bb4b767e99
Add stubs for functions to perform Booleans, and get rid of mesh stuff, including the kd tree accelerated snap to vertex (which should not be required if the shell triangulation performs as it should). Also check that a sketch is not self-intersecting before extruding it or whatever. This is dead slow, needs n*log(n) implementation. [git-p4: depot-paths = "//depot/solvespace/": change = 1902] |
||
---|---|---|
.. | ||
boolean.cpp | ||
ratpoly.cpp | ||
surface.h | ||
triangulate.cpp |