97 lines
2.7 KiB
C++
97 lines
2.7 KiB
C++
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#ifndef __SOLVESPACE_H
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#define __SOLVESPACE_H
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// Debugging functions
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#define oops() do { dbp("oops at line %d, file %s", __LINE__, __FILE__); \
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exit(-1); } while(0)
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#ifndef min
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#define min(x, y) ((x) < (y) ? (x) : (y))
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#endif
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#ifndef max
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#define max(x, y) ((x) > (y) ? (x) : (y))
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#endif
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#define isforname(c) (isalnum(c) || (c) == '_' || (c) == '-' || (c) == '#')
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#include <stdlib.h>
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#include <ctype.h>
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#include <string.h>
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#include <stdio.h>
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#include <math.h>
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#include <windows.h> // required for GL stuff
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#include <gl/gl.h>
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#include <gl/glu.h>
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class Expr;
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// From the platform-specific code.
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void CheckMenuById(int id, BOOL checked);
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void EnableMenuById(int id, BOOL checked);
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void InvalidateGraphics(void);
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void InvalidateText(void);
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void dbp(char *str, ...);
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void Error(char *str, ...);
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Expr *AllocExpr(void);
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void FreeAllExprs(void);
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void *MemRealloc(void *p, int n);
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void *MemAlloc(int n);
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void MemFree(void *p);
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#include "dsc.h"
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#include "sketch.h"
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#include "ui.h"
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#include "expr.h"
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// Utility functions that are provided in the platform-independent code.
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void glxVertex3v(Vector u);
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void glxWriteText(char *str);
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void glxTranslatev(Vector u);
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void glxOntoCsys(Vector u, Vector v);
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#define arraylen(x) (sizeof((x))/sizeof((x)[0]))
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#define PI (3.1415926535897931)
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void MakeMatrix(double *mat, double a11, double a12, double a13, double a14,
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double a21, double a22, double a23, double a24,
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double a31, double a32, double a33, double a34,
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double a41, double a42, double a43, double a44);
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class SolveSpace {
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public:
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TextWindow TW;
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GraphicsWindow GW;
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// These lists define the sketch, and are edited by the user.
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IdList<Group,hGroup> group;
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IdList<Request,hRequest> request;
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IdList<Constraint,hConstraint> constraint;
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// These lists are generated automatically when we solve the sketch.
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IdList<Entity,hEntity> entity;
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IdList<Point,hPoint> point;
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IdList<Param,hParam> param;
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inline Constraint *GetConstraint(hConstraint h)
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{ return constraint.FindById(h); }
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inline Request *GetRequest(hRequest h) { return request.FindById(h); }
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inline Entity *GetEntity (hEntity h) { return entity. FindById(h); }
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inline Param *GetParam (hParam h) { return param. FindById(h); }
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inline Point *GetPoint (hPoint h) { return point. FindById(h); }
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hGroup activeGroup;
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void GenerateAll(void);
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void ForceReferences(void);
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void Init(void);
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void Solve(void);
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};
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extern SolveSpace SS;
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#endif
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