solvespace/README.md

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SolveSpace
==========
This repository contains the source code of [SolveSpace][], a parametric
2d/3d CAD.
[solvespace]: http://solvespace.com
Installation
------------
### macOS (>=10.6 64-bit), Windows (>=XP 32-bit)
Binary packages for macOS and Windows are available via
[GitHub releases][rel].
[rel]: https://github.com/solvespace/solvespace/releases
### Other systems
See below.
Building on Linux
-----------------
### Building for Linux
You will need CMake, zlib, json-c, libpng, cairo, freetype, fontconfig, gtkmm 2.4, pangomm 1.4,
OpenGL and OpenGL GLU, and optionally, the Space Navigator client library.
On a Debian derivative (e.g. Ubuntu) these can be installed with:
apt-get install cmake libjson-c-dev libpng-dev libcairo2-dev libfreetype6-dev \
libfontconfig1-dev libgtkmm-2.4-dev libpangomm-1.4-dev \
libgl-dev libglu-dev libspnav-dev
Before building, check out the necessary submodules:
git submodule update --init extlib/libdxfrw
After that, build SolveSpace as following:
mkdir build
cd build
cmake .. -DENABLE_TESTS=OFF
make
sudo make install
The application is built as `build/bin/solvespace`.
A fully functional port to GTK3 is available, but not recommended
for use due to bugs in this toolkit.
### Building for Windows
You will need CMake and a Windows cross-compiler.
On a Debian derivative (e.g. Ubuntu) these can be installed with:
apt-get install cmake mingw-w64
Before building, check out the necessary submodules:
git submodule update --init
After that, build 32-bit SolveSpace as following:
mkdir build
cd build
cmake .. -DCMAKE_TOOLCHAIN_FILE=../cmake/Toolchain-mingw32.cmake \
-DENABLE_TESTS=OFF
make
Or, build 64-bit SolveSpace as following:
mkdir build
cd build
cmake .. -DCMAKE_TOOLCHAIN_FILE=../cmake/Toolchain-mingw64.cmake \
-DENABLE_TESTS=OFF
make
The application is built as `build/bin/solvespace.exe`.
Space Navigator support will not be available.
Building on macOS
-----------------
You will need XCode tools, CMake, libpng and Freetype. To build tests, you
will need cairo. Assuming you use
[homebrew][], these can be installed with:
brew install cmake libpng freetype cairo
XCode has to be installed via AppStore; it requires a free Apple ID.
Before building, check out the necessary submodules:
git submodule update --init extlib/libdxfrw
After that, build SolveSpace as following:
mkdir build
cd build
cmake .. -DENABLE_TESTS=OFF
make
The application is built in `build/bin/solvespace.app`, and
the executable file is `build/bin/solvespace.app/Contents/MacOS/solvespace`.
[homebrew]: http://brew.sh/
Building on Windows
-------------------
You will need [git][gitwin], [cmake][cmakewin] and Visual C++.
### Building with Visual Studio IDE
Check out the git submodules. Create a directory `build` in
the source tree and point cmake-gui to the source tree and that directory.
Press "Configure" and "Generate", then open `build\solvespace.sln` with
Visual C++ and build it.
### Building with Visual Studio in a command prompt
First, ensure that git and cl (the Visual C++ compiler driver) are in your
`%PATH%`; the latter is usually done by invoking `vcvarsall.bat` from your
Visual Studio install. Then, run the following in cmd or PowerShell:
git submodule update --init
mkdir build
cd build
cmake .. -G "NMake Makefiles" -DENABLE_TESTS=OFF
nmake
### Building with MinGW
It is also possible to build SolveSpace using [MinGW][mingw], though
Space Navigator support will be disabled.
First, ensure that git and gcc are in your `$PATH`. Then, run the following
in bash:
git submodule update --init
mkdir build
cd build
cmake .. -DENABLE_TESTS=OFF
make
[gitwin]: https://git-scm.com/download/win
[cmakewin]: http://www.cmake.org/download/#latest
[mingw]: http://www.mingw.org/
Debugging a crash
-----------------
SolveSpace releases are throughly tested but sometimes they contain crash
bugs anyway. The reason for such crashes can be determined only if the executable
was built with debug information.
### Debugging a released version
The Linux distributions usually include separate debug information packages.
On a Debian derivative (e.g. Ubuntu), these can be installed with:
apt-get install solvespace-dbg
The macOS releases include the debug information, and no further action
is needed.
The Windows releases include the debug information on the GitHub
[release downloads page](https://github.com/solvespace/solvespace/releases).
### Debugging a custom build
If you are building SolveSpace yourself on a Unix-like platform,
configure or re-configure SolveSpace to produce a debug build, and
then re-build it:
cd build
cmake .. -DCMAKE_BUILD_TYPE=Debug [other cmake args...]
make
If you are building SolveSpace yourself using the Visual Studio IDE,
select Debug from the Solution Configurations list box on the toolbar,
and build the solution.
### Debugging with gdb
gdb is a debugger that is mostly used on Linux. First, run SolveSpace
under debugging:
gdb [path to solvespace executable]
(gdb) run
Then, reproduce the crash. After the crash, attach the output in
the console, as well as output of the following gdb commands to
a bug report:
(gdb) backtrace
(gdb) info locals
If the crash is not easy to reproduce, please generate a core file,
which you can use to resume the debugging session later, and provide
any other information that is requested:
(gdb) generate-core-file
This will generate a large file called like `core.1234` in the current
directory; it can be later re-loaded using `gdb --core core.1234`.
### Debugging with lldb
lldb is a debugger that is mostly used on macOS. First, run SolveSpace
under debugging:
lldb [path to solvespace executable]
(lldb) run
Then, reproduce the crash. After the crash, attach the output in
the console, as well as output of the following gdb commands to
a bug report:
(lldb) backtrace all
(lldb) frame variable
If the crash is not easy to reproduce, please generate a core file,
which you can use to resume the debugging session later, and provide
any other information that is requested:
(lldb) process save-core "core"
This will generate a large file called `core` in the current
directory; it can be later re-loaded using `lldb -c core`.
License
-------
SolveSpace is distributed under the terms of the [GPL3 license](COPYING.txt).