adc910185c
trimmed line), and plane-line intersection. Terminate the Bezier surface subdivision on a chord tolerance, and that seems okay now. And print info about the graphics adapter in the text window, could be useful. Also have a cylinder-detection routine that works; should special case those surfaces in closed form since they are common, but not doing it yet. [git-p4: depot-paths = "//depot/solvespace/": change = 1928] |
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boolean.cpp | ||
ratpoly.cpp | ||
surface.h | ||
surfinter.cpp | ||
triangulate.cpp |