solvespace/entity.cpp

79 lines
2.0 KiB
C++

#include "solvespace.h"
void Entity::LineDrawOrGetDistance(Vector a, Vector b) {
if(dogd.drawing) {
glBegin(GL_LINE_STRIP);
glxVertex3v(a);
glxVertex3v(b);
glEnd();
} else {
Point2d ap = SS.GW.ProjectPoint(a);
Point2d bp = SS.GW.ProjectPoint(b);
double d = dogd.mp.DistanceToLine(ap, bp.Minus(ap), true);
dogd.dmin = min(dogd.dmin, d);
}
}
void Entity::Draw(void) {
dogd.drawing = true;
DrawOrGetDistance();
}
double Entity::GetDistance(Point2d mp) {
dogd.drawing = false;
dogd.mp = mp;
dogd.dmin = 1e12;
DrawOrGetDistance();
return dogd.dmin;
}
void Entity::DrawOrGetDistance(void) {
if(!visible) return;
switch(type) {
case CSYS_2D: {
Vector p;
p = SS.point.FindById(point(16))->GetCoords();
double q[4];
for(int i = 0; i < 4; i++) {
q[i] = SS.param.FindById(param(i))->val;
}
Vector u = Vector::RotationU(q[0], q[1], q[2], q[3]);
Vector v = Vector::RotationV(q[0], q[1], q[2], q[3]);
double s = (min(SS.GW.width, SS.GW.height))*0.4;
Vector pp = p.Plus (u).Plus (v);
Vector pm = p.Plus (u).Minus(v);
Vector mm = p.Minus(u).Minus(v);
Vector mp = p.Minus(u).Plus (v);
pp = pp.ScaledBy(s);
pm = pm.ScaledBy(s);
mm = mm.ScaledBy(s);
mp = mp.ScaledBy(s);
LineDrawOrGetDistance(pp, pm);
LineDrawOrGetDistance(pm, mm);
LineDrawOrGetDistance(mm, mp);
LineDrawOrGetDistance(mp, pp);
if(dogd.drawing) {
Request *r = SS.request.FindById(this->request());
glPushMatrix();
glxTranslatev(mm);
glxOntoCsys(u, v);
glxWriteText(r->DescriptionString());
glPopMatrix();
}
break;
}
default:
oops();
}
}