
|
if(disp.style.v) {
|
|
glLineWidth(Style::Width(disp.style));
|
|
glxColorRGB(Style::Color(disp.style));
|
|
}
|
|
Vector u, v;
|
|
if(workplane.v == Entity::FREE_IN_3D.v) {
|
|
u = gr;
|
|
v = gu;
|
|
} else {
|
|
EntityBase *norm = SK.GetEntity(workplane)->Normal();
|
|
u = norm->NormalU();
|
|
v = norm->NormalV();
|
|
}
|
|
DoLabel(disp.offset, labelPos, u, v);
|
|
break;
|
|
}
|
|
|
|
default: oops();
|
|
}
|
|
}
|
|
|
|
void Constraint::Draw(void) {
|
|
dogd.drawing = true;
|
|
dogd.sel = NULL;
|
|
|
|
glLineWidth(Style::Width(Style::CONSTRAINT));
|
|
glxColorRGB(Style::Color(Style::CONSTRAINT));
|
|
|
|
DrawOrGetDistance(NULL);
|
|
}
|
|
|
|
double Constraint::GetDistance(Point2d mp) {
|
|
dogd.drawing = false;
|
|
dogd.sel = NULL;
|
|
dogd.mp = mp;
|
|
dogd.dmin = 1e12;
|
|
|
|
DrawOrGetDistance(NULL);
|
|
|
|
return dogd.dmin;
|
|
}
|
|
|
|
Vector Constraint::GetLabelPos(void) {
|
|
dogd.drawing = false;
|
|
dogd.sel = NULL;
|
|
dogd.mp.x = 0; dogd.mp.y = 0;
|
|
dogd.dmin = 1e12;
|
|
|
|
Vector p;
|
|
DrawOrGetDistance(&p);
|
|
return p;
|
|
}
|
|
|
|
Vector Constraint::GetReferencePos(void) {
|
|
dogd.drawing = false;
|
|
dogd.sel = NULL;
|
|
|
|
dogd.refp = SS.GW.offset.ScaledBy(-1);
|
|
DrawOrGetDistance(NULL);
|
|
|
|
return dogd.refp;
|
|
}
|
|
|
|
void Constraint::GetEdges(SEdgeList *sel) {
|
|
dogd.drawing = true;
|
|
dogd.sel = sel;
|
|
DrawOrGetDistance(NULL);
|
|
dogd.sel = NULL;
|
|
}
|
|
|