solvespace/srf
Jonathan Westhues d0ab8270d9 Fix stupidity in Point2d::DistanceToLine, and classify line
segments in Boolean against the shell, not the intersection
polygon. (We just cast a ray, and use the surface-line intersection
function that already existed.) That's slow, but can be
accelerated later.

[git-p4: depot-paths = "//depot/solvespace/": change = 1911]
2009-02-01 05:01:28 -08:00
..
boolean.cpp Fix stupidity in Point2d::DistanceToLine, and classify line 2009-02-01 05:01:28 -08:00
ratpoly.cpp More work on Booleans. This works only for planes, and only for 2009-01-31 21:13:43 -08:00
surface.h Fix stupidity in Point2d::DistanceToLine, and classify line 2009-02-01 05:01:28 -08:00
surfinter.cpp Fix stupidity in Point2d::DistanceToLine, and classify line 2009-02-01 05:01:28 -08:00
triangulate.cpp Add sin and cos to the expression entry (for dimensions etc.), with 2009-01-25 01:19:59 -08:00