853 lines
26 KiB
C++
853 lines
26 KiB
C++
#include "solvespace.h"
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#include <png.h>
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void SolveSpace::ExportSectionTo(char *filename) {
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Vector gn = (SS.GW.projRight).Cross(SS.GW.projUp);
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gn = gn.WithMagnitude(1);
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Group *g = SS.GetGroup(SS.GW.activeGroup);
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if(g->runningMesh.l.n == 0) {
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Error("No solid model present; draw one with extrudes and revolves, "
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"or use Export 2d View to export bare lines and curves.");
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return;
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}
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// The plane in which the exported section lies; need this because we'll
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// reorient from that plane into the xy plane before exporting.
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Vector origin, u, v, n;
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double d;
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SS.GW.GroupSelection();
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#define gs (SS.GW.gs)
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if((gs.n == 0 && g->activeWorkplane.v != Entity::FREE_IN_3D.v)) {
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Entity *wrkpl = SS.GetEntity(g->activeWorkplane);
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origin = wrkpl->WorkplaneGetOffset();
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n = wrkpl->Normal()->NormalN();
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u = wrkpl->Normal()->NormalU();
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v = wrkpl->Normal()->NormalV();
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} else if(gs.n == 1 && gs.faces == 1) {
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Entity *face = SS.GetEntity(gs.entity[0]);
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origin = face->FaceGetPointNum();
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n = face->FaceGetNormalNum();
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if(n.Dot(gn) < 0) n = n.ScaledBy(-1);
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u = n.Normal(0);
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v = n.Normal(1);
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} else if(gs.n == 3 && gs.vectors == 2 && gs.points == 1) {
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Vector ut = SS.GetEntity(gs.entity[0])->VectorGetNum(),
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vt = SS.GetEntity(gs.entity[1])->VectorGetNum();
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ut = ut.WithMagnitude(1);
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vt = vt.WithMagnitude(1);
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if(fabs(SS.GW.projUp.Dot(vt)) < fabs(SS.GW.projUp.Dot(ut))) {
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SWAP(Vector, ut, vt);
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}
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if(SS.GW.projRight.Dot(ut) < 0) ut = ut.ScaledBy(-1);
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if(SS.GW.projUp. Dot(vt) < 0) vt = vt.ScaledBy(-1);
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origin = SS.GetEntity(gs.point[0])->PointGetNum();
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n = ut.Cross(vt);
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u = ut.WithMagnitude(1);
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v = (n.Cross(u)).WithMagnitude(1);
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} else {
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Error("Bad selection for export section. Please select:\r\n\r\n"
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" * nothing, with an active workplane "
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"(workplane is section plane)\r\n"
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" * a face (section plane through face)\r\n"
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" * a point and two line segments "
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"(plane through point and parallel to lines)\r\n");
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return;
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}
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SS.GW.ClearSelection();
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n = n.WithMagnitude(1);
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d = origin.Dot(n);
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SEdgeList el;
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ZERO(&el);
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SBezierList bl;
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ZERO(&bl);
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g->runningShell.MakeSectionEdgesInto(n, d,
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&el, SS.exportPwlCurves ? NULL : &bl);
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el.CullExtraneousEdges();
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bl.CullIdenticalBeziers();
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// And write the edges.
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VectorFileWriter *out = VectorFileWriter::ForFile(filename);
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if(out) {
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// parallel projection (no perspective), and no mesh
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ExportLinesAndMesh(&el, &bl, NULL,
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u, v, n, origin, 0,
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out);
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}
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el.Clear();
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bl.Clear();
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}
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void SolveSpace::ExportViewTo(char *filename) {
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int i;
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SEdgeList edges;
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ZERO(&edges);
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SBezierList beziers;
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ZERO(&beziers);
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SMesh *sm = NULL;
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if(SS.GW.showShaded) {
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sm = &((SS.GetGroup(SS.GW.activeGroup))->runningMesh);
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}
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if(sm->l.n == 0) {
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sm = NULL;
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}
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for(i = 0; i < SS.entity.n; i++) {
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Entity *e = &(SS.entity.elem[i]);
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if(!e->IsVisible()) continue;
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if(SS.exportPwlCurves || (sm && !SS.GW.showHdnLines)) {
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// We will be doing hidden line removal, which we can't do on
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// exact curves; so we need things broken down to pwls.
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e->GenerateEdges(&edges);
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} else {
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e->GenerateBezierCurves(&beziers);
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}
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}
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if(SS.GW.showEdges) {
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SEdgeList *selr = &((SS.GetGroup(SS.GW.activeGroup))->runningEdges);
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SEdge *se;
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for(se = selr->l.First(); se; se = selr->l.NextAfter(se)) {
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edges.AddEdge(se->a, se->b);
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}
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}
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Vector u = SS.GW.projRight,
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v = SS.GW.projUp,
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n = u.Cross(v),
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origin = SS.GW.offset.ScaledBy(-1);
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VectorFileWriter *out = VectorFileWriter::ForFile(filename);
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if(out) {
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ExportLinesAndMesh(&edges, &beziers, sm,
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u, v, n, origin, SS.cameraTangent*SS.GW.scale,
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out);
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}
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edges.Clear();
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beziers.Clear();
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}
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void SolveSpace::ExportLinesAndMesh(SEdgeList *sel, SBezierList *sbl, SMesh *sm,
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Vector u, Vector v, Vector n,
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Vector origin, double cameraTan,
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VectorFileWriter *out)
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{
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double s = 1.0 / SS.exportScale;
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// Project into the export plane; so when we're done, z doesn't matter,
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// and x and y are what goes in the DXF.
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SEdge *e;
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for(e = sel->l.First(); e; e = sel->l.NextAfter(e)) {
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// project into the specified csys, and apply export scale
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(e->a) = e->a.InPerspective(u, v, n, origin, cameraTan).ScaledBy(s);
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(e->b) = e->b.InPerspective(u, v, n, origin, cameraTan).ScaledBy(s);
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}
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SBezier *b;
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if(sbl) {
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for(b = sbl->l.First(); b; b = sbl->l.NextAfter(b)) {
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*b = b->InPerspective(u, v, n, origin, cameraTan);
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int i;
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for(i = 0; i <= b->deg; i++) {
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b->ctrl[i] = (b->ctrl[i]).ScaledBy(s);
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}
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}
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}
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// If cutter radius compensation is requested, then perform it now
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if(fabs(SS.exportOffset) > LENGTH_EPS) {
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// assemble those edges into a polygon, and clear the edge list
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SPolygon sp;
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ZERO(&sp);
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sel->AssemblePolygon(&sp, NULL);
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sel->Clear();
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SPolygon compd;
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ZERO(&compd);
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sp.normal = Vector::From(0, 0, -1);
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sp.FixContourDirections();
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sp.OffsetInto(&compd, SS.exportOffset);
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sp.Clear();
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compd.MakeEdgesInto(sel);
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compd.Clear();
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}
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// Now the triangle mesh; project, then build a BSP to perform
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// occlusion testing and generated the shaded surfaces.
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SMesh smp;
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ZERO(&smp);
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if(sm) {
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Vector l0 = (SS.lightDir[0]).WithMagnitude(1),
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l1 = (SS.lightDir[1]).WithMagnitude(1);
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STriangle *tr;
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for(tr = sm->l.First(); tr; tr = sm->l.NextAfter(tr)) {
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STriangle tt = *tr;
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tt.a = (tt.a).InPerspective(u, v, n, origin, cameraTan).ScaledBy(s);
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tt.b = (tt.b).InPerspective(u, v, n, origin, cameraTan).ScaledBy(s);
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tt.c = (tt.c).InPerspective(u, v, n, origin, cameraTan).ScaledBy(s);
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// And calculate lighting for the triangle
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Vector n = tt.Normal().WithMagnitude(1);
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double lighting = SS.ambientIntensity +
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max(0, (SS.lightIntensity[0])*(n.Dot(l0))) +
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max(0, (SS.lightIntensity[1])*(n.Dot(l1)));
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double r = min(1, REDf (tt.meta.color)*lighting),
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g = min(1, GREENf(tt.meta.color)*lighting),
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b = min(1, BLUEf (tt.meta.color)*lighting);
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tt.meta.color = RGBf(r, g, b);
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smp.AddTriangle(&tt);
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}
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}
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// Use the BSP routines to generate the split triangles in paint order.
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SBsp3 *bsp = SBsp3::FromMesh(&smp);
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SMesh sms;
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ZERO(&sms);
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bsp->GenerateInPaintOrder(&sms);
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// And cull the back-facing triangles
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STriangle *tr;
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sms.l.ClearTags();
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for(tr = sms.l.First(); tr; tr = sms.l.NextAfter(tr)) {
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Vector n = tr->Normal();
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if(n.z < 0) {
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tr->tag = 1;
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}
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}
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sms.l.RemoveTagged();
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// And now we perform hidden line removal if requested
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SEdgeList hlrd;
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ZERO(&hlrd);
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if(sm && !SS.GW.showHdnLines) {
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SKdNode *root = SKdNode::From(&smp);
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// Generate the edges where a curved surface turns from front-facing
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// to back-facing.
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if(SS.GW.showEdges) {
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root->MakeTurningEdgesInto(sel);
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}
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root->ClearTags();
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int cnt = 1234;
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SEdge *se;
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for(se = sel->l.First(); se; se = sel->l.NextAfter(se)) {
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SEdgeList out;
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ZERO(&out);
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// Split the original edge against the mesh
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out.AddEdge(se->a, se->b);
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root->OcclusionTestLine(*se, &out, cnt);
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// the occlusion test splits unnecessarily; so fix those
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out.MergeCollinearSegments(se->a, se->b);
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cnt++;
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// And add the results to our output
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SEdge *sen;
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for(sen = out.l.First(); sen; sen = out.l.NextAfter(sen)) {
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hlrd.AddEdge(sen->a, sen->b);
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}
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out.Clear();
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}
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sel = &hlrd;
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}
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// Now write the lines and triangles to the output file
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out->Output(sel, sbl, &sms);
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smp.Clear();
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sms.Clear();
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hlrd.Clear();
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}
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bool VectorFileWriter::StringEndsIn(char *str, char *ending) {
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int i, ls = strlen(str), le = strlen(ending);
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if(ls < le) return false;
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for(i = 0; i < le; i++) {
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if(tolower(ending[le-i-1]) != tolower(str[ls-i-1])) {
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return false;
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}
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}
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return true;
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}
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VectorFileWriter *VectorFileWriter::ForFile(char *filename) {
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VectorFileWriter *ret;
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if(StringEndsIn(filename, ".dxf")) {
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static DxfFileWriter DxfWriter;
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ret = &DxfWriter;
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} else if(StringEndsIn(filename, ".ps") || StringEndsIn(filename, ".eps")) {
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static EpsFileWriter EpsWriter;
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ret = &EpsWriter;
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} else if(StringEndsIn(filename, ".svg")) {
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static SvgFileWriter SvgWriter;
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ret = &SvgWriter;
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} else if(StringEndsIn(filename, ".plt")||StringEndsIn(filename, ".hpgl")) {
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static HpglFileWriter HpglWriter;
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ret = &HpglWriter;
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} else {
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Error("Can't identify output file type from file extension of "
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"filename '%s'; try .dxf, .svg, .plt, .hpgl, .eps, or .ps.", filename);
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return NULL;
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}
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FILE *f = fopen(filename, "wb");
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if(!f) {
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Error("Couldn't write to '%s'", filename);
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return NULL;
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}
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ret->f = f;
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return ret;
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}
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void VectorFileWriter::Output(SEdgeList *sel, SBezierList *sbl, SMesh *sm) {
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STriangle *tr;
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SEdge *e;
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SBezier *b;
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// First calculate the bounding box.
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ptMin = Vector::From(VERY_POSITIVE, VERY_POSITIVE, VERY_POSITIVE);
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ptMax = Vector::From(VERY_NEGATIVE, VERY_NEGATIVE, VERY_NEGATIVE);
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if(sel) {
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for(e = sel->l.First(); e; e = sel->l.NextAfter(e)) {
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(e->a).MakeMaxMin(&ptMax, &ptMin);
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(e->b).MakeMaxMin(&ptMax, &ptMin);
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}
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}
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if(sm) {
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for(tr = sm->l.First(); tr; tr = sm->l.NextAfter(tr)) {
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(tr->a).MakeMaxMin(&ptMax, &ptMin);
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(tr->b).MakeMaxMin(&ptMax, &ptMin);
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(tr->c).MakeMaxMin(&ptMax, &ptMin);
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}
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}
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if(sbl) {
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for(b = sbl->l.First(); b; b = sbl->l.NextAfter(b)) {
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int i;
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for(i = 0; i <= b->deg; i++) {
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(b->ctrl[i]).MakeMaxMin(&ptMax, &ptMin);
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}
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}
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}
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StartFile();
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if(sm && SS.exportShadedTriangles) {
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for(tr = sm->l.First(); tr; tr = sm->l.NextAfter(tr)) {
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Triangle(tr);
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}
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}
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if(sel) {
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for(e = sel->l.First(); e; e = sel->l.NextAfter(e)) {
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LineSegment(e->a.x, e->a.y, e->b.x, e->b.y);
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}
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}
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if(sbl) {
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for(b = sbl->l.First(); b; b = sbl->l.NextAfter(b)) {
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Bezier(b);
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}
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}
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FinishAndCloseFile();
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}
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void VectorFileWriter::BezierAsPwl(SBezier *sb) {
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List<Vector> lv;
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ZERO(&lv);
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sb->MakePwlInto(&lv);
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int i;
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for(i = 1; i < lv.n; i++) {
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LineSegment(lv.elem[i-1].x, lv.elem[i-1].y,
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lv.elem[i ].x, lv.elem[i ].y);
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}
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lv.Clear();
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}
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//-----------------------------------------------------------------------------
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// Routines for DXF export
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//-----------------------------------------------------------------------------
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void DxfFileWriter::StartFile(void) {
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// Some software, like Adobe Illustrator, insists on a header.
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fprintf(f,
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" 999\r\n"
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"file created by SolveSpace\r\n"
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" 0\r\n"
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"SECTION\r\n"
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" 2\r\n"
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"HEADER\r\n"
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" 9\r\n"
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"$ACADVER\r\n"
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" 1\r\n"
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"AC1006\r\n"
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" 9\r\n"
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"$ANGDIR\r\n"
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" 70\r\n"
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"0\r\n"
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" 9\r\n"
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"$AUNITS\r\n"
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" 70\r\n"
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"0\r\n"
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" 9\r\n"
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"$AUPREC\r\n"
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" 70\r\n"
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"0\r\n"
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" 9\r\n"
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"$INSBASE\r\n"
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" 10\r\n"
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"0.0\r\n"
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" 20\r\n"
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"0.0\r\n"
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" 30\r\n"
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"0.0\r\n"
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" 9\r\n"
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"$EXTMIN\r\n"
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" 10\r\n"
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"0.0\r\n"
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" 20\r\n"
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"0.0\r\n"
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" 9\r\n"
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"$EXTMAX\r\n"
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" 10\r\n"
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"10000.0\r\n"
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" 20\r\n"
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"10000.0\r\n"
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" 0\r\n"
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"ENDSEC\r\n");
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// Then start the entities.
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fprintf(f,
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" 0\r\n"
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"SECTION\r\n"
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" 2\r\n"
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"ENTITIES\r\n");
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}
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void DxfFileWriter::LineSegment(double x0, double y0, double x1, double y1) {
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fprintf(f,
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" 0\r\n"
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"LINE\r\n"
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" 8\r\n" // Layer code
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"%d\r\n"
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" 10\r\n" // xA
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"%.6f\r\n"
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" 20\r\n" // yA
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"%.6f\r\n"
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" 30\r\n" // zA
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"%.6f\r\n"
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" 11\r\n" // xB
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"%.6f\r\n"
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" 21\r\n" // yB
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"%.6f\r\n"
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" 31\r\n" // zB
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"%.6f\r\n",
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0,
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x0, y0, 0.0,
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x1, y1, 0.0);
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}
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void DxfFileWriter::Triangle(STriangle *tr) {
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}
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void DxfFileWriter::Bezier(SBezier *sb) {
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Vector c, n = Vector::From(0, 0, 1);
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double r;
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if(sb->IsCircle(n, &c, &r)) {
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double theta0 = atan2(sb->ctrl[0].y - c.y, sb->ctrl[0].x - c.x),
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theta1 = atan2(sb->ctrl[2].y - c.y, sb->ctrl[2].x - c.x),
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dtheta = WRAP_SYMMETRIC(theta1 - theta0, 2*PI);
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if(dtheta < 0) {
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SWAP(double, theta0, theta1);
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}
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fprintf(f,
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" 0\r\n"
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"ARC\r\n"
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" 8\r\n" // Layer code
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"%d\r\n"
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" 10\r\n" // x
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"%.6f\r\n"
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" 20\r\n" // y
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"%.6f\r\n"
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" 30\r\n" // z
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"%.6f\r\n"
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" 40\r\n" // radius
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"%.6f\r\n"
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" 50\r\n" // start angle
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"%.6f\r\n"
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" 51\r\n" // end angle
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"%.6f\r\n",
|
|
0,
|
|
c.x, c.y, 0.0,
|
|
r,
|
|
theta0*180/PI, theta1*180/PI);
|
|
} else {
|
|
BezierAsPwl(sb);
|
|
}
|
|
}
|
|
|
|
void DxfFileWriter::FinishAndCloseFile(void) {
|
|
fprintf(f,
|
|
" 0\r\n"
|
|
"ENDSEC\r\n"
|
|
" 0\r\n"
|
|
"EOF\r\n" );
|
|
fclose(f);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Routines for EPS output
|
|
//-----------------------------------------------------------------------------
|
|
double EpsFileWriter::MmToPoints(double mm) {
|
|
// 72 points in an inch
|
|
return (mm/25.4)*72;
|
|
}
|
|
|
|
void EpsFileWriter::StartFile(void) {
|
|
fprintf(f,
|
|
"%%!PS-Adobe-2.0\r\n"
|
|
"%%%%Creator: SolveSpace\r\n"
|
|
"%%%%Title: title\r\n"
|
|
"%%%%Pages: 0\r\n"
|
|
"%%%%PageOrder: Ascend\r\n"
|
|
"%%%%BoundingBox: 0 0 %d %d\r\n"
|
|
"%%%%HiResBoundingBox: 0 0 %.3f %.3f\r\n"
|
|
"%%%%EndComments\r\n"
|
|
"\r\n"
|
|
"gsave\r\n"
|
|
"\r\n",
|
|
(int)ceil(MmToPoints(ptMax.x - ptMin.x)),
|
|
(int)ceil(MmToPoints(ptMax.y - ptMin.y)),
|
|
MmToPoints(ptMax.x - ptMin.x),
|
|
MmToPoints(ptMax.y - ptMin.y));
|
|
}
|
|
|
|
void EpsFileWriter::LineSegment(double x0, double y0, double x1, double y1) {
|
|
fprintf(f,
|
|
"newpath\r\n"
|
|
" %.3f %.3f moveto\r\n"
|
|
" %.3f %.3f lineto\r\n"
|
|
" 1 setlinewidth\r\n"
|
|
" 0 setgray\r\n"
|
|
"stroke\r\n",
|
|
MmToPoints(x0 - ptMin.x), MmToPoints(y0 - ptMin.y),
|
|
MmToPoints(x1 - ptMin.x), MmToPoints(y1 - ptMin.y));
|
|
}
|
|
|
|
void EpsFileWriter::Triangle(STriangle *tr) {
|
|
fprintf(f,
|
|
"%.3f %.3f %.3f setrgbcolor\r\n"
|
|
"newpath\r\n"
|
|
" %.3f %.3f moveto\r\n"
|
|
" %.3f %.3f lineto\r\n"
|
|
" %.3f %.3f lineto\r\n"
|
|
" closepath\r\n"
|
|
"fill\r\n",
|
|
REDf(tr->meta.color), GREENf(tr->meta.color), BLUEf(tr->meta.color),
|
|
MmToPoints(tr->a.x - ptMin.x), MmToPoints(tr->a.y - ptMin.y),
|
|
MmToPoints(tr->b.x - ptMin.x), MmToPoints(tr->b.y - ptMin.y),
|
|
MmToPoints(tr->c.x - ptMin.x), MmToPoints(tr->c.y - ptMin.y));
|
|
|
|
// same issue with cracks, stroke it to avoid them
|
|
double sw = max(ptMax.x - ptMin.x, ptMax.y - ptMin.y) / 1000;
|
|
fprintf(f,
|
|
"%.3f %.3f %.3f setrgbcolor\r\n"
|
|
"%.3f setlinewidth\r\n"
|
|
"newpath\r\n"
|
|
" %.3f %.3f moveto\r\n"
|
|
" %.3f %.3f lineto\r\n"
|
|
" %.3f %.3f lineto\r\n"
|
|
" closepath\r\n"
|
|
"stroke\r\n",
|
|
REDf(tr->meta.color), GREENf(tr->meta.color), BLUEf(tr->meta.color),
|
|
MmToPoints(sw),
|
|
MmToPoints(tr->a.x - ptMin.x), MmToPoints(tr->a.y - ptMin.y),
|
|
MmToPoints(tr->b.x - ptMin.x), MmToPoints(tr->b.y - ptMin.y),
|
|
MmToPoints(tr->c.x - ptMin.x), MmToPoints(tr->c.y - ptMin.y));
|
|
}
|
|
|
|
void EpsFileWriter::Bezier(SBezier *sb) {
|
|
Vector c, n = Vector::From(0, 0, 1);
|
|
double r;
|
|
if(sb->IsCircle(n, &c, &r)) {
|
|
Vector p0 = sb->ctrl[0], p1 = sb->ctrl[2];
|
|
double theta0 = atan2(p0.y - c.y, p0.x - c.x),
|
|
theta1 = atan2(p1.y - c.y, p1.x - c.x),
|
|
dtheta = WRAP_SYMMETRIC(theta1 - theta0, 2*PI);
|
|
if(dtheta < 0) {
|
|
SWAP(double, theta0, theta1);
|
|
SWAP(Vector, p0, p1);
|
|
}
|
|
fprintf(f,
|
|
"newpath\r\n"
|
|
" %.3f %.3f moveto\r\n"
|
|
" %.3f %.3f %.3f %.3f %.3f arc\r\n"
|
|
" 1 setlinewidth\r\n"
|
|
" 0 setgray\r\n"
|
|
"stroke\r\n",
|
|
MmToPoints(p0.x - ptMin.x), MmToPoints(p0.y - ptMin.y),
|
|
MmToPoints(c.x - ptMin.x), MmToPoints(c.y - ptMin.y),
|
|
MmToPoints(r),
|
|
theta0*180/PI, theta1*180/PI);
|
|
} else {
|
|
BezierAsPwl(sb);
|
|
}
|
|
}
|
|
|
|
void EpsFileWriter::FinishAndCloseFile(void) {
|
|
fprintf(f,
|
|
"\r\n"
|
|
"grestore\r\n"
|
|
"\r\n");
|
|
fclose(f);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Routines for SVG output
|
|
//-----------------------------------------------------------------------------
|
|
|
|
const char *SvgFileWriter::SVG_STYLE =
|
|
"stroke-width='1' stroke='black' style='fill: none;'";
|
|
|
|
void SvgFileWriter::StartFile(void) {
|
|
fprintf(f,
|
|
"<!DOCTYPE svg PUBLIC \"-//W3C//DTD SVG 1.0//EN\" "
|
|
"\"http://www.w3.org/TR/2001/REC-SVG-20010904/DTD/svg10.dtd\">\r\n"
|
|
"<svg xmlns=\"http://www.w3.org/2000/svg\" "
|
|
"xmlns:xlink=\"http://www.w3.org/1999/xlink\" "
|
|
"width='%.3fmm' height='%.3fmm' "
|
|
"viewBox=\"0 0 %.3f %.3f\">\r\n"
|
|
"\r\n"
|
|
"<title>Exported SVG</title>\r\n"
|
|
"\r\n",
|
|
ptMax.x - ptMin.x, ptMax.y - ptMin.y,
|
|
ptMax.x - ptMin.x, ptMax.y - ptMin.y);
|
|
}
|
|
|
|
void SvgFileWriter::LineSegment(double x0, double y0, double x1, double y1) {
|
|
// SVG uses a coordinate system with the origin at top left, +y down
|
|
fprintf(f,
|
|
"<polyline points='%.3f,%.3f %.3f,%.3f' %s />\r\n",
|
|
(x0 - ptMin.x), (ptMax.y - y0),
|
|
(x1 - ptMin.x), (ptMax.y - y1),
|
|
SVG_STYLE);
|
|
}
|
|
|
|
void SvgFileWriter::Triangle(STriangle *tr) {
|
|
// crispEdges turns of anti-aliasing, which tends to cause hairline
|
|
// cracks between triangles; but there still is some cracking, so
|
|
// specify a stroke width too, hope for around a pixel
|
|
double sw = max(ptMax.x - ptMin.x, ptMax.y - ptMin.y) / 1000;
|
|
fprintf(f,
|
|
"<polygon points='%.3f,%.3f %.3f,%.3f %.3f,%.3f' "
|
|
"stroke='#%02x%02x%02x' stroke-width='%.3f' "
|
|
"style='fill:#%02x%02x%02x' shape-rendering='crispEdges'/>\r\n",
|
|
(tr->a.x - ptMin.x), (ptMax.y - tr->a.y),
|
|
(tr->b.x - ptMin.x), (ptMax.y - tr->b.y),
|
|
(tr->c.x - ptMin.x), (ptMax.y - tr->c.y),
|
|
RED(tr->meta.color), GREEN(tr->meta.color), BLUE(tr->meta.color),
|
|
sw,
|
|
RED(tr->meta.color), GREEN(tr->meta.color), BLUE(tr->meta.color));
|
|
}
|
|
|
|
void SvgFileWriter::Bezier(SBezier *sb) {
|
|
Vector c, n = Vector::From(0, 0, 1);
|
|
double r;
|
|
if(sb->IsCircle(n, &c, &r)) {
|
|
Vector p0 = sb->ctrl[0], p1 = sb->ctrl[2];
|
|
double theta0 = atan2(p0.y - c.y, p0.x - c.x),
|
|
theta1 = atan2(p1.y - c.y, p1.x - c.x),
|
|
dtheta = WRAP_SYMMETRIC(theta1 - theta0, 2*PI);
|
|
// The arc must be less than 180 degrees, or else it couldn't have
|
|
// been represented as a single rational Bezier. And arrange it
|
|
// to run counter-clockwise, which corresponds to clockwise in
|
|
// SVG's mirrored coordinate system.
|
|
if(dtheta < 0) {
|
|
SWAP(Vector, p0, p1);
|
|
}
|
|
fprintf(f,
|
|
"<path d='M%.3f,%.3f "
|
|
"A%.3f,%.3f 0 0,0 %.3f,%.3f' %s />\r\n",
|
|
p0.x - ptMin.x, ptMax.y - p0.y,
|
|
r, r,
|
|
p1.x - ptMin.x, ptMax.y - p1.y,
|
|
SVG_STYLE);
|
|
} else if(!sb->IsRational()) {
|
|
if(sb->deg == 1) {
|
|
LineSegment(sb->ctrl[0].x, sb->ctrl[0].y,
|
|
sb->ctrl[1].x, sb->ctrl[1].y);
|
|
} else if(sb->deg == 2) {
|
|
fprintf(f,
|
|
"<path d='M%.3f,%.3f "
|
|
"Q%.3f,%.3f %.3f,%.3f' %s />\r\n",
|
|
sb->ctrl[0].x - ptMin.x, ptMax.y - sb->ctrl[0].y,
|
|
sb->ctrl[1].x - ptMin.x, ptMax.y - sb->ctrl[1].y,
|
|
sb->ctrl[2].x - ptMin.x, ptMax.y - sb->ctrl[2].y,
|
|
SVG_STYLE);
|
|
} else if(sb->deg == 3) {
|
|
fprintf(f,
|
|
"<path d='M%.3f,%.3f "
|
|
"C%.3f,%.3f %.3f,%.3f %.3f,%.3f' %s />\r\n",
|
|
sb->ctrl[0].x - ptMin.x, ptMax.y - sb->ctrl[0].y,
|
|
sb->ctrl[1].x - ptMin.x, ptMax.y - sb->ctrl[1].y,
|
|
sb->ctrl[2].x - ptMin.x, ptMax.y - sb->ctrl[2].y,
|
|
sb->ctrl[3].x - ptMin.x, ptMax.y - sb->ctrl[3].y,
|
|
SVG_STYLE);
|
|
}
|
|
} else {
|
|
BezierAsPwl(sb);
|
|
}
|
|
}
|
|
|
|
void SvgFileWriter::FinishAndCloseFile(void) {
|
|
fprintf(f, "\r\n</svg>\r\n");
|
|
fclose(f);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Routines for HPGL output
|
|
//-----------------------------------------------------------------------------
|
|
double HpglFileWriter::MmToHpglUnits(double mm) {
|
|
return mm*40;
|
|
}
|
|
|
|
void HpglFileWriter::StartFile(void) {
|
|
fprintf(f, "IN;\r\n");
|
|
fprintf(f, "SP1;\r\n");
|
|
}
|
|
|
|
void HpglFileWriter::LineSegment(double x0, double y0, double x1, double y1) {
|
|
fprintf(f, "PU%d,%d;\r\n", (int)MmToHpglUnits(x0), (int)MmToHpglUnits(y0));
|
|
fprintf(f, "PD%d,%d;\r\n", (int)MmToHpglUnits(x1), (int)MmToHpglUnits(y1));
|
|
}
|
|
|
|
void HpglFileWriter::Triangle(STriangle *tr) {
|
|
}
|
|
|
|
void HpglFileWriter::Bezier(SBezier *sb) {
|
|
BezierAsPwl(sb);
|
|
}
|
|
|
|
void HpglFileWriter::FinishAndCloseFile(void) {
|
|
fclose(f);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Export the mesh as an STL file; it should always be vertex-to-vertex and
|
|
// not self-intersecting, so not much to do.
|
|
//-----------------------------------------------------------------------------
|
|
void SolveSpace::ExportMeshTo(char *filename) {
|
|
SMesh *m = &(SS.GetGroup(SS.GW.activeGroup)->runningMesh);
|
|
if(m->l.n == 0) {
|
|
Error("Active group mesh is empty; nothing to export.");
|
|
return;
|
|
}
|
|
|
|
FILE *f = fopen(filename, "wb");
|
|
if(!f) {
|
|
Error("Couldn't write to '%s'", filename);
|
|
return;
|
|
}
|
|
char str[80];
|
|
memset(str, 0, sizeof(str));
|
|
strcpy(str, "STL exported mesh");
|
|
fwrite(str, 1, 80, f);
|
|
|
|
DWORD n = m->l.n;
|
|
fwrite(&n, 4, 1, f);
|
|
|
|
double s = SS.exportScale;
|
|
int i;
|
|
for(i = 0; i < m->l.n; i++) {
|
|
STriangle *tr = &(m->l.elem[i]);
|
|
Vector n = tr->Normal().WithMagnitude(1);
|
|
float w;
|
|
w = (float)n.x; fwrite(&w, 4, 1, f);
|
|
w = (float)n.y; fwrite(&w, 4, 1, f);
|
|
w = (float)n.z; fwrite(&w, 4, 1, f);
|
|
w = (float)((tr->a.x)/s); fwrite(&w, 4, 1, f);
|
|
w = (float)((tr->a.y)/s); fwrite(&w, 4, 1, f);
|
|
w = (float)((tr->a.z)/s); fwrite(&w, 4, 1, f);
|
|
w = (float)((tr->b.x)/s); fwrite(&w, 4, 1, f);
|
|
w = (float)((tr->b.y)/s); fwrite(&w, 4, 1, f);
|
|
w = (float)((tr->b.z)/s); fwrite(&w, 4, 1, f);
|
|
w = (float)((tr->c.x)/s); fwrite(&w, 4, 1, f);
|
|
w = (float)((tr->c.y)/s); fwrite(&w, 4, 1, f);
|
|
w = (float)((tr->c.z)/s); fwrite(&w, 4, 1, f);
|
|
fputc(0, f);
|
|
fputc(0, f);
|
|
}
|
|
|
|
fclose(f);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Export a view of the model as an image; we just take a screenshot, by
|
|
// rendering the view in the usual way and then copying the pixels.
|
|
//-----------------------------------------------------------------------------
|
|
void SolveSpace::ExportAsPngTo(char *filename) {
|
|
int w = (int)SS.GW.width, h = (int)SS.GW.height;
|
|
// No guarantee that the back buffer contains anything valid right now,
|
|
// so repaint the scene. And hide the toolbar too.
|
|
int prevShowToolbar = SS.showToolbar;
|
|
SS.showToolbar = false;
|
|
SS.GW.Paint(w, h);
|
|
SS.showToolbar = prevShowToolbar;
|
|
|
|
FILE *f = fopen(filename, "wb");
|
|
if(!f) goto err;
|
|
|
|
png_struct *png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING,
|
|
NULL, NULL, NULL);
|
|
if(!png_ptr) goto err;
|
|
|
|
png_info *info_ptr = png_create_info_struct(png_ptr);
|
|
if(!png_ptr) goto err;
|
|
|
|
if(setjmp(png_jmpbuf(png_ptr))) goto err;
|
|
|
|
png_init_io(png_ptr, f);
|
|
|
|
// glReadPixels wants to align things on 4-boundaries, and there's 3
|
|
// bytes per pixel. As long as the row width is divisible by 4, all
|
|
// works out.
|
|
w &= ~3; h &= ~3;
|
|
|
|
png_set_IHDR(png_ptr, info_ptr, w, h,
|
|
8, PNG_COLOR_TYPE_RGB, PNG_INTERLACE_NONE,
|
|
PNG_COMPRESSION_TYPE_DEFAULT,PNG_FILTER_TYPE_DEFAULT);
|
|
|
|
png_write_info(png_ptr, info_ptr);
|
|
|
|
// Get the pixel data from the framebuffer
|
|
BYTE *pixels = (BYTE *)AllocTemporary(3*w*h);
|
|
BYTE **rowptrs = (BYTE **)AllocTemporary(h*sizeof(BYTE *));
|
|
glReadPixels(0, 0, w, h, GL_RGB, GL_UNSIGNED_BYTE, pixels);
|
|
|
|
int y;
|
|
for(y = 0; y < h; y++) {
|
|
// gl puts the origin at lower left, but png puts it top left
|
|
rowptrs[y] = pixels + ((h - 1) - y)*(3*w);
|
|
}
|
|
png_write_image(png_ptr, rowptrs);
|
|
|
|
png_write_end(png_ptr, info_ptr);
|
|
png_destroy_write_struct(&png_ptr, &info_ptr);
|
|
fclose(f);
|
|
return;
|
|
|
|
err:
|
|
Error("Error writing PNG file '%s'", filename);
|
|
if(f) fclose(f);
|
|
return;
|
|
}
|
|
|