solvespace/srf
Jonathan Westhues d6d198ee40 Add triangulation of surfaces with compound curvature; I just build
a grid of quads, with adaptive spacing. The quads that lie entirely
within the trim polygon are triangulated and knocked out from the
polygon, and then the polygon is triangulated.

That works okay, though rather slow. But there are issues with
surfaces of revolution that touch the axis, since they end up with
a singularity. That will require some thought.

[git-p4: depot-paths = "//depot/solvespace/": change = 1951]
2009-05-08 00:33:04 -08:00
..
boolean.cpp Add a special case for line-cylinder intersection, solving in 2009-03-19 09:40:11 -08:00
curve.cpp Add exact export of arcs for EPS, DXF, SVG, and of nonrational 2009-04-14 18:55:18 -08:00
ratpoly.cpp Add beginnings of exact curve export. We take the trim curves in 2009-04-13 20:19:23 -08:00
surface.cpp Add triangulation of surfaces with compound curvature; I just build 2009-05-08 00:33:04 -08:00
surface.h Add triangulation of surfaces with compound curvature; I just build 2009-05-08 00:33:04 -08:00
surfinter.cpp Add exact export of arcs for EPS, DXF, SVG, and of nonrational 2009-04-14 18:55:18 -08:00
triangulate.cpp Add triangulation of surfaces with compound curvature; I just build 2009-05-08 00:33:04 -08:00