solvespace/ui.h

108 lines
3.0 KiB
C++

#ifndef __UI_H
#define __UI_H
class TextWindow {
public:
static const int MAX_COLS = 150;
static const int MAX_ROWS = 300;
#ifndef RGB
#define RGB(r, g, b) ((r) | ((g) << 8) | ((b) << 16))
#endif
static const int COLOR_BG_DEFAULT = RGB( 15, 15, 0);
static const int COLOR_FG_DEFAULT = RGB(255, 255, 255);
static const int COLOR_BG_CMDLINE = RGB( 0, 20, 80);
static const int COLOR_FG_CMDLINE = RGB(255, 255, 255);
typedef struct {
int fg;
int bg;
} Color;
static const Color colors[];
// The line with the user-typed command, that is currently being edited.
char cmd[MAX_COLS];
int cmdInsert;
int cmdLen;
// The rest of the window, text displayed in response to typed commands;
// some of this might do something if you click on it.
static const int NOT_A_LINK = 0;
static const int COLOR_NORMAL = 0;
BYTE text[MAX_ROWS][MAX_COLS];
typedef void LinkFunction(int link, DWORD v);
struct {
int color;
int link;
DWORD data;
LinkFunction *f;
} meta[MAX_ROWS][MAX_COLS];
int row0, rows;
void Init(void);
void Printf(char *fmt, ...);
void ClearScreen(void);
void ClearCommand(void);
void ProcessCommand(char *cmd);
// These are called by the platform-specific code.
void KeyPressed(int c);
bool IsHyperlink(int width, int height);
// These are self-contained screens, that show some information about
// the sketch.
void ShowGroupList(void);
void ShowRequestList(void);
};
class GraphicsWindow {
public:
// This table describes the top-level menus in the graphics winodw.
typedef void MenuHandler(int id);
typedef struct {
int level; // 0 == on menu bar, 1 == one level down
char *label; // or NULL for a separator
int id; // unique ID
MenuHandler *fn;
} MenuEntry;
static const MenuEntry menu[];
// The width and height (in pixels) of the window.
double width, height;
// These parameters define the map from 2d screen coordinates to the
// coordinates of the 3d sketch points. We will use an axonometric
// projection.
Vector offset;
Vector projRight;
Vector projDown;
double scale;
struct {
Vector offset;
Vector projRight;
Vector projDown;
Point2d mouse;
} orig;
void Init(void);
void NormalizeProjectionVectors(void);
// These are called by the platform-specific code.
void Paint(int w, int h);
void MouseMoved(double x, double y, bool leftDown, bool middleDown,
bool rightDown, bool shiftDown, bool ctrlDown);
void MouseLeftDown(double x, double y);
void MouseLeftDoubleClick(double x, double y);
void MouseMiddleDown(double x, double y);
void MouseScroll(double x, double y, int delta);
};
#endif