9a1ceaa5c8
In 2.0, the distance between the points in the TTF request specified cap height. In 2.1, that was accidentally changed to some arbitrary value near cap height instead, due to a 72pt factor mess-up. This commit restores the old behavior. |
||
---|---|---|
.travis | ||
cmake | ||
debian | ||
exposed | ||
extlib | ||
include | ||
res | ||
src | ||
test | ||
.gitattributes | ||
.gitignore | ||
.gitmodules | ||
.travis.yml | ||
CHANGELOG.md | ||
CMakeLists.txt | ||
COPYING.txt | ||
README.md | ||
appveyor.yml | ||
wishlist.txt |
README.md
SolveSpace
This repository contains the source code of SolveSpace, a parametric 2d/3d CAD.
Installation
Mac OS X (>=10.6 64-bit), Windows (>=XP 32-bit)
Binary packages for Mac OS X and Windows are available via GitHub releases.
Other systems
See below.
Building on Linux
Building for Linux
You will need CMake, libpng, zlib, json-c, fontconfig, freetype, gtkmm 2.4, pangomm 1.4, OpenGL and OpenGL GLU. To build tests, you will need cairo. On a Debian derivative (e.g. Ubuntu) these can be installed with:
apt-get install libpng-dev libjson-c-dev libfreetype6-dev \
libfontconfig1-dev libgtkmm-2.4-dev libpangomm-1.4-dev \
libcairo2-dev libgl-dev libglu-dev cmake
Before building, check out the necessary submodules:
git submodule update --init extlib/libdxfrw
After that, build SolveSpace as following:
mkdir build
cd build
cmake .. -DENABLE_TESTS=OFF
make
sudo make install
A fully functional port to GTK3 is available, but not recommended for use due to bugs in this toolkit.
Building for Windows
You will need CMake and a Windows cross-compiler. On a Debian derivative (e.g. Ubuntu) these can be installed with:
apt-get install cmake mingw-w64
Before building, check out the necessary submodules:
git submodule update --init
After that, build 32-bit SolveSpace as following:
mkdir build
cd build
cmake .. -DCMAKE_TOOLCHAIN_FILE=../cmake/Toolchain-mingw32.cmake \
-DENABLE_TESTS=OFF
make
Or, build 64-bit SolveSpace as following:
mkdir build
cd build
cmake .. -DCMAKE_TOOLCHAIN_FILE=../cmake/Toolchain-mingw64.cmake \
-DENABLE_TESTS=OFF
make
The application is built as build/src/solvespace.exe
.
Space Navigator support will not be available.
Building on Mac OS X
You will need XCode tools, CMake, libpng and Freetype. To build tests, you will need cairo. Assuming you use homebrew, these can be installed with:
brew install cmake libpng freetype cairo
XCode has to be installed via AppStore; it requires a free Apple ID.
Before building, check out the necessary submodules:
git submodule update --init extlib/libdxfrw
After that, build SolveSpace as following:
mkdir build
cd build
cmake .. -DENABLE_TESTS=OFF
make
The app bundle is built in build/src/solvespace.app
.
Building on Windows
You will need cmake and Visual C++.
GUI build
Check out the git submodules. Create a directory build
in
the source tree and point cmake-gui to the source tree and that directory.
Press "Configure" and "Generate", then open build\solvespace.sln
with
Visual C++ and build it.
Command-line build
First, ensure that git and cl (the Visual C++ compiler driver) are in your
%PATH%
; the latter is usually done by invoking vcvarsall.bat
from your
Visual Studio install. Then, run the following in cmd or PowerShell:
git submodule update --init
mkdir build
cd build
cmake .. -G "NMake Makefiles" -DENABLE_TESTS=OFF
nmake
MSVC build
It is also possible to build SolveSpace using MinGW, though Space Navigator support will be disabled.
First, ensure that git and gcc are in your $PATH
. Then, run the following
in bash:
git submodule update --init
mkdir build
cd build
cmake .. -DENABLE_TESTS=OFF
make
License
SolveSpace is distributed under the terms of the GPL3 license.