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Jonathan Westhues a31782e1ea If any equations are soluble in a single variable, then handle them
separately, even before doing the rank test. In some cases, that's
a huge speedup.

[git-p4: depot-paths = "//depot/solvespace/": change = 1811]
2008-06-26 01:34:26 -08:00
doc Beginnings of some docs for SolveSpace. 2008-06-20 19:36:29 -08:00
extlib Link against libpng and zlib, and use that to export graphics; 2008-06-18 00:35:14 -08:00
obj This is my initial checkin for solvespace, a second attempt at 2008-03-25 02:02:13 -08:00
win32 Add logic to remember imported files' relative filenames, and use 2008-06-24 21:14:49 -08:00
Makefile Split the BSP stuff off the mesh stuff, and the text screens 2008-06-23 00:37:12 -08:00
bsp.cpp Split the BSP stuff off the mesh stuff, and the text screens 2008-06-23 00:37:12 -08:00
constraint.cpp Make the point-on-circle constraints work on the infinite cylinder, 2008-06-21 23:32:50 -08:00
draw.cpp Add logic to remember imported files' relative filenames, and use 2008-06-24 21:14:49 -08:00
drawconstraint.cpp Add two more exotic constraints: equal point-line distances, and 2008-06-14 03:16:14 -08:00
drawentity.cpp Make step and repeats step the mesh, as well as the entities. This 2008-06-21 14:49:57 -08:00
dsc.h Back to opengl's tesselator for triangulation. I'll spend more time 2008-06-25 23:28:29 -08:00
entity.cpp Make step and repeats step the mesh, as well as the entities. This 2008-06-21 14:49:57 -08:00
expr.cpp If any equations are soluble in a single variable, then handle them 2008-06-26 01:34:26 -08:00
expr.h If any equations are soluble in a single variable, then handle them 2008-06-26 01:34:26 -08:00
file.cpp Add logic to remember imported files' relative filenames, and use 2008-06-24 21:14:49 -08:00
font.table Add routines to draw a vector font (public domain Hershey Simplex 2008-04-11 03:13:47 -08:00
glhelper.cpp Oops, was calling glBegin() once for each triangle when showing 2008-06-23 00:48:19 -08:00
graphicswin.cpp Add helical sweeps. These aren't as parametric as I would have 2008-06-23 00:25:17 -08:00
group.cpp Add helical sweeps. These aren't as parametric as I would have 2008-06-23 00:25:17 -08:00
groupmesh.cpp Add helical sweeps. These aren't as parametric as I would have 2008-06-23 00:25:17 -08:00
mesh.cpp Split the BSP stuff off the mesh stuff, and the text screens 2008-06-23 00:37:12 -08:00
polygon.cpp Back to opengl's tesselator for triangulation. I'll spend more time 2008-06-25 23:28:29 -08:00
polygon.h Back to opengl's tesselator for triangulation. I'll spend more time 2008-06-25 23:28:29 -08:00
request.cpp Split some large files. 2008-06-06 00:14:37 -08:00
sketch.h Add logic to remember imported files' relative filenames, and use 2008-06-24 21:14:49 -08:00
solvespace.cpp Add logic to remember imported files' relative filenames, and use 2008-06-24 21:14:49 -08:00
solvespace.h If any equations are soluble in a single variable, then handle them 2008-06-26 01:34:26 -08:00
system.cpp If any equations are soluble in a single variable, then handle them 2008-06-26 01:34:26 -08:00
textscreens.cpp Add logic to remember imported files' relative filenames, and use 2008-06-24 21:14:49 -08:00
textwin.cpp Split the BSP stuff off the mesh stuff, and the text screens 2008-06-23 00:37:12 -08:00
ui.h Add helical sweeps. These aren't as parametric as I would have 2008-06-23 00:25:17 -08:00
undoredo.cpp Add sweeps. The user specifies a trajectory and a section, in two 2008-06-21 02:18:20 -08:00
util.cpp Back to opengl's tesselator for triangulation. I'll spend more time 2008-06-25 23:28:29 -08:00
wishlist.txt If any equations are soluble in a single variable, then handle them 2008-06-26 01:34:26 -08:00