solvespace/res/shaders
whitequark c8ff17f4a2 Add OpenGL 2 support on Windows using ANGLE.
This commit performs two main changes:
  * Alters the shaders to use only strictly conformant GLSL 2.0.
  * Alters the Windows UI to use ANGLE via GL ES 2.0 and EGL 1.4.

This commit also drops official support for Windows XP, since ANGLE
requires a non-XP toolset to build. It is still possible to build
SolveSpace for Windows XP using:

  cmake -T v120_xp -DOPENGL=1
2016-11-18 11:38:45 +00:00
..
edge.frag Add OpenGL 2 support on Windows using ANGLE. 2016-11-18 11:38:45 +00:00
edge.vert Add OpenGL 2 support on Windows using ANGLE. 2016-11-18 11:38:45 +00:00
imesh.frag Add OpenGL 2 support on Windows using ANGLE. 2016-11-18 11:38:45 +00:00
imesh.vert Add OpenGL 2 support on Windows using ANGLE. 2016-11-18 11:38:45 +00:00
imesh_point.frag Add OpenGL 2 support on Windows using ANGLE. 2016-11-18 11:38:45 +00:00
imesh_point.vert Add OpenGL 2 support on Windows using ANGLE. 2016-11-18 11:38:45 +00:00
imesh_tex.frag Add OpenGL 2 support on Windows using ANGLE. 2016-11-18 11:38:45 +00:00
imesh_tex.vert Add OpenGL 2 support on Windows using ANGLE. 2016-11-18 11:38:45 +00:00
imesh_texa.frag Add OpenGL 2 support on Windows using ANGLE. 2016-11-18 11:38:45 +00:00
mesh.frag Add OpenGL 2 support on Windows using ANGLE. 2016-11-18 11:38:45 +00:00
mesh.vert Add OpenGL 2 support on Windows using ANGLE. 2016-11-18 11:38:45 +00:00
mesh_fill.frag Add OpenGL 2 support on Windows using ANGLE. 2016-11-18 11:38:45 +00:00
mesh_fill.vert Add OpenGL 2 support on Windows using ANGLE. 2016-11-18 11:38:45 +00:00
outline.vert Add OpenGL 2 support on Windows using ANGLE. 2016-11-18 11:38:45 +00:00