Go to file
whitequark bcd8c3e790 CMake: do not leak solvespace-specific compiler flags.
Before this commit, our warning flags and definitions were leaking
into the vendored dependencies.
2016-07-25 04:22:03 +00:00
.travis Refactor GlOffscreen; remove the GLEW dependency. 2016-07-25 04:21:55 +00:00
cmake CMake: refactor inclusion of external libraries. 2016-07-25 04:22:02 +00:00
debian Refactor GlOffscreen; remove the GLEW dependency. 2016-07-25 04:21:55 +00:00
exposed Rewrite declarations of form f(void) as f(). 2016-05-20 12:43:20 +00:00
extlib CMake: refactor inclusion of external libraries. 2016-07-25 04:22:02 +00:00
include Enable -Wall -Wextra -Wno-unused-parameter on GCC/Clang. 2016-05-08 00:01:35 +00:00
res Freedesktop: don't hardcode binary path in .desktop file. 2016-06-23 11:25:57 +00:00
src CMake: refactor inclusion of external libraries. 2016-07-25 04:22:02 +00:00
.gitattributes Added a .gitattributes file 2013-11-19 18:17:55 -05:00
.gitignore Build Debian packages with debug symbols. 2016-01-13 06:45:17 +00:00
.gitmodules CMake: refactor inclusion of external libraries. 2016-07-25 04:22:02 +00:00
.travis.yml Move everything from whitequark/solvespace to solvespace/solvespace. 2016-04-23 19:39:39 +00:00
CHANGELOG.md Multiply constraint values by scale when pasting with transformation. 2016-07-19 12:12:01 +00:00
CMakeLists.txt CMake: do not leak solvespace-specific compiler flags. 2016-07-25 04:22:03 +00:00
COPYING.txt Changes in preparation for the release of SolveSpace under the GPL, 2013-07-28 14:08:34 -08:00
README.md Refactor GlOffscreen; remove the GLEW dependency. 2016-07-25 04:21:55 +00:00
appveyor.yml Update CI scripts to respect the vA.B tag name format. 2016-05-17 14:53:36 +00:00
wishlist.txt Make oops() calls exit instead of entering debugger by default, 2011-03-05 12:52:57 -08:00

README.md

SolveSpace

This repository contains the source code of SolveSpace, a parametric 2d/3d CAD.

Installation

Mac OS X (>=10.6 64-bit), Windows (>=XP 32-bit)

Binary packages for Mac OS X and Windows are available via GitHub releases.

Other systems

See below.

Building on Linux

Building for Linux

You will need CMake, libpng, zlib, json-c, fontconfig, freetype, gtkmm 2.4, pangomm 1.4, OpenGL and OpenGL GLU. On a Debian derivative (e.g. Ubuntu) these can be installed with:

apt-get install libpng-dev libjson-c-dev libfreetype6-dev \
                libfontconfig1-dev libgtkmm-2.4-dev libpangomm-1.4-dev \
                libgl-dev libglu-dev cmake

Before building, check out the necessary submodules:

git submodule update --init extlib/libdxfrw

After that, build SolveSpace as following:

mkdir build
cd build
cmake ..
make
sudo make install

A fully functional port to GTK3 is available, but not recommended for use due to bugs in this toolkit.

Building for Windows

You will need CMake and a Windows cross-compiler. On a Debian derivative (e.g. Ubuntu) these can be installed with:

apt-get install cmake mingw-w64

Before building, check out the necessary submodules:

git submodule update --init

After that, build 32-bit SolveSpace as following:

mkdir build
cd build
cmake -DCMAKE_TOOLCHAIN_FILE=../cmake/Toolchain-mingw32.cmake ..
make solvespace

Or, build 64-bit SolveSpace as following:

mkdir build
cd build
cmake -DCMAKE_TOOLCHAIN_FILE=../cmake/Toolchain-mingw64.cmake ..
make solvespace

The application is built as build/src/solvespace.exe.

Space Navigator support will not be available.

Building on Mac OS X

You will need XCode tools, CMake, libpng and Freetype. Assuming you use homebrew, these can be installed with:

brew install cmake libpng freetype

XCode has to be installed via AppStore; it requires a free Apple ID.

Before building, check out the necessary submodules:

git submodule update --init extlib/libdxfrw

After that, build SolveSpace as following:

mkdir build
cd build
cmake ..
make

The app bundle is built in build/src/solvespace.app.

Building on Windows

You will need cmake and Visual C++.

GUI build

Check out the git submodules. Create a directory build in the source tree and point cmake-gui to the source tree and that directory. Press "Configure" and "Generate", then open build\solvespace.sln with Visual C++ and build it.

Command-line build

First, ensure that git and cl (the Visual C++ compiler driver) are in your %PATH%; the latter is usually done by invoking vcvarsall.bat from your Visual Studio install. Then, run the following in cmd or PowerShell:

git submodule update --init
mkdir build
cd build
cmake .. -G "NMake Makefiles"
nmake

MSVC build

It is also possible to build SolveSpace using MinGW, though Space Navigator support will be disabled.

First, ensure that git and gcc are in your $PATH. Then, run the following in bash:

git submodule update --init
mkdir build
cd build
cmake ..
make

License

SolveSpace is distributed under the terms of the GPL3 license.